内容正文:
编写说明:本套试卷紧扣《英语 拓展模块》(语文版2022版)教材,以单元主题为基准精准覆盖核心考点。
每个单元设置AB卷,A卷为基础巩固卷,侧重基础考点训练,帮助学生扎实掌握知识要点;B卷为能力提升卷,注重知识整合与全面检测,引导学生构建知识网络。全书设计4份综合测试卷,模拟实战情境,聚焦解题能力突破,全面提升应试能力与知识应用水平。
《英语 拓展模块》(语文版2022版)《单元过关卷》
Unit 2 Popularity of E-sports
A卷·基础巩固
考试时间:120分钟 满分:100分
班级_____姓名_____学号_____成绩_____
一、情景交际(共15小题;1—10题每小题1分,11—15题每小题2分,满分20分)
第一节 从A、B、C、D四个选项中选出一个可以填入空白处的最佳选项。
1. —Our school will hold an e-sports culture day next Friday. Would you like to help at the sign-in desk?
—_______. I can arrive early and guide visitors.
A. That sounds boring B. Sure, I'd love to
C. I have no idea about desks D. You should cancel it
【答案】B
【详解】考查邀请回应。后句表示能提前到场并引导来宾,说明说话者愿意帮忙,B项符合语境。
2. —How often do you practise keyboard skills for the school e-sports club?
—_______. I practise for thirty minutes after finishing homework.
A. At the training room B. With my teammates
C. By checking the rules D. Three times a week
【答案】D
【详解】考查频率询问。How often 询问频率,D项Three times a week正面回答。
3. —I lost the match because I made a quick decision without reading the map.
—_______. A calm mind is also important in e-sports.
A. Learn from it and plan better next time B. Ignore all maps in the future
C. Blame the coach for the result D. Stop communicating with your team
【答案】A
【详解】考查安慰与建议。对方因匆忙决策失利,A项建议总结经验并改进计划,与后句calm mind对应。
4. —What does the word “strategy” mean in the sentence “The team changed its strategy in the final round”?
—_______.
A. A kind of computer screen B. A short break after a game
C. A plan used to reach a goal D. A prize for the best player
【答案】C
【详解】考查词义理解。strategy表示为实现目标而采用的计划或策略,C项准确。
5. —May I join the online training room now?
—_______. Please make sure your real name is shown first.
A. Yes, but follow the rule B. No, teamwork is useless
C. Yes, turn off all messages D. No, the match has no rules
【答案】A
【详解】考查许可与提醒。答语允许加入,同时提出实名显示的规则要求,A项最合适。
6. —I think professional e-sports players only play games for fun.
—_______. They also study videos, train reactions and work with coaches.
A. That's completely true B. I don't think so
C. Never mind D. Enjoy yourself
【答案】B
【详解】考查表达不同观点。后句说明职业选手还要复盘、训练和配合教练,否定了“only play games for fun”的看法。
7. —Could you tell me how to behave when watching a live e-sports final?
—_______. It is basic respect for players and other fans.
A. Share every player's private address B. Shout at the referee all the time
C. Throw bottles when you are excited D. Keep your seat clean and cheer politely
【答案】D
【详解】考查观赛礼仪。后句强调尊重选手和观众,D项“保持座位清洁、礼貌加油”符合语境。
8. —The game lasted too long last night, and I felt sleepy in class today.
—_______. Health should come before entertainment.
A. You should watch more matches at midnight B. You need not sleep before exams
C. You'd better set a time limit D. You may give up all school subjects
【答案】C
【详解】考查健康建议。对方因熬夜看比赛影响上课,C项建议设定时间限制,符合后句health before entertainment。
9. —Who is responsible for collecting team information before the campus match?
—_______. She has made a clear form for all teams.
A. Liu Yan is B. The screen is bright
C. The tickets are cheap D. The rule is difficult
【答案】A
【详解】考查人物职责。Who询问负责人,后句she指向具体人物,A项回答自然。
10. —Thank you for showing me how to read the match schedule.
—_______. If you have another question, just ask me.
A. That's impossible B. You're welcome
C. I disagree D. It doesn't matter to me
【答案】B
【详解】考查感谢回应。对方表示感谢,You're welcome为得体回应,后句继续提供帮助。
第二节 读下面一段对话,从方框中所给的 A、B、C、D、E、F 和 G 七个选项中选出可以填入空白处的最佳选项。
Zhou Ming: Our class will introduce e-sports culture at the school open day, but I am not sure where to begin.
Wang Lei: _______ 11 _______ Then we can decide what information to collect.
Zhou Ming: Good idea. Some visitors may think e-sports means playing games all day.
Wang Lei: _______ 12 _______ We can show them training schedules and teamwork tasks.
Zhou Ming: What should we prepare for the display table?
Wang Lei: _______ 13 _______ The table will look clearer with short labels.
Zhou Ming: Should we also talk about healthy habits?
