内容正文:
编写说明:本套试卷紧扣《英语 拓展模块》(语文版2022版)教材,以教材单元为基准精准覆盖核心考点。
每个单元设置AB卷,A卷为基础巩固卷,侧重基础考点训练,帮助学生扎实掌握知识要点;B卷为能力提升卷,注重知识整合与全面检测,引导学生构建知识网络。全书设计4份综合测试卷,模拟实战情境,聚焦解题能力突破,全面提升应试能力与知识应用水平。
《英语 拓展模块》(语文版2022版)《单元过关卷》
Unit 2 Popularity of E-sports
A卷·基础巩固
考试时间:120分钟 满分:120分
班级_____姓名_____学号_____成绩_____
第一部分 英语知识运用(共四节,满分55分)
第一节 语音知识(共5小题;每小题1分,满分5分)
从A、B、C、D四个选项中,选出画线部分读音不同的一项。
1. A. sport
B. support
C. work
D. form
2. A. team
B. please
C. health
D. reason
3. A. coach
B. China
C. choice
D. school
4. A. trained
B. watched
C. played
D. opened
5. A. game
B. famous
C. manager
D. nation
【答案】1. C 2. C 3. D 4. B 5. C
【解析】
1.A、B、D中or多读/ɔː/;C. work中or读/ɜː/,故选C。
2.A、B、D中ea读/iː/;C. health中ea读/e/,故选C。
3.A、B、C中ch读/tʃ/;D. school中ch读/k/,故选D。
4.A、C、D中ed读/d/;B. watched中ed读/t/,故选B。
5.A、B、D中a多读/eɪ/或/ə/;C. manager中a读/æ/,故选C。
第二节 单项选择(共25小题;每小题1分,满分25分)
