2.3 Popularity of E-sports(Reading Comprehension(2))-《英语 拓展模块》(语文版2022版)《一课一练》(原卷版+解析版)

2026-06-25
| 2份
| 7页
| 2人阅读
| 0人下载

资源信息

学段 中职
学科 英语
教材版本 中职英语语文版(2022)拓展模块
年级 高二
章节 Reading Comprehension
类型 作业-同步练
知识点 词汇知识,词法知识,句法知识,语篇范围
使用场景 同步教学
学年 2026-2027
地区(省份) 全国
地区(市) -
地区(区县) -
文件格式 ZIP
文件大小 135 KB
发布时间 2026-06-25
更新时间 2026-06-25
作者 xkw_060046842
品牌系列 上好课·一课一练
审核时间 2026-06-25
下载链接 https://m.zxxk.com/soft/58492939.html
价格 1.00储值(1储值=1元)
来源 学科网

摘要:

**基本信息** 本练习通过课前预习与课堂检测分层设计,构建“词汇变形-语法应用-语篇综合”的知识巩固路径,适配中职学生基础薄弱学情,提升语言能力与学习能力。 **分层设计** |层次|知识覆盖|设计特色| |----|----------|----------| |课前预习|核心词汇变形|基础词汇转化训练,夯实语言能力基础| |课堂检测|词汇语境应用、基础语法点、语篇综合运用|从单词适当形式填空到语篇语法填空,逐步提升综合语言应用能力|

内容正文:

原创精品资源学科网独家享有版权,侵权必究! 编写说明:基于中职学生英语基础薄弱、学习内驱力不足的学情特点,为提升学习效率,落实课前、课中、课后教学闭环,本专辑依据最新《中等职业学校英语课程标准》,打造《英语 拓展模块》(语文版2022版)《一课一练》,专辑共 50 练。 本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Reading Comprehension(2))的课前预习与课堂检测。 《英语 拓展模块》(语文版2022版) Unit 2 Popularity of E-sports 一课一练(3) Reading Comprehension(2) 【课前预习】 一、词汇变形 1. ______ adj. 受欢迎的 → ______ n. 受欢迎;流行 2. ______ v. 竞争;比赛 → ______ n. 比赛;竞争 3. ______ n. 职业 → ______ adj. 职业的;专业的 4. ______ v. 参加 → ______ n. 参加者 5. ______ v. 发展 → ______ n. 发展 【答案】1. popular adj. 受欢迎的 → popularity n. 受欢迎;流行 2. compete v. 竞争;比赛 → competition n. 比赛;竞争 3. profession n. 职业 → professional adj. 职业的;专业的 4. participate v. 参加 → participant n. 参加者 5. develop v. 发展 → development n. 发展 【课堂检测】 一、用单词适当形式填空(5 题) 1. The ______ (popular) of e-sports is growing among young people. 【答案】popularity 【详解】考查名词。空前有定冠词 The,空后有 of 短语,需填名词 popularity,表示“受欢迎;流行”。 2. Two school teams will ______ (competition) in the final this afternoon. 【答案】compete 【详解】考查词性转换。will 后接动词原形,competition 的动词形式为 compete。易错点:不能在情态动词后使用名词。 3. The player wants to become a ______ (profession) gamer in the future. 【答案】professional 【详解】考查形容词。空处修饰名词 gamer,应使用形容词 professional,意为“职业的;专业的”。 4. Every ______ (participate) should read the rules before the match. 【答案】participant 【详解】考查名词。Every 后接单数可数名词,participate 的名词形式 participant 表示“参加者”。 5. The fast ______ (develop) of technology changes the way people watch games. 【答案】development 【详解】考查名词。空前有形容词 fast 修饰,空后 of technology 作定语,需填名词 development。 二、综合语法选择(5 题) 6. The students ______ are interested in e-sports should also pay attention to their study. A. who B. which C. where D. when 【答案】A 【解析】考点:定语从句。先行词 students 指人,关系代词在从句中作主语,用 who。易错点:which 修饰物,不能指 students。故选 A。 7. If the players want to win, they ______ make a clear plan before the match starts. A. can B. must C. may D. needn't 【答案】B 【解析】考点:情态动词。根据 want to win 和 make a clear plan 可知语气为“必须”。needn't 表示“不必”,与语境相反。故选 B。 8. Our teacher asks us ______ a balance between hobbies and schoolwork. A. keep B. keeping C. to keep D. kept 【答案】C 【解析】考点:非谓语动词。ask sb. to do sth. 是固定结构,表示“要求某人做某事”。易错点:受汉语影响漏掉 to。故选 C。 9. The online match was delayed ______ the network was not stable. A. although B. because C. until D. unless 【答案】B 【解析】考点:状语从句连词。后句说明比赛推迟的原因,应用 because。although 表示让步,unless 表示条件,均不合语义。故选 B。 10. By the end of last month, the club ______ three friendly matches. A. holds B. held C. has held D. had held 【答案】D 【解析】考点:过去完成时。By the end of last month 表示过去某一时间之前已经完成的动作,应用 had done。易错点:看到 last month 就误选一般过去时。故选 D。 三、语法填空(10 题)   E-sports is becoming an important part of school club life. In our vocational school, a new e-sports club was set up last term. It does not simply ask students to play games. Instead, it teaches them how to plan, how to communicate, and how to control 11. ______ (they) time. Many students join the club because they want 12. ______ (learn) teamwork in a modern way. The club is open on Wednesday afternoons, so students can finish most homework before joining the activity.   Before each activity, the teacher gives clear rules. Students must 13. ______ (finish) their homework first, and they are not allowed to practise for too long. During the activity, one student works as the leader, while others share different tasks. If a team member makes a mistake, the group talks about it 14. ______ (careful) and tries again. This makes the training 15. ______ (useful) than just playing alone at home. Students also write short notes after practice to review what they have learned.   The club also invites students from computer classes 16. ______ help check the equipment. They learn basic skills and understand why safe use of computers is important. Last month, a friendly match 17. ______ (hold) between two classes. The players were nervous, 18. ______ they encouraged each other all the time. The audience cheered politely and followed the rules. No one laughed at mistakes, because everyone knew respect was part of the match.   After the match, many students said that e-sports had changed their idea of games. They found that a good player needs patience, practice and 19. ______ (healthy). More importantly, they learned that hobbies should serve life and study. This is the lesson 20. ______ the club wants every student to remember. When students keep this lesson in mind, e-sports can become a meaningful activity rather than a waste of time. 【答案】11. their 12. to learn 13. finish 14. carefully 15. more useful 16. to 17. was held 18. but 19. health 20. that 【解析】11. 考点:代词转换。空处修饰名词 time,应填形容词性物主代词 their。 12. 考点:非谓语动词。want to do sth. 为固定搭配。 13. 考点:情态动词。must 后接动词原形 finish。 14. 考点:形容词变副词。修饰动词短语 talks about it 应用副词 carefully。 15. 考点:形容词比较级。than 提示使用比较级,useful 为多音节形容词,比较级为 more useful。 16. 考点:无提示介词 / 不定式符号。invite sb. to do sth.,此处填 to。 17. 考点:一般过去时的被动语态。match 与 hold 为被动关系,时间为 Last month,故填 was held。 18. 考点:并列连词。前后构成转折:紧张但互相鼓励,填 but。 19. 考点:名词转换。与 patience, practice 并列,应填名词 health。 20. 考点:定语从句。先行词 lesson 被 the 限定,关系词在从句中作宾语,可填 that。 学科网(北京)股份有限公司 $原创精品资源学科网独家享有版权,侵权必究! 编写说明:基于中职学生英语基础薄弱、学习内驱力不足的学情特点,为提升学习效率,落实课前、课中、课后教学闭环,本专辑依据最新《中等职业学校英语课程标准》,打造《英语 拓展模块》(语文版2022版)《一课一练》,专辑共 50 练。 本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Reading Comprehension(2))的课前预习与课堂检测。 《英语 拓展模块》(语文版2022版) Unit 2 Popularity of E-sports 一课一练(3) Reading Comprehension(2) 【课前预习】 一、词汇变形 1. ______ adj. 受欢迎的 → ______ n. 受欢迎;流行 2. ______ v. 竞争;比赛 → ______ n. 比赛;竞争 3. ______ n. 职业 → ______ adj. 职业的;专业的 4. ______ v. 参加 → ______ n. 参加者 5. ______ v. 发展 → ______ n. 发展 【课堂检测】 一、用单词适当形式填空(5 题) 1. The ______ (popular) of e-sports is growing among young people. 2. Two school teams will ______ (competition) in the final this afternoon. 3. The player wants to become a ______ (profession) gamer in the future. 4. Every ______ (participate) should read the rules before the match. 5. The fast ______ (develop) of technology changes the way people watch games. 二、综合语法选择(5 题) 6. The students ______ are interested in e-sports should also pay attention to their study. A. who B. which C. where D. when 7. If the players want to win, they ______ make a clear plan before the match starts. A. can B. must C. may D. needn't 8. Our teacher asks us ______ a balance between hobbies and schoolwork. A. keep B. keeping C. to keep D. kept 9. The online match was delayed ______ the network was not stable. A. although B. because C. until D. unless 10. By the end of last month, the club ______ three friendly matches. A. holds B. held C. has held D. had held 三、语法填空(10 题)   E-sports is becoming an important part of school club life. In our vocational school, a new e-sports club was set up last term. It does not simply ask students to play games. Instead, it teaches them how to plan, how to communicate, and how to control 11. ______ (they) time. Many students join the club because they want 12. ______ (learn) teamwork in a modern way. The club is open on Wednesday afternoons, so students can finish most homework before joining the activity.   Before each activity, the teacher gives clear rules. Students must 13. ______ (finish) their homework first, and they are not allowed to practise for too long. During the activity, one student works as the leader, while others share different tasks. If a team member makes a mistake, the group talks about it 14. ______ (careful) and tries again. This makes the training 15. ______ (useful) than just playing alone at home. Students also write short notes after practice to review what they have learned.   The club also invites students from computer classes 16. ______ help check the equipment. They learn basic skills and understand why safe use of computers is important. Last month, a friendly match 17. ______ (hold) between two classes. The players were nervous, 18. ______ they encouraged each other all the time. The audience cheered politely and followed the rules. No one laughed at mistakes, because everyone knew respect was part of the match.   After the match, many students said that e-sports had changed their idea of games. They found that a good player needs patience, practice and 19. ______ (healthy). More importantly, they learned that hobbies should serve life and study. This is the lesson 20. ______ the club wants every student to remember. When students keep this lesson in mind, e-sports can become a meaningful activity rather than a waste of time. 学科网(北京)股份有限公司 $

资源预览图

2.3 Popularity of E-sports(Reading Comprehension(2))-《英语 拓展模块》(语文版2022版)《一课一练》(原卷版+解析版)
1
所属专辑
由于学科网是一个信息分享及获取的平台,不确保部分用户上传资料的 来源及知识产权归属。如您发现相关资料侵犯您的合法权益,请联系学科网,我们核实后将及时进行处理。