Wang Lei: _______ 14 _______ Time management is an important part of responsible e-sports.
Zhou Ming: Thanks. I feel more confident now.
Wang Lei: _______ 15 _______
A. We can prepare a match schedule, a rule card and two player stories.
B. You should invite people to play all night.
C. Let's first make the purpose of the introduction clear.
D. You're welcome. Teamwork will make the work easier.
E. Certainly. We should remind students to balance training and study.
F. That is a common misunderstanding.
G. There is no need to explain anything to visitors.
【答案】11.C 12.F 13.A 14.E 15.D
【导语】这段对话围绕校园开放日介绍电子竞技文化展开,内容涉及明确介绍目的、纠正常见误解、准备展示材料以及强调健康时间管理。
【详解】11. 后文Then提示先明确目的再收集信息,C项衔接自然。12. 上文提到“玩一整天游戏”的看法,F项指出这是误解。13. 上文询问展示桌材料,A项列出赛程、规则卡和选手故事。14. 上文问是否谈健康习惯,E项强调平衡训练和学习。15. 上文表示感谢,D项先回应感谢,再强调团队合作。
二、阅读理解(共20小题;每小题2分,满分40分)
阅读下列短文,从题后所给的 A、B、C、D 四个选项中选出最佳答案。
A
Riverside Vocational School is going to hold an E-sports Skills Week for students who are interested in digital media, teamwork and healthy competition. The event is not designed to encourage students to spend more time on games. Instead, it helps them understand how a modern match is organized, how players communicate, and how technology can be used responsibly. Students must choose one morning workshop and one afternoon activity. They should bring a notebook, a student card and a pair of earphones. To keep the activities useful, each group has a seat limit, and students need to register before Wednesday.
Activity
Time and Place
Who Can Join
Main Task
Match Rules Lab
8:30-9:40
Room 306
Students new to e-sports
24 seats
Read a simple rule sheet
Mark fair-play actions
Make a rule reminder
Team Talk Practice
9:55-11:05
Training Room
Students who want to improve communication
20 seats
Use short commands
Report map information
Review one team video
Healthy Player Corner
14:00-15:10
School Hall
Students who often watch matches online
30 seats
Plan screen breaks
Discuss sleep time
Design a balance card
Career Behind Games
15:25-16:20
Media Classroom
Students interested in jobs
22 seats
Learn about coach, commentator and designer
Write a job note
Ask one career question
16. If a student knows little about e-sports rules, which activity should he choose?
A. Team Talk Practice. B. Match Rules Lab.
C. Healthy Player Corner. D. Career Behind Games.
17. Which pair of activities should a student choose if she wants communication practice and healthy habits?
A. Match Rules Lab and Career Behind Games. B. Match Rules Lab and Healthy Player Corner.
C. Team Talk Practice and Healthy Player Corner. D. Team Talk Practice and Career Behind Games.
18. What should students bring to the E-sports Skills Week?
A. A camera, a ticket and a team flag. B. A game controller, a lunch card and a poster.
C. A rule book, a prize form and a map. D. A notebook, a student card and earphones.
19. What is the main purpose of the event?
A. To help students understand e-sports in a responsible and practical way. B. To ask students to spend more time playing online games.
C. To choose professional players for a national team. D. To replace classroom study with match watching.
20. Which information is TRUE according to the notice and the table?
A. Healthy Player Corner is held in Room 306. B. Career Behind Games has the largest seat limit.
C. Students need to register before Wednesday. D. Team Talk Practice asks students to design a balance card.
【答案】16.B 17.C 18.D 19.A 20.C
【导语】本文是一篇表格类应用文,介绍学校电子竞技技能周的活动安排、适合对象、任务要求和报名提醒,突出规则意识、团队沟通、健康管理与职业认知。
【详解】16. 题干中的knows little about rules对应Match Rules Lab中Students new to e-sports。17. communication practice对应Team Talk Practice,healthy habits对应Healthy Player Corner。18. 首段明确需携带notebook、student card和earphones。19. 首段说明活动帮助学生负责任、实践性地理解现代比赛组织、沟通和技术使用。20. 首段最后一句说明学生需在周三前报名,其余选项与表格信息不符。
B
When Sun Hao joined the school e-sports club, he believed that fast fingers were the most important skill. During the first training session, he kept moving quickly but seldom listened to his teammates. As a result, he often entered a risky area alone and lost important points for the team. The coach did not blame him loudly. Instead, he asked Sun Hao to watch the recording and write down three moments when he should have shared information.
The recording changed Sun Hao's idea. He noticed that the best player was not always the person who moved fastest. The most helpful player looked at the map, gave short and clear messages, and waited for others before starting an action. Sun Hao began to practise simple expressions such as “enemy near the left bridge” and “wait for support”. He also learned to say “my mistake” when his decision hurt the team, because honest communication saved time and reduced anger.