6. E-sports is __________ new way to experience teamwork online.
A. an
B. a
C. the
D. /
【答案】B
【解析】考查冠词。new以辅音音素开头,a new way表示一种新方式。 故选B。
7. Professional gamers take up e-sports __________ a career.
A. by
B. as
C. with
D. from
【答案】B
【解析】考查介词。as a career表示作为职业。 故选B。
8. The players __________ a team and practise together every day.
A. form
B. forms
C. formed
D. forming
【答案】A
【解析】考查一般现在时。主语players为复数,谓语用原形form。 故选A。
9. For e-sports players, teamwork __________ very important.
A. are
B. were
C. be
D. is
【答案】D
【解析】考查主谓一致。teamwork为不可数名词,谓语用is。 故选D。
10. All the players need to use __________ wisdom in a competition.
A. they
B. them
C. theirs
D. their
【答案】D
【解析】考查形容词性物主代词。修饰名词wisdom用their。 故选D。
11. Many people enjoy __________ famous e-sports teams online.
A. watch
B. to watching
C. watching
D. watched
【答案】C
【解析】考查enjoy doing sth.。 故选C。
12. E-sports can train players' team spirit, __________ it may cost too much time.
A. because
B. so
C. if
D. but
【答案】D
【解析】考查连词。前后为转折关系,用but。 故选D。
13. The first Chinese Mobile E-sports Games __________ in 2016.
A. hold
B. are holding
C. were held
D. holds
【答案】C
【解析】考查被动语态。Games与hold之间为被动关系,且主语为复数。 故选C。
14. China has a greater number of e-sports fans __________ many other countries.
A. than
B. to
C. as
D. with
【答案】A
【解析】考查比较级搭配。greater...than表示比……更多。 故选A。
15. The coach asked the players __________ late for training.
A. not be
B. not to be
C. not being
D. do not be
【答案】B
【解析】考查ask sb. not to do sth.。 故选B。
16. Young people are likely __________ addicted if they play without control.
A. to become
B. become
C. becoming
D. became
【答案】A
【解析】考查be likely to do sth.。 故选A。
17. This is the team __________ won the final last year.
A. where
B. what
C. when
D. that
【答案】D
【解析】考查定语从句。先行词team指队伍,从句缺主语,用that。 故选D。
18. The match was so exciting __________ many viewers watched it to the end.
A. because
B. unless
C. although
D. that
【答案】D
【解析】考查so...that...结构。 故选D。
19. If students spend all night on games, their health __________ hurt.
A. was
B. has
C. will be
D. is being
【答案】C
【解析】考查条件状语从句。主句用一般将来时,health与hurt为被动关系。 故选C。
20. It is necessary __________ real-life communication for teenagers.
A. to keep
B. keep
C. kept
D. keeping
【答案】A
【解析】考查It is necessary to do sth.。 故选A。
21. The design of some games looks __________ that it is hard to tell from movies.
A. such real
B. too real
C. real enough
D. so real
【答案】D
【解析】考查so+形容词+that结构。 故选D。
22. More job opportunities __________ by the development of e-sports.
A. are created
B. create
C. created
D. is created
【答案】A
【解析】考查被动语态。opportunities为复数,与create为被动关系。 故选A。
23. The doctor helps the team stay __________ during long training.
A. health
B. healthily
C. healthy
D. unhealthy
【答案】C
【解析】考查形容词作表语。stay healthy表示保持健康。 故选C。
24. We should explore both the advantages __________ disadvantages of e-sports.
A. or
B. but
C. and
D. so
【答案】C
【解析】考查并列结构。both...and...。 故选C。
25. A good player wins not only with skill __________ also with cooperation.
A. and
B. but
C. or
D. so
【答案】B
【解析】考查not only...but also...。 故选B。
26. The number of online viewers __________ quickly in recent years.
A. grow
B. has grown
C. have grown
D. growing
【答案】B
【解析】考查现在完成时。the number of作主语谓语用单数。 故选B。
27. Parents should help children decide __________ they can watch a match.
A. whose
B. which
C. what
D. when
【答案】D
【解析】考查宾语从句连接词。根据语境应为决定何时观看比赛。 故选D。
28. The players kept practising __________ they felt tired.
A. if
B. because
C. although
D. until
【答案】C
【解析】考查让步状语从句。although表示尽管。 故选C。
29. E-sports is different __________ ordinary video gaming.
A. from
B. at
C. of
D. for
【答案】A
【解析】考查固定搭配。be different from表示不同于。 故选A。
30. Only with enough training __________ become professional players.
A. they can
B. can they
C. they did
D. did they can
【答案】B
【解析】考查only+状语置前的部分倒装。 故选B。
第三节 完形填空(共10小题;每小题1.5分,满分15分)
Last month, our school held a short talk about e-sports. Before the talk, some students thought e-sports was only playing games for fun. The speaker first explained that professional e-sports is a kind of sports 31______ through video games. Players do not simply sit and play. They need skills, wisdom and clear plans.
The speaker showed a picture of an e-sports team. It had players, a coach, a manager and even a doctor. The players formed a team and 32______ together for many hours. During a match, each player had a role. If one person acted alone, the team might 33______ the game. So teamwork and cooperation were very important.
Then the speaker talked about the good side of e-sports. It can train young people's thinking, create job opportunities and bring exciting matches to many 34______. Some professional players can earn money by attending competitions. However, he also reminded us that e-sports has 35______. Playing too long may hurt health, waste time and reduce real-life communication.
After the talk, Li Hua changed his idea. He knew that e-sports could be a new 36______, but it required hard training and self-control. He decided to watch matches 37______ and finish homework first. He also invited his classmates to discuss both advantages and disadvantages. They agreed that young people should use computers wisely, keep healthy habits and never be 38______ to games. In this way, e-sports may become a 39______ experience instead of a 40______ problem.
