内容正文:
语法填空1
After working with Western and Japanese game companies for 1.___________ (decade), China’s game industry is now producing more content with international appeal.
Almost a 2.___________ (three)—29 of the top 100—of the highest-grossing mobile games outside of China were developed by Chinese companies, according to market intelligence firm Sensor Tower. The U.S. and Japan are where Chinese games are earning the most.
Companies including Tencent Holdings and NetEase have acquired stakes in foreign studios 3. ___________ offered generous compensation to global talent, 4.___________ (devote) hundreds of people to develop one title.
"They move more quickly and are more open and aggressive in investing in game projects and talent 5. ___________ foreign competitors," said Serkan Toto, chief executive of gaming consulting firm Kantan Games.
"Genshin Impact," a role-playing game 6. ___________ (launch) in 2020 by Shanghai-based studio miHoYo, is widely considered the first Chinese title that has achieved global success.
Its mobile version earned $5.16 billion 7. ___________ (global) in the three years after its debut. That made it the world’s third most lucrative title after Tencent’s "Honor of Kings," 8. ___________ made money mostly from China, and "PUBG Mobile," a mobile 9. ___________(adapt) of a South Korean hit, Sensor Tower data show.
These days, the Chinese industry is trying to go beyond mimicking foreign successes. Recently, "Black Myth: Wukong," a martial arts, action role-playing game scheduled for release next year, created buzz on social media. The game was positively received by demo players on X and Reddit, who said they 10. ___________ (impress) by its high-quality art and dark, bizarre fiction style.
答案:
1.decades 2.third 3.and 4. devoting5. than 6. launched7.globally 8.which 9. adaptation 10. were impressed
语法填空2
Akira Toriyama, one of Japan’s leading comics authors, 1._________manga and anime franchise “Dragon Ball” achie