After a month, Sun Hao was chosen as the team caller in a campus friendly match. His team did not win every round, but their cooperation improved a lot. Sun Hao found that e-sports training could teach patience, responsibility and problem solving if students treated it seriously. In his training diary, he wrote, “A good player does not only react quickly. He also thinks clearly, speaks briefly and respects the plan.”
21. What was Sun Hao's first misunderstanding about e-sports?
A. The coach should record every match. B. Fast fingers were the most important skill.
C. Players should write long diaries every day. D. A friendly match was harder than training.
22. What did the coach ask Sun Hao to do after the first training session?
A. Leave the club at once. B. Watch the recording and find moments to share information.
C. Practise alone without speaking. D. Buy a new keyboard for the match.
23. Which behavior helped the best player most according to Paragraph 2?
A. Entering risky areas before others. B. Moving faster than every teammate.
C. Giving short messages and waiting for support. D. Getting angry when others made mistakes.
24. Why did Sun Hao learn to say “my mistake”?
A. Because the coach asked him to speak more loudly. B. Because he wanted to stop all team discussions.
C. Because the campus match had no rule about mistakes. D. Because honest communication saved time and reduced anger.
25. Which is the best title for the passage?
A. A New Keyboard for Training B. From Fast Fingers to Clear Teamwork
C. Why Campus Matches Are Easy D. A Diary About Online Shopping
【答案】21.B 22.B 23.C 24.D 25.B
【导语】本文是一篇成长类记叙文,讲述孙浩从只重视手速转向重视地图信息、短句沟通、承认错误和团队计划的过程。
【详解】21. 第一段直接说明他起初认为fast fingers最重要。22. 第一段末句说明教练让他看录像并写下应分享信息的时刻。23. 第二段说明优秀队员看地图、给出简短清晰信息并等待队友。24. 第二段明确honest communication saved time and reduced anger。25. 全文主线是从重视手速到理解清晰团队合作,B项概括准确。
C
Mei Lin worked as a volunteer at a city e-sports exhibition during the weekend. Her job was not to play in the match, but to guide visitors, check tickets and explain basic rules to parents who came with their children. On Saturday morning, a father asked why so many young people were interested in e-sports. Mei Lin did not answer with excitement only. She showed him the training board and explained that players had to follow rules, communicate politely and keep a healthy schedule.
Later, a boy tried to enter the player area without permission because he wanted to take a close photo. Mei Lin stopped him gently and pointed to the safety line. The boy was unhappy at first, but she explained that players needed a quiet place to prepare and that fans could take photos in the public area after the round. The boy nodded and waited. When a player came out later, the boy took a photo politely and thanked Mei Lin for reminding him.
At the end of the day, Mei Lin felt tired but proud. She realized that popularity brings responsibility. When more people watch e-sports, volunteers, fans and players all need clear rules and respectful behavior. A successful event depends not only on exciting games, but also on small acts of order and kindness.
26. What was Mei Lin's main job at the exhibition?
A. To guide visitors and explain basic rules. B. To play as a professional player.
C. To sell computers to parents. D. To design new online games.
27. How did Mei Lin answer the father's question about e-sports?
A. She told him children should play all day. B. She refused to explain anything.
C. She showed training requirements and healthy schedules. D. She asked a player to leave the match.
28. Why did Mei Lin stop the boy from entering the player area?
A. The boy had lost his ticket. B. The match was already over.
C. Parents were not allowed to watch. D. Players needed a quiet place to prepare.
29. What can we learn from the boy's final action?
A. He became angrier after waiting. B. He understood the rule and behaved politely.
C. He entered the player area secretly. D. He decided not to watch any match.
30. What does the passage mainly tell us?
A. Popular e-sports events need rules, respect and responsibility. B. Volunteers should avoid talking with visitors.
C. Taking close photos is always more important than safety. D. Exciting games do not need careful organization.
【答案】26.A 27.C 28.D 29.B 30.A
【导语】本文是一篇人文叙事类文章,讲述志愿者梅琳在电子竞技展会上引导观众、解释规则并维护秩序的经历。
【详解】26. 第一段说明她负责引导游客、检票和解释基本规则。27. 第一段中她向父亲展示训练板并解释规则、礼貌沟通和健康日程。28. 第二段明确选手需要安静准备区域。29. 男孩后来礼貌拍照并道谢,说明他理解并遵守规则。30. 文章结尾概括人气带来责任,成功活动依赖规则、尊重和善意。
D
E-sports has become popular among many young people, but popularity itself does not decide whether it is good or bad. The key lies in how students understand and manage it. When e-sports is treated only as endless entertainment, it may take away sleep, exercise and attention from study. When it is treated as an organized activity with rules, goals and reflection, it can help students practise teamwork, quick decision-making and digital responsibility.