31.A. meal
B. competition
C. mistake
D. holiday
32.A. trained
B. slept
C. shouted
D. forgot
33.A. open
B. repair
C. draw
D. lose
34.A. drivers
B. farmers
C. viewers
D. patients
35.A. disadvantages
B. prizes
C. tickets
D. colors
36.A. station
B. scenery
C. profession
D. receipt
37.A. carelessly
B. properly
C. loudly
D. secretly
38.A. similar
B. polite
C. national
D. addicted
39.A. meaningful
B. empty
C. private
D. dangerous
40.A. sweet
B. cheap
C. serious
D. bright
【答案】31. B 32. A 33. D 34. C 35. A 36. C 37. B 38. D 39. A 40. C
【导语】本文讲述学校电竞讲座帮助学生认识电竞的职业性、团队合作和利弊。
【详解】
31.语境判断。题目语境中说明e-sports是sports competition through video games,故选B。
32.语境推断。电竞队员需要一起训练,trained符合,故选A。
33.语境推断。一人单独行动可能导致团队输掉比赛,lose符合,故选D。
34.语境推断。比赛带给许多观众观看,viewers符合,故选C。
35.上下文对比。下文谈健康、时间和交流问题,说明是缺点,故选A。
36.语境判断。电竞选手是新职业,profession符合,故选C。
37.语境推断。先完成作业,说明合理观看比赛,properly符合,故选B。
38.固定搭配。be addicted to games表示沉迷游戏,故选D。
39.语境推断。理性对待可成为有意义的经历,meaningful符合,故选A。
40.语境推断。与meaningful experience相对,是serious problem,故选C。
第四节 短文填空(共5小题;每小题2分,满分10分)
E-sports 41______ (be) becoming popular around the world. A professional player needs 42______ (train) hard with his or her team. In China, mobile e-sports games 43______ (hold) nationwide in 2016. Many young people enjoy watching teams 44______ (compete) online. However, students should not spend too much time on games. It is important 45______ (keep) a balance between study, health and hobbies. Clear rules also help students enjoy technology safely and responsibly in daily life. They should talk with parents, protect their eyes and keep enough time for sleep, homework, outdoor exercise, family communication and real friendship.
【答案】41. is 42. to train 43. were held 44. competing 45. to keep
【导语】本文介绍电竞流行、专业训练和学生保持平衡的重要性,考查时态、非谓语和被动语态。
【详解】
41.E-sports作单数概念,be becoming构成现在进行时,填is。
42.need to do sth.表示需要做某事,填to train。
43.games与hold之间为被动关系,in 2016提示过去,主语复数,填were held。
44.watch sb. doing sth.表示观看某人正在做某事,填competing。
45.It is important to do sth.表示做某事很重要,填to keep。
第二部分 阅读(共两节,满分50分)
第一节 阅读理解(共15小题;每小题2.5分,满分37.5分)
A
Part of e-sports
What it means
Why it is important
Professional player
A player takes e-sports as a career and trains for matches.
Skill and self-control decide whether the player can keep improving. during daily practice and regular team review after every match today too
Teamwork
Players form a team and compete with other teams online.
No one can win a serious match only by acting alone. and clear communication during each round today
Support staff
A coach, manager and doctor may work with the team.
Their help makes training, health care and match plans clearer. for long competitions and safe training
Audience
Many people watch exciting competitions through the Internet.
Viewers make e-sports more popular and encourage better events.
46. What does a professional player do?
A. Only plays games for fun in the text.
B. Takes e-sports as a career and trains for matches.
C. Repairs computers at school in the text.
D. Sells tickets in a cinema in the text.
47. What can we infer from the row about teamwork?
A. Serious matches need clear cooperation.
B. One player can win every match alone.
C. Communication is useless.
D. Teams do not need practice.
48. What is the table mainly about?
A. The rules of basketball.
B. Ways to book a hotel.
C. A story about one doctor.
D. Different roles and requirements in e-sports.
【答案】46. B 47. A 48. D
【导语】本文用表格介绍电子竞技中的职业选手、团队合作、支持人员和观众。
【详解】
46.细节理解。Professional player一行说明职业选手把电竞作为职业并训练比赛,故选B。
47.推理判断。团队合作一行说明严肃比赛不能只靠个人,说明需要合作,故选A。
48.主旨大意。表格介绍选手、团队、支持人员和观众等组成及重要性,故选D。
B
E-sports is different from ordinary video gaming. A person may play a video game after school for fun, but a professional gamer treats e-sports as a career. He or she joins a team, follows training plans and competes with other teams in formal matches. Rewards and rankings also make the work more serious.
To become a good player, one needs more than quick hands. Team spirit is very important because each player has a different job during a match. Wisdom, strategy and communication can decide the result. Professional teams may also have a coach, a manager and a doctor. They help players practise skills, study opponents and protect health. So e-sports is not simply playing games; it is organised competition. This is why viewers should respect the effort behind every formal match and notice the quiet work before each game. Students can compare this process with other sports and understand why training records matter in class every week after training.
