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本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Reading Comprehension(1))的课前预习与课堂检测。
《英语 拓展模块》(语文版2022版)
Unit 2 Popularity of E-sports
一课一练(2) Reading Comprehension(1)
【课前预习】
一、核心词汇检测
1. n. 比赛;竞争____
2. n. 游戏玩家____
3. n. 教练____
4. n. 经理;管理者____
5. n. 全体工作人员____
6. adj. 熟练的;技术高的____
7. n. 生活方式____
8. n. 上瘾;沉迷____
【答案】1. competition 2. gamer 3. coach 4. manager 5. staff 6. skillful 7. lifestyle 8. addiction
二、课文重点短语
1. 参加____
2. 越来越……____
3. 处于高水平____
4. 互相对抗____
5. 被接受为____
6. 线上比赛____
7. 财政支持____
8. 光明的未来____
【答案】1. take part in;2. more and more;3. at a high level;4. against each other;5. be accepted as;6. online competition;7. financial support;8. a bright future
三、课文难句翻译
1. Professional e-sports players are very skillful and are at a very high level of computer gaming.
译文:职业电竞选手非常熟练,并且处于电脑游戏竞技的很高水平。
2. China is by far the largest e-sports country in the world, with a greater number of players and fans than any other country.
译文:中国目前是世界上最大的电子竞技国家,拥有比任何其他国家都更多的选手和粉丝。
3. With parents' open attitude towards video games and policy support of e-sports, Chinese young people have achieved outstanding performances in world competitions.
译文:随着父母对电子游戏态度更加开放以及电子竞技政策支持,中国年轻人在世界比赛中取得了杰出表现。
【课堂检测】
一、词汇单选(10 题)
1. The school will hold an e-sports knowledge ______ next Friday.
A. competition
B. condition
C. conversation
D. connection
【答案】A
【解析】考点:名词词义辨析。competition 意为“比赛;竞争”,与 hold 搭配构成“举办比赛”。易错点:connection 形近但意为“联系”。故选 A。
2. A good ______ can help players make a clear training plan.
A. customer
B. coach
C. cousin
D. corner
【答案】B
【解析】考点:名词语境辨析。coach 意为“教练”,能帮助运动员制订训练计划。其余选项与训练语境无关。故选 B。
3. The team ______ checks the computers before each match.
A. story
B. stage
C. staff
D. street
【答案】C
【解析】考点:集合名词。staff 表示“全体工作人员”,可负责赛前设备检查。易错点:学生可能只看首字母忽略词义。故选 C。
4. Many fans watched the two teams play ______ in the final.
A. around themselves
B. beside each one
C. through another
D. against each other
【答案】D
【解析】考点:固定短语。against each other 意为“互相对抗”,符合比赛语境。故选 D。
5. The player is so ______ that he can finish difficult operations quickly.
A. skillful
B. silent
C. similar
D. simple
【答案】A
【解析】考点:形容词辨析。skillful 意为“熟练的;技术高的”,与 finish difficult operations quickly 对应。故选 A。
6. Too much gaming may become a bad ______ if students lose control of time.
A. address
B. advice
C. addiction
D. attention
【答案】C
【解析】考点:名词词义辨析。addiction 表示“上瘾;沉迷”,与 lose control of time 语义一致。attention“注意力”不等于沉迷。故选 C。
7. E-sports has been ______ as an official sports competition in China.
A. achieved
B. allowed
C. answered
D. accepted
【答案】D
【解析】考点:被动语态和动词搭配。be accepted as 意为“被接受为”,是教材重点信息。故选 D。
8. A healthy ______ means students study, rest and exercise in a balanced way.
A. lesson
B. lifestyle
C. library
D. language
【答案】B
【解析】考点:名词语境辨析。lifestyle 意为“生活方式”,healthy lifestyle 是常见搭配。故选 B。
9. The club needs a careful ______ to arrange matches and training.
A. manager
B. manner
C. matter
D. memory
【答案】A
【解析】考点:名词辨析。manager 意为“经理;管理者”,负责安排比赛和训练。manner“方式;礼貌”不符合语境。故选 A。
10. More cities provide ______ support for e-sports companies.
A. final
B. foreign
C. financial
D. familiar
【答案】C
【解析】考点:形容词词义辨析。financial support 意为“财政支持”。易错点:final 和 financial 形近,需结合 support 判断。故选 C。
二、根据汉语提示完成句子(5 题)
11. ________________________(电子竞技为什么越来越受欢迎)is a question many students want to discuss.
【答案】Why e-sports is becoming more and more popular
【详解】考查主语从句。空处作主语,从句语序应用陈述语序“连接词 + 主语 + 谓语”。more and more popular 表示“越来越受欢迎”。易错点:学生易误写成疑问语序 Why is e-sports becoming...。
12. This is the only team ________________________(在训练中互相帮助的).
【答案】that helps each other in training
【详解】考查定语从句。先行词 team 前有 the only 修饰,关系代词宜用 that;team 作整体看待时谓语用第三人称单数 helps。易错点:忽略 the only 对关系代词的限制。
13. It is necessary ________________________(学生保持健康的生活方式)when they enjoy e-sports.
【答案】for students to keep a healthy lifestyle
【详解】考查 it is + adj. + for sb. to do 形式主语结构。necessary 描述事情本身,介词用 for;keep a healthy lifestyle 表示“保持健康生活方式”。
14. The old computers ________________________(需要维修)before the online competition starts.
【答案】need repairing / need to be repaired
【详解】考查 need doing / need to be done 主动表被动。主语 computers 与 repair 构成被动关系,两种表达均正确。易错点:误写为 need repair,缺少非谓语形式。
15. So far, our school ________________________(已经组织了三次线上比赛)to teach students teamwork.
【答案】has organised three online competitions
【详解】考查现在完成时。So far 是现在完成时标志,主语 our school 为第三人称单数,助动词用 has,organise 的过去分词为 organised。
三、阅读理解(5 题)
The Sunshine Vocational School E-sports Club is open to students who are interested in teamwork, computer skills and healthy competition. The club does not ask students to play games all day. Instead, it teaches students how to understand rules, make plans and work with others. Every member must sign a time-control card before joining the club. The card reminds students that a hobby should support study, not take the place of study.
Club activities are held in Room 306 every Tuesday and Thursday afternoon. On Tuesday, members learn basic knowledge, such as game rules, team roles and safe use of computers. On Thursday, they practise communication skills in small groups. A teacher and two student leaders stay in the room during each activity, so members can ask for help at any time. Before leaving, each group writes down one problem and one useful lesson from the practice.
The club also has a Health First rule. Members cannot practise for more than forty minutes without a break. They must do eye exercises, drink water and leave the screen for five minutes. If a student spends too much time on games at home, the club will talk with the student and his or her parents. The purpose is to help students enjoy e-sports in a balanced way. This rule is welcomed by many