A healthy e-sports habit has several features. First, time should be limited. Students can watch a match or join a club activity after finishing necessary tasks, but late-night playing should not become a routine. Second, communication should be respectful. In a match, short and clear messages help the team more than angry words. Third, students should learn from professional roles behind the screen, such as coach, commentator, data analyst and event organizer. These roles show that e-sports is connected with media, technology and service work, not only with playing.
The underlined word “routine” means something done regularly. If staying up late becomes a routine, the body and mind may slowly lose balance. Therefore, schools and families can guide students by setting rules, offering short educational activities and discussing real career information. E-sports can be a useful window to modern digital culture, but students need self-control to keep that window bright.
31. What does Paragraph 1 mainly show?
A. E-sports is always harmful to every student. B. Only professional players can understand digital culture.
C. Popularity makes every activity educational. D. The influence of e-sports depends on how students manage it.
32. Which habit is recommended in Paragraph 2?
A. Playing late at night as a routine. B. Using short and respectful team messages.
C. Ignoring all roles behind the screen. D. Replacing necessary tasks with matches.
33. What does the underlined word “routine” mean?
A. Something done regularly. B. A special prize for winners.
C. A difficult computer program. D. A place for public matches.
34. Which professional role behind e-sports is mentioned in the passage?
A. Hotel cook. B. Bus driver.
C. Data analyst. D. Basketball referee.
35. What is the writer's attitude toward e-sports for students?
A. Students should avoid all digital activities. B. Students can ignore health if matches are exciting.
C. E-sports should be allowed without any guidance. D. E-sports can be useful with rules and self-control.
【答案】31.D 32.B 33.A 34.C 35.D
【导语】本文是一篇社科科普说理文,分析电子竞技流行背景下学生应如何通过时间限制、尊重沟通、职业认知和自我管理形成健康态度。
【详解】31. 第一段强调关键在于学生如何理解和管理。32. 第二段指出短而清晰、尊重的团队信息比愤怒话语更有帮助。33. 第三段直接解释routine为经常做的事情。34. 第二段列举coach、commentator、data analyst和event organizer。35. 全文既不全盘否定也不放任,结尾强调规则和自控,D项符合。
三、完形填空(共10小题;每小题1分,满分10分)
阅读下列短文,从短文后各题所给的 A、B、C、D 四个选项中,选出可以填入空白处的最佳选项。
Our school e-sports club used to care too much about winning. Some members practised late at night and felt sleepy the next day. When the teacher noticed this problem, she asked us to start _______ 36 _______ a new rule: no training after 8:30 p.m. on school days.
At first, a few members were not happy. They thought more time would _______ 37 _______ bring better results. However, the captain showed us our match records. We lost several rounds not because our hands were slow, but because we were tired and failed to report information _______ 38 _______. Then we changed our plan. We spent twenty minutes watching one video and another twenty minutes discussing _______ 39 _______ decisions. Everyone had to listen before giving advice.
Two weeks later, the club became more _______ 40 _______. We arrived on time, used polite words and took short breaks for our eyes. During a practice match, I made a wrong move, but my teammate waited _______ 41 _______ and helped me find a better route. We still wanted to win, _______ 42 _______ we understood that healthy habits came first. The new rule did not make us weaker. It helped us ask for _______ 43 _______, review mistakes and build trust. Now our club believes that responsible practice is the _______ 44 _______ way to reach long-term goals. A good player should play well and grow _______ 45 _______.
36. A. at B. with C. for D. about
37. A. certainly B. hardly C. slowly D. politely
38. A. quiet B. quieter C. quietest D. clearly
39. A. careless B. social C. important D. private
40. A. organized B. crowded C. nervous D. silent
41. A. angrily B. suddenly C. recently D. patiently
42. A. unless B. because C. if D. although
43. A. tickets B. screens C. advice D. prizes
44. A. safest B. loudest C. shortest D. cheapest
45. A. exactly B. responsibly C. secretly D. lazily
【答案】36.B 37.A 38.D 39.C 40.A 41.D 42.D 43.C 44.A 45.B
【导语】本文是一篇记叙文,讲述学校电子竞技社团通过限制训练时间、复盘录像、礼貌沟通和互相建议,逐步形成负责任训练习惯的过程。
【详解】36. start with表示“从……开始”,符合new rule。37. 句意为他们认为更多时间一定带来更好结果,certainly符合语境。38. 修饰report information应用副词clearly。39. 复盘时讨论的是important decisions,符合比赛决策语境。40. 后文arrived on time、used polite words说明社团更organized。41. 队友等待并帮助,应为patiently。42. although引导让步状语从句,表示“虽然仍想赢,但已经明白健康习惯优先”。43. ask for advice表示寻求建议。44. 负责任练习是达成长远目标最稳妥的方式,safest符合语义。45. grow responsibly表示负责任地成长,呼应全文主旨。
四、语法填空(共10小题;每小题1分,满分10分)
阅读下列短文,在空白处填入一个适当的词,或填入括号中所给单词的正确形式,并将答案写在对应处。
E-sports is becoming popular in many schools, but students should understand it in a healthy way. Last month, our class _______ 46 _______ (hold) a short discussion about e-sports culture. The teacher asked us _______ 47 _______ (think) about teamwork, rules and time management. Many students said that a good player should communicate _______ 48 _______ (clear) with teammates.