49. How does a professional gamer treat e-sports?
A. As a short break only in the text.
B. As homework in a hotel in the text.
C. As a career with training and formal matches.
D. As a way to avoid teams.
50. Why does the writer mention doctors and coaches?
A. To show e-sports needs professional support.
B. To prove players never get tired.
C. To ask all doctors to play games.
D. To describe a hospital trip.
51. Which title best fits the passage?
A. A Simple Mobile Phone
B. How to Watch TV
C. A Quiet Reading Room
D. More Than Ordinary Gaming
52. What is the main idea of the passage?
A. Video games are always easy.
B. Professional e-sports requires training, teamwork and support.
C. Players do not need health care.
D. Rewards are the only important thing.
【答案】49. C 50. A 51. D 52. B
【导语】本文说明职业电竞不同于普通游戏,强调训练、团队、策略和职业支持。
【详解】
49.细节理解。文中说职业玩家把电竞当作职业,参加训练和正式比赛,故选C。
50.写作目的。作者提到教练和医生,是为了说明电竞背后需要专业支持,故选A。
51.标题归纳。全文强调职业电竞不同于普通游戏,D项最合适。
52.主旨大意。文章从训练、团队、策略和职业支持等方面说明职业电竞,故选B。
C
Like many new things, e-sports brings both chances and worries. On the bright side, it is interesting and exciting. Players can practise skills, develop quick thinking and learn how to cooperate with others. Some strong players may become professional athletes and earn money by attending competitions. The development of e-sports can also create jobs such as coaches, event workers, designers and online commentators.
However, we should not ignore the problems. Some teenagers may spend too much time on games and become addicted. If they sit for long hours, their eyes, backs and sleep may be hurt. They may also reduce real-life communication with family and friends. Besides, good computers, phones and Internet services may cost a lot of money.
The key is balance. E-sports itself is not the enemy of study or health. The real problem is whether people can control time and purpose. Students can watch a match after finishing homework, learn teamwork from it and discuss strategies with friends. But they should also do sports, talk with people face to face and keep regular rest. With rules and self-control, e-sports can become a useful hobby instead of a harmful habit. Parents and teachers can also help students set schedules and review their habits regularly.
53. Which job may e-sports create?
A. Coach.
B. Room cleaner only.
C. Train driver only.
D. Farm worker only.
54. What does the underlined word 'ignore' probably mean?
A. Explain carefully.
B. Make something larger.
C. Pay no attention to.
D. Write down clearly.
55. What can we infer about students from the passage?
A. They should watch matches all day.
B. They should balance e-sports with study and health.
C. They can give up school rules.
D. They need no outdoor activities in the text.
56. What is the key according to the passage?
A. Stopping all competitions in the text.
B. Playing without rest in the text.
C. Only earning money in the text.
D. Keeping e-sports, study and health in balance.
【答案】53. A 54. C 55. B 56. D
【导语】本文分析电子竞技的优势、问题和学生保持平衡的方法。
【详解】
53.细节理解。文中列举电竞可创造coaches等岗位,故选A。
54.词义猜测。下文列举问题,说明不能忽视问题,ignore意为“忽视”,故选C。
55.推理判断。文章提醒学生应控制时间、锻炼并保持学习,故选B。
56.主旨概括。文章强调机会与问题并存,关键是保持平衡,故选D。
D
E-sports has developed quickly in China. In November 2003, it was accepted as an official sports competition. Later, mobile e-sports became popular because many people could watch or take part in events through their phones. The first Chinese Mobile E-sports Games was held in 2016. It was a nationwide event and included ten different games.
Several reasons explain the growth. First, China has many young players and fans. They know the Internet and enjoy high-level competitions online. Second, some cities encourage companies to organise events and provide support. Third, many parents now have a more open attitude because professional e-sports differs from careless gaming.
Chinese young people have achieved outstanding performances in world competitions. These results have made more people notice the value of strategy, teamwork and hard training. At the same time, schools and families should guide teenagers carefully. A bright future does not mean every student should become a professional player. It means young people can learn to judge new industries wisely.
When we talk about e-sports, we should avoid two simple ideas. It is not just a waste of time, and it is not a magic road to success. It has opportunities and risks. If students understand rules, protect health and keep learning, they can look at e-sports responsibly. Such a mind helps them enjoy technology without losing direction.
57. When was e-sports accepted as an official sports competition in China?
A. In 1990.
B. In November 2003.
C. In 2016 only.
D. In 2025.
58. Why did mobile e-sports become popular?
A. People could watch or join events through phones.
B. Phones disappeared from daily life in the text.
C. No one watched online matches in the text.
D. Computers stopped working in the text.
59. What is the writer's attitude toward e-sports?
A. Completely negative.
B. Unclear and careless.
C. Positive but balanced.
D. Only worried without reason.
60. What is the writer's purpose in the last paragraph?
A. To ask everyone to become a player.
B. To say study is not important.
C. To sell mobile phones in the text.
D. To remind readers to view e-sports rationally.
【答案】57. B 58. A 59. C 60. D
【导语】本文介绍中国电子竞技的发展、流行原因、成绩和理性看待电竞的态度。
【详解】
57.细节理解。文章第一段指出2003年11月电竞被列为正式体育竞赛项目,故选B。
58.细节理解。移动电竞流行是因为人们可通过手机观看或参与赛事,故选A。
59.观点态度。作者肯定电竞发展和成绩,也提醒理性看待,故选C。
60.写作目的。末段强调理性态度、学习和健康,目的是提醒读者合理看待电竞,故选D。
第二节 补全对话(共5小题;每小题2.5分,满分12.5分)
A: Hi, Mike. Our class will have a discussion about e-sports. (61)______
B: Yes, a little. E-sports is competition through video games.
A: Is it the same as ordinary gaming?
B: (62)______ Professional players train a lot and compete in teams.
A: What do they need most?
B: Skills, wisdom and teamwork. (63)______
A: That sounds serious. But some students play games too long.
B: You're right. (64)______
A: So we should look at both sides.
B: Exactly. (65)______
A. Team spirit is very important.
B. Do you know anything about e-sports?
C. No, it is different.
D. We should keep a balance and control time.
E. It has both advantages and disadvantages.
【答案】61. B 62. C 63. A 64. D 65. E
【导语】对话围绕电竞概念、职业训练、团队精神和理性看待利弊展开。
【详解】
61.下句回答Yes并解释电竞,说明此处询问是否了解电竞,故选B。
62.上句问是否与普通游戏相同,下文说明不同,故选C。
63.上文提到teamwork,下句继续说明团队精神重要,故选A。
64.上文担心玩太久,下文应提出控制时间和保持平衡,故选D。
65.上句说应看两面,E项概括电竞有利有弊,故选E。
第三部分 书面表达(满分15分)
66. 假定你是李华,你校英语社团正在讨论电子竞技。请你写一篇不少于80词的英文短文,题为“My View on E-sports”,内容须包括:
1. 简要介绍什么是电竞;2. 说明电竞的一个优点和一个问题;3. 提出你的建议。
【范文】
My View on E-sports
E-sports is a kind of sports competition through video games. It is different from ordinary gaming because professional players train hard, form teams and compete with other teams. I think e-sports has some advantages. It can train players' skills, wisdom and teamwork, and it can also create new jobs. However, students may spend too much time on games and hurt their health. In my opinion, we should look at e-sports in a balanced way. We can learn team spirit from it, but we must control time and put study and health first.