During the discussion, Li Jun gave _______ 49 _______ example from his club. His team once lost a match because two members _______ 50 _______ (argue) loudly instead of sharing useful information. Later, they made a rule _______ 51 _______ helped everyone speak politely. Now the team spends less time playing, but their practice is _______ 52 _______ (effective) than before. Li Jun also reminded us _______ 53 _______ set a screen-time limit. He believes that e-sports can teach students responsibility if they use it _______ 54 _______ a proper way. We all agreed that health is _______ 55 _______ (important) than winning one match.
46._________ 47._________ 48._________ 49._________ 50._________
51._________ 52._________ 53._________ 54._________ 55._________
【答案】46.held 47.to think 48.clearly 49.an 50.argued 51.that/which 52.more effective 53.to 54.in 55.more important
【导语】本文围绕一次电子竞技文化讨论展开,考查一般过去时、不定式、副词、冠词、定语从句、比较级和介词搭配等语言点。
【详解】46. Last month提示一般过去时,hold变held。47. ask sb. to do sth.为固定结构。48. 修饰communicate应用副词clearly。49. example以元音音素开头,且表泛指,用an。50. once提示过去事件,argue用过去式argued。51. 先行词rule在从句中作主语,可用that/which。52. than提示比较级,effective变more effective。53. remind sb. to do sth.为固定结构。54. in a proper way表示“以适当的方式”。55. than提示比较级,important变more important。
五、书面表达(满分20分)
假如你是李华,你校英文公众号正在征集短文。请你以“How to Understand E-sports Properly”为题写一篇英文短文,谈谈你对电子竞技的正确认识。
内容包括:
(1) 说明电子竞技受欢迎的原因;
(2) 提出至少三条理性参与或观看电子竞技的建议,如遵守规则、控制时间、注意健康、尊重队友等;
(3) 表达你对健康电子竞技文化的看法。
写作要求:
(1) 词数不少于80;
(2) 必须包括要点,可以适当扩充,但不能逐词翻译;
(3) 文中不要提及真实校名和姓名。
提示:popular, teamwork, follow rules, set a time limit, respect others, keep a balance
____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
【参考范文】
How to Understand E-sports Properly
E-sports is becoming popular among young people because it is exciting and full of teamwork. Players need quick thinking, clear communication and a strong sense of rules. However, we should understand it properly.
First, we should follow rules when we play or watch a match. Fair play is more important than winning. Second, we need to set a time limit. Staying up late for games is bad for our study and health. Third, we should respect teammates, players and other fans. Angry words cannot help a team solve problems.
In my opinion, e-sports can help us learn teamwork and digital skills if we keep a balance. A healthy e-sports culture should make students more responsible, not more tired.
【词汇积累】popular受欢迎的;teamwork团队合作;follow rules遵守规则;set a time limit设定时间限制;respect others尊重他人;keep a balance保持平衡;fair play公平竞赛。
【句式拓展】1. E-sports is becoming popular among young people because it is exciting and full of teamwork. 可替换为:More and more young people are interested in e-sports because it brings excitement and teamwork. 2. Fair play is more important than winning. 可替换为:Winning matters, but fair play matters more.
【点睛】范文先说明电子竞技受欢迎的原因,再用First、Second、Third提出规则、时间和尊重三方面建议,最后表达健康参与的观点,结构清晰,适合中职学生仿写。
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编写说明:本套试卷紧扣《英语 拓展模块》(语文版2022版)教材,以单元主题为基准精准覆盖核心考点。
每个单元设置AB卷,A卷为基础巩固卷,侧重基础考点训练,帮助学生扎实掌握知识要点;B卷为能力提升卷,注重知识整合与全面检测,引导学生构建知识网络。全书设计4份综合测试卷,模拟实战情境,聚焦解题能力突破,全面提升应试能力与知识应用水平。
《英语 拓展模块》(语文版2022版)《单元过关卷》
Unit 2 Popularity of E-sports
A卷·基础巩固
考试时间:120分钟 满分:100分
班级_____姓名_____学号_____成绩_____
一、情景交际(共15小题;1—10题每小题1分,11—15题每小题2分,满分20分)
第一节 从A、B、C、D四个选项中选出一个可以填入空白处的最佳选项。
1. —Our school will hold an e-sports culture day next Friday. Would you like to help at the sign-in desk?
—_______. I can arrive early and guide visitors.
A. That sounds boring B. Sure, I'd love to
C. I have no idea about desks D. You should cancel it
2. —How often do you practise keyboard skills for the school e-sports club?
—_______. I practise for thirty minutes after finishing homework.