【词汇积累】e-sports电子竞技;professional players职业选手;form teams组队;control screen time控制屏幕时间;real life现实生活。
【句式拓展】It is different from ordinary gaming because professional players train hard, form teams and compete with other teams. 该句使用be different from结构和because从句,说明电竞与普通游戏的区别。
【点睛】范文围绕电竞定义、优点问题和个人建议展开,观点明确,层次清楚,语言以一般现在时为主,适合学生进行观点表达仿写。
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编写说明:本套试卷紧扣《英语 拓展模块》(语文版2022版)教材,以教材单元为基准精准覆盖核心考点。
每个单元设置AB卷,A卷为基础巩固卷,侧重基础考点训练,帮助学生扎实掌握知识要点;B卷为能力提升卷,注重知识整合与全面检测,引导学生构建知识网络。全书设计4份综合测试卷,模拟实战情境,聚焦解题能力突破,全面提升应试能力与知识应用水平。
《英语 拓展模块》(语文版2022版)《单元过关卷》
Unit 2 Popularity of E-sports
A卷·基础巩固
考试时间:120分钟 满分:120分
班级_____姓名_____学号_____成绩_____
第一部分 英语知识运用(共四节,满分55分)
第一节 语音知识(共5小题;每小题1分,满分5分)
从A、B、C、D四个选项中,选出画线部分读音不同的一项。
1. A. sport
B. support
C. work
D. form
2. A. team
B. please
C. health
D. reason
3. A. coach
B. China
C. choice
D. school
4. A. trained
B. watched
C. played
D. opened
5. A. game
B. famous
C. manager
D. nation
第二节 单项选择(共25小题;每小题1分,满分25分)
6. E-sports is __________ new way to experience teamwork online.
A. an
B. a
C. the
D. /
7. Professional gamers take up e-sports __________ a career.
A. by
B. as
C. with
D. from
8. The players __________ a team and practise together every day.
A. form
B. forms
C. formed
D. forming
9. For e-sports players, teamwork __________ very important.
A. are
B. were
C. be
D. is
10. All the players need to use __________ wisdom in a competition.
A. they
B. them
C. theirs
D. their
11. Many people enjoy __________ famous e-sports teams online.
A. watch
B. to watching
C. watching
D. watched
12. E-sports can train players' team spirit, __________ it may cost too much time.
A. because
B. so
C. if
D. but
13. The first Chinese Mobile E-sports Games __________ in 2016.
A. hold
B. are holding
C. were held
D. holds
14. China has a greater number of e-sports fans __________ many other countries.
A. than
B. to
C. as
D. with
15. The coach asked the players __________ late for training.
A. not be
B. not to be
C. not being
D. do not be
16. Young people are likely __________ addicted if they play without control.
A. to become
B. become
C. becoming
D. became
17. This is the team __________ won the final last year.
A. where
B. what
C. when
D. that
18. The match was so exciting __________ many viewers watched it to the end.
A. because
B. unless
C. although
D. that
19. If students spend all night on games, their health __________ hurt.
A. was
B. has
C. will be
D. is being
20. It is necessary __________ real-life communication for teenagers.
A. to keep
B. keep
C. kept
D. keeping
21. The design of some games looks __________ that it is hard to tell from movies.
A. such real
B. too real
C. real enough
D. so real
22. More job opportunities __________ by the development of e-sports.
A. are created
B. create
C. created
D. is created
23. The doctor helps the team stay __________ during long training.
A. health
B. healthily
C. healthy
D. unhealthy
24. We should explore both the advantages __________ disadvantages of e-sports.
A. or
B. but
C. and
D. so
25. A good player wins not only with skill __________ also with cooperation.
A. and
B. but
C. or
D. so
26. The number of online viewers __________ quickly in recent years.
A. grow
B. has grown
C. have grown
D. growing
27. Parents should help children decide __________ they can watch a match.
A. whose
B. which
C. what
D. when
28. The players kept practising __________ they felt tired.
A. if
B. because
C. although
D. until
29. E-sports is different __________ ordinary video gaming.
A. from
B. at
C. of
D. for
30. Only with enough training __________ become professional players.
A. they can
B. can they
C. they did
D. did they can
第三节 完形填空(共10小题;每小题1.5分,满分15分)
Last month, our school held a short talk about e-sports. Before the talk, some students thought e-sports was only playing games for fun. The speaker first explained that professional e-sports is a kind of sports 31______ through video games. Players do not simply sit and play. They need skills, wisdom and clear plans.
The speaker showed a picture of an e-sports team. It had players, a coach, a manager and even a doctor. The players formed a team and 32______ together for many hours. During a match, each player had a role. If one person acted alone, the team might 33______ the game. So teamwork and cooperation were very important.
Then the speaker talked about the good side of e-sports. It can train young people's thinking, create job opportunities and bring exciting matches to many 34______. Some professional players can earn money by attending competitions. However, he also reminded us that e-sports has 35______. Playing too long may hurt health, waste time and reduce real-life communication.
After the talk, Li Hua changed his idea. He knew that e-sports could be a new 36______, but it required hard training and self-control. He decided to watch matches 37______ and finish homework first. He also invited his classmates to discuss both advantages and disadvantages. They agreed that young people should use computers wisely, keep healthy habits and never be 38______ to games. In this way, e-sports may become a 39______ experience instead of a 40______ problem.
31.A. meal
B. competition
C. mistake
D. holiday
32.A. trained
B. slept
C. shouted
D. forgot
33.A. open
B. repair
C. draw
D. lose
34.A. drivers
B. farmers
C. viewers
D. patients
35.A. disadvantages
B. prizes
C. tickets
D. colors
36.A. station
B. scenery
C. profession
D. receipt
37.A. carelessly
B. properly
C. loudly
D. secretly
38.A. similar
B. polite
C. national
D. addicted
39.A. meaningful
B. empty
C. private
D. dangerous
40.A. sweet
B. cheap
C. serious
D. bright
第四节 短文填空(共5小题;每小题2分,满分10分)
E-sports 41______ (be) becoming popular around the world. A professional player needs 42______ (train) hard with his or her team. In China, mobile e-sports games 43______ (hold) nationwide in 2016. Many young people enjoy watching teams 44______ (compete) online. However, students should not spend too much time on games. It is important 45______ (keep) a balance between study, health and hobbies. Clear rules also help students enjoy technology safely and responsibly in daily life. They should talk with parents, protect their eyes and keep enough time for sleep, homework, outdoor exercise, family communication and real friendship.
第二部分 阅读(共两节,满分50分)
第一节 阅读理解(共15小题;每小题2.5分,满分37.5分)
A
Part of e-sports
What it means
Why it is important
Professional player
A player takes e-sports as a career and trains for matches.
Skill and self-control decide whether the player can keep improving. during daily practice and regular team review after every match today too
Teamwork
Players form a team and compete with other teams online.
No one can win a serious match only by acting alone. and clear communication during each round today
Support staff
A coach, manager and doctor may work with the team.
Their help makes training, health care and match plans clearer. for long competitions and safe training
Audience
Many people watch exciting competitions through the Internet.
Viewers make e-sports more popular and encourage better events.
46. What does a professional player do?
A. Only plays games for fun in the text.
B. Takes e-sports as a career and trains for matches.
C. Repairs computers at school in the text.
D. Sells tickets in a cinema in the text.
47. What can we infer from the row about teamwork?
A. Serious matches need clear cooperation.
B. One player can win every match alone.
C. Communication is useless.
D. Teams do not need practice.
48. What is the table mainly about?
A. The rules of basketball.
B. Ways to book a hotel.
C. A story about one doctor.
D. Different roles and requirements in e-sports.
B
E-sports is different from ordinary video gaming. A person may play a video game after school for fun, but a professional gamer treats e-sports as a career. He or she joins a team, follows training plans and competes with other teams in formal matches. Rewards and rankings also make the work more serious.
To become a good player, one needs more than quick hands. Team spirit is very important because each player has a different job during a match. Wisdom, strategy and communication can decide the result. Professional teams may also have a coach, a manager and a doctor. They help players practise skills, study opponents and protect health. So e-sports is not simply playing games; it is organised competition. This is why viewers should respect the effort behind every formal match and notice the quiet work before each game. Students can compare this process with other sports and understand why training records matter in class every week after training.
49. How does a professional gamer treat e-sports?
A. As a short break only in the text.
B. As homework in a hotel in the text.
C. As a career with training and formal matches.
D. As a way to avoid teams.
50. Why does the writer mention doctors and coaches?
A. To show e-sports needs professional support.
B. To prove players never get tired.
C. To ask all doctors to play games.
D. To describe a hospital trip.
51. Which title best fits the passage?
A. A Simple Mobile Phone
B. How to Watch TV
C. A Quiet Reading Room
D. More Than Ordinary Gaming
52. What is the main idea of the passage?
A. Video games are always easy.
B. Professional e-sports requires training, teamwork and support.
C. Players do not need health care.
D. Rewards are the only important thing.
C
Like many new things, e-sports brings both chances and worries. On the bright side, it is interesting and exciting. Players can practise skills, develop quick thinking and learn how to cooperate with others. Some strong players may become professional athletes and earn money by attending competitions. The development of e-sports can also create jobs such as coaches, event workers, designers and online commentators.