A. At the training room B. With my teammates
C. By checking the rules D. Three times a week
3. —I lost the match because I made a quick decision without reading the map.
—_______. A calm mind is also important in e-sports.
A. Learn from it and plan better next time B. Ignore all maps in the future
C. Blame the coach for the result D. Stop communicating with your team
4. —What does the word “strategy” mean in the sentence “The team changed its strategy in the final round”?
—_______.
A. A kind of computer screen B. A short break after a game
C. A plan used to reach a goal D. A prize for the best player
5. —May I join the online training room now?
—_______. Please make sure your real name is shown first.
A. Yes, but follow the rule B. No, teamwork is useless
C. Yes, turn off all messages D. No, the match has no rules
6. —I think professional e-sports players only play games for fun.
—_______. They also study videos, train reactions and work with coaches.
A. That's completely true B. I don't think so
C. Never mind D. Enjoy yourself
7. —Could you tell me how to behave when watching a live e-sports final?
—_______. It is basic respect for players and other fans.
A. Share every player's private address B. Shout at the referee all the time
C. Throw bottles when you are excited D. Keep your seat clean and cheer politely
8. —The game lasted too long last night, and I felt sleepy in class today.
—_______. Health should come before entertainment.
A. You should watch more matches at midnight B. You need not sleep before exams
C. You'd better set a time limit D. You may give up all school subjects
9. —Who is responsible for collecting team information before the campus match?
—_______. She has made a clear form for all teams.
A. Liu Yan is B. The screen is bright
C. The tickets are cheap D. The rule is difficult
10. —Thank you for showing me how to read the match schedule.
—_______. If you have another question, just ask me.
A. That's impossible B. You're welcome
C. I disagree D. It doesn't matter to me
第二节 读下面一段对话,从方框中所给的 A、B、C、D、E、F 和 G 七个选项中选出可以填入空白处的最佳选项。
Zhou Ming: Our class will introduce e-sports culture at the school open day, but I am not sure where to begin.
Wang Lei: _______ 11 _______ Then we can decide what information to collect.
Zhou Ming: Good idea. Some visitors may think e-sports means playing games all day.
Wang Lei: _______ 12 _______ We can show them training schedules and teamwork tasks.
Zhou Ming: What should we prepare for the display table?
Wang Lei: _______ 13 _______ The table will look clearer with short labels.
Zhou Ming: Should we also talk about healthy habits?
Wang Lei: _______ 14 _______ Time management is an important part of responsible e-sports.
Zhou Ming: Thanks. I feel more confident now.
Wang Lei: _______ 15 _______
A. We can prepare a match schedule, a rule card and two player stories.
B. You should invite people to play all night.
C. Let's first make the purpose of the introduction clear.
D. You're welcome. Teamwork will make the work easier.
E. Certainly. We should remind students to balance training and study.
F. That is a common misunderstanding.
G. There is no need to explain anything to visitors.
二、阅读理解(共20小题;每小题2分,满分40分)
阅读下列短文,从题后所给的 A、B、C、D 四个选项中选出最佳答案。
A
Riverside Vocational School is going to hold an E-sports Skills Week for students who are interested in digital media, teamwork and healthy competition. The event is not designed to encourage students to spend more time on games. Instead, it helps them understand how a modern match is organized, how players communicate, and how technology can be used responsibly. Students must choose one morning workshop and one afternoon activity. They should bring a notebook, a student card and a pair of earphones. To keep the activities useful, each group has a seat limit, and students need to register before Wednesday.
Activity
Time and Place
Who Can Join
Main Task
Match Rules Lab
8:30-9:40
Room 306
Students new to e-sports
24 seats
Read a simple rule sheet
Mark fair-play actions
Make a rule reminder
Team Talk Practice
9:55-11:05
Training Room
Students who want to improve communication
20 seats
Use short commands
Report map information
Review one team video
Healthy Player Corner
14:00-15:10
School Hall
Students who often watch matches online
30 seats
Plan screen breaks
Discuss sleep time
Design a balance card
Career Behind Games
15:25-16:20
Media Classroom
Students interested in jobs
22 seats
Learn about coach, commentator and designer
Write a job note
Ask one career question
16. If a student knows little about e-sports rules, which activity should he choose?
A. Team Talk Practice. B. Match Rules Lab.
C. Healthy Player Corner. D. Career Behind Games.
17. Which pair of activities should a student choose if she wants communication practice and healthy habits?
A. Match Rules Lab and Career Behind Games. B. Match Rules Lab and Healthy Player Corner.
C. Team Talk Practice and Healthy Player Corner. D. Team Talk Practice and Career Behind Games.
18. What should students bring to the E-sports Skills Week?
A. A camera, a ticket and a team flag. B. A game controller, a lunch card and a poster.
C. A rule book, a prize form and a map. D. A notebook, a student card and earphones.
19. What is the main purpose of the event?
A. To help students understand e-sports in a responsible and practical way. B. To ask students to spend more time playing online games.