However, we should not ignore the problems. Some teenagers may spend too much time on games and become addicted. If they sit for long hours, their eyes, backs and sleep may be hurt. They may also reduce real-life communication with family and friends. Besides, good computers, phones and Internet services may cost a lot of money.
The key is balance. E-sports itself is not the enemy of study or health. The real problem is whether people can control time and purpose. Students can watch a match after finishing homework, learn teamwork from it and discuss strategies with friends. But they should also do sports, talk with people face to face and keep regular rest. With rules and self-control, e-sports can become a useful hobby instead of a harmful habit. Parents and teachers can also help students set schedules and review their habits regularly.
53. Which job may e-sports create?
A. Coach.
B. Room cleaner only.
C. Train driver only.
D. Farm worker only.
54. What does the underlined word 'ignore' probably mean?
A. Explain carefully.
B. Make something larger.
C. Pay no attention to.
D. Write down clearly.
55. What can we infer about students from the passage?
A. They should watch matches all day.
B. They should balance e-sports with study and health.
C. They can give up school rules.
D. They need no outdoor activities in the text.
56. What is the key according to the passage?
A. Stopping all competitions in the text.
B. Playing without rest in the text.
C. Only earning money in the text.
D. Keeping e-sports, study and health in balance.
D
E-sports has developed quickly in China. In November 2003, it was accepted as an official sports competition. Later, mobile e-sports became popular because many people could watch or take part in events through their phones. The first Chinese Mobile E-sports Games was held in 2016. It was a nationwide event and included ten different games.
Several reasons explain the growth. First, China has many young players and fans. They know the Internet and enjoy high-level competitions online. Second, some cities encourage companies to organise events and provide support. Third, many parents now have a more open attitude because professional e-sports differs from careless gaming.
Chinese young people have achieved outstanding performances in world competitions. These results have made more people notice the value of strategy, teamwork and hard training. At the same time, schools and families should guide teenagers carefully. A bright future does not mean every student should become a professional player. It means young people can learn to judge new industries wisely.
When we talk about e-sports, we should avoid two simple ideas. It is not just a waste of time, and it is not a magic road to success. It has opportunities and risks. If students understand rules, protect health and keep learning, they can look at e-sports responsibly. Such a mind helps them enjoy technology without losing direction.
57. When was e-sports accepted as an official sports competition in China?
A. In 1990.
B. In November 2003.
C. In 2016 only.
D. In 2025.
58. Why did mobile e-sports become popular?
A. People could watch or join events through phones.
B. Phones disappeared from daily life in the text.
C. No one watched online matches in the text.
D. Computers stopped working in the text.
59. What is the writer's attitude toward e-sports?
A. Completely negative.
B. Unclear and careless.
C. Positive but balanced.
D. Only worried without reason.
60. What is the writer's purpose in the last paragraph?
A. To ask everyone to become a player.
B. To say study is not important.
C. To sell mobile phones in the text.
D. To remind readers to view e-sports rationally.
第二节 补全对话(共5小题;每小题2.5分,满分12.5分)
A: Hi, Mike. Our class will have a discussion about e-sports. (61)______
B: Yes, a little. E-sports is competition through video games.
A: Is it the same as ordinary gaming?
B: (62)______ Professional players train a lot and compete in teams.
A: What do they need most?
B: Skills, wisdom and teamwork. (63)______
A: That sounds serious. But some students play games too long.
B: You're right. (64)______
A: So we should look at both sides.
B: Exactly. (65)______
A. Team spirit is very important.
B. Do you know anything about e-sports?
C. No, it is different.
D. We should keep a balance and control time.
E. It has both advantages and disadvantages.
第三部分 书面表达(满分15分)
66. 假定你是李华,你校英语社团正在讨论电子竞技。请你写一篇不少于80词的英文短文,题为“My View on E-sports”,内容须包括:
1. 简要介绍什么是电竞;2. 说明电竞的一个优点和一个问题;3. 提出你的建议。
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