C. To choose professional players for a national team. D. To replace classroom study with match watching.
20. Which information is TRUE according to the notice and the table?
A. Healthy Player Corner is held in Room 306. B. Career Behind Games has the largest seat limit.
C. Students need to register before Wednesday. D. Team Talk Practice asks students to design a balance card.
B
When Sun Hao joined the school e-sports club, he believed that fast fingers were the most important skill. During the first training session, he kept moving quickly but seldom listened to his teammates. As a result, he often entered a risky area alone and lost important points for the team. The coach did not blame him loudly. Instead, he asked Sun Hao to watch the recording and write down three moments when he should have shared information.
The recording changed Sun Hao's idea. He noticed that the best player was not always the person who moved fastest. The most helpful player looked at the map, gave short and clear messages, and waited for others before starting an action. Sun Hao began to practise simple expressions such as “enemy near the left bridge” and “wait for support”. He also learned to say “my mistake” when his decision hurt the team, because honest communication saved time and reduced anger.
After a month, Sun Hao was chosen as the team caller in a campus friendly match. His team did not win every round, but their cooperation improved a lot. Sun Hao found that e-sports training could teach patience, responsibility and problem solving if students treated it seriously. In his training diary, he wrote, “A good player does not only react quickly. He also thinks clearly, speaks briefly and respects the plan.”
21. What was Sun Hao's first misunderstanding about e-sports?
A. The coach should record every match. B. Fast fingers were the most important skill.
C. Players should write long diaries every day. D. A friendly match was harder than training.
22. What did the coach ask Sun Hao to do after the first training session?
A. Leave the club at once. B. Watch the recording and find moments to share information.
C. Practise alone without speaking. D. Buy a new keyboard for the match.
23. Which behavior helped the best player most according to Paragraph 2?
A. Entering risky areas before others. B. Moving faster than every teammate.
C. Giving short messages and waiting for support. D. Getting angry when others made mistakes.
24. Why did Sun Hao learn to say “my mistake”?
A. Because the coach asked him to speak more loudly. B. Because he wanted to stop all team discussions.
C. Because the campus match had no rule about mistakes. D. Because honest communication saved time and reduced anger.
25. Which is the best title for the passage?
A. A New Keyboard for Training B. From Fast Fingers to Clear Teamwork
C. Why Campus Matches Are Easy D. A Diary About Online Shopping
C
Mei Lin worked as a volunteer at a city e-sports exhibition during the weekend. Her job was not to play in the match, but to guide visitors, check tickets and explain basic rules to parents who came with their children. On Saturday morning, a father asked why so many young people were interested in e-sports. Mei Lin did not answer with excitement only. She showed him the training board and explained that players had to follow rules, communicate politely and keep a healthy schedule.
Later, a boy tried to enter the player area without permission because he wanted to take a close photo. Mei Lin stopped him gently and pointed to the safety line. The boy was unhappy at first, but she explained that players needed a quiet place to prepare and that fans could take photos in the public area after the round. The boy nodded and waited. When a player came out later, the boy took a photo politely and thanked Mei Lin for reminding him.
At the end of the day, Mei Lin felt tired but proud. She realized that popularity brings responsibility. When more people watch e-sports, volunteers, fans and players all need clear rules and respectful behavior. A successful event depends not only on exciting games, but also on small acts of order and kindness.
26. What was Mei Lin's main job at the exhibition?
A. To guide visitors and explain basic rules. B. To play as a professional player.
C. To sell computers to parents. D. To design new online games.
27. How did Mei Lin answer the father's question about e-sports?
A. She told him children should play all day. B. She refused to explain anything.
C. She showed training requirements and healthy schedules. D. She asked a player to leave the match.
28. Why did Mei Lin stop the boy from entering the player area?
A. The boy had lost his ticket. B. The match was already over.
C. Parents were not allowed to watch. D. Players needed a quiet place to prepare.
29. What can we learn from the boy's final action?
A. He became angrier after waiting. B. He understood the rule and behaved politely.
C. He entered the player area secretly. D. He decided not to watch any match.
30. What does the passage mainly tell us?
A. Popular e-sports events need rules, respect and responsibility. B. Volunteers should avoid talking with visitors.
C. Taking close photos is always more important than safety. D. Exciting games do not need careful organization.
D
E-sports has become popular among many young people, but popularity itself does not decide whether it is good or bad. The key lies in how students understand and manage it. When e-sports is treated only as endless entertainment, it may take away sleep, exercise and attention from study. When it is treated as an organized activity with rules, goals and reflection, it can help students practise teamwork, quick decision-making and digital responsibility.
A healthy e-sports habit has several features. First, time should be limited. Students can watch a match or join a club activity after finishing necessary tasks, but late-night playing should not become a routine. Second, communication should be respectful. In a match, short and clear messages help the team more than angry words. Third, students should learn from professional roles behind the screen, such as coach, commentator, data analyst and event organizer. These roles show that e-sports is connected with media, technology and service work, not only with playing.
The underlined word “routine” means something done regularly. If staying up late becomes a routine, the body and mind may slowly lose balance. Therefore, schools and families can guide students by setting rules, offering short educational activities and discussing real career information. E-sports can be a useful window to modern digital culture, but students need self-control to keep that window bright.
31. What does Paragraph 1 mainly show?
A. E-sports is always harmful to every student. B. Only professional players can understand digital culture.
C. Popularity makes every activity educational. D. The influence of e-sports depends on how students manage it.
32. Which habit is recommended in Paragraph 2?
A. Playing late at night as a routine. B. Using short and respectful team messages.
C. Ignoring all roles behind the screen. D. Replacing necessary tasks with matches.
33. What does the underlined word “routine” mean?
A. Something done regularly. B. A special prize for winners.
C. A difficult computer program. D. A place for public matches.
34. Which professional role behind e-sports is mentioned in the passage?
A. Hotel cook. B. Bus driver.
C. Data analyst. D. Basketball referee.
35. What is the writer's attitude toward e-sports for students?
A. Students should avoid all digital activities. B. Students can ignore health if matches are exciting.
C. E-sports should be allowed without any guidance. D. E-sports can be useful with rules and self-control.
三、完形填空(共10小题;每小题1分,满分10分)
阅读下列短文,从短文后各题所给的 A、B、C、D 四个选项中,选出可以填入空白处的最佳选项。
Our school e-sports club used to care too much about winning. Some members practised late at night and felt sleepy the next day. When the teacher noticed this problem, she asked us to start _______ 36 _______ a new rule: no training after 8:30 p.m. on school days.
At first, a few members were not happy. They thought more time would _______ 37 _______ bring better results. However, the captain showed us our match records. We lost several rounds not because our hands were slow, but because we were tired and failed to report information _______ 38 _______. Then we changed our plan. We spent twenty minutes watching one video and another twenty minutes discussing _______ 39 _______ decisions. Everyone had to listen before giving advice.
Two weeks later, the club became more _______ 40 _______. We arrived on time, used polite words and took short breaks for our eyes. During a practice match, I made a wrong move, but my teammate waited _______ 41 _______ and helped me find a better route. We still wanted to win, _______ 42 _______ we understood that healthy habits came first. The new rule did not make us weaker. It helped us ask for _______ 43 _______, review mistakes and build trust. Now our club believes that responsible practice is the _______ 44 _______ way to reach long-term goals. A good player should play well and grow _______ 45 _______.
36. A. at B. with C. for D. about
37. A. certainly B. hardly C. slowly D. politely
38. A. quiet B. quieter C. quietest D. clearly
39. A. careless B. social C. important D. private
40. A. organized B. crowded C. nervous D. silent
41. A. angrily B. suddenly C. recently D. patiently
42. A. unless B. because C. if D. although
43. A. tickets B. screens C. advice D. prizes
44. A. safest B. loudest C. shortest D. cheapest
45. A. exactly B. responsibly C. secretly D. lazily
四、语法填空(共10小题;每小题1分,满分10分)
阅读下列短文,在空白处填入一个适当的词,或填入括号中所给单词的正确形式,并将答案写在对应处。
E-sports is becoming popular in many schools, but students should understand it in a healthy way. Last month, our class _______ 46 _______ (hold) a short discussion about e-sports culture. The teacher asked us _______ 47 _______ (think) about teamwork, rules and time management. Many students said that a good player should communicate _______ 48 _______ (clear) with teammates.
During the discussion, Li Jun gave _______ 49 _______ example from his club. His team once lost a match because two members _______ 50 _______ (argue) loudly instead of sharing useful information. Later, they made a rule _______ 51 _______ helped everyone speak politely. Now the team spends less time playing, but their practice is _______ 52 _______ (effective) than before. Li Jun also reminded us _______ 53 _______ set a screen-time limit. He believes that e-sports can teach students responsibility if they use it _______ 54 _______ a proper way. We all agreed that health is _______ 55 _______ (important) than winning one match.
46._________ 47._________ 48._________ 49._________ 50._________
51._________ 52._________ 53._________ 54._________ 55._________
五、书面表达(满分20分)
假如你是李华,你校英文公众号正在征集短文。请你以“How to Understand E-sports Properly”为题写一篇英文短文,谈谈你对电子竞技的正确认识。
内容包括:
(1) 说明电子竞技受欢迎的原因;
(2) 提出至少三条理性参与或观看电子竞技的建议,如遵守规则、控制时间、注意健康、尊重队友等;
(3) 表达你对健康电子竞技文化的看法。
写作要求:
(1) 词数不少于80;
(2) 必须包括要点,可以适当扩充,但不能逐词翻译;
(3) 文中不要提及真实校名和姓名。
提示:popular, teamwork, follow rules, set a time limit, respect others, keep a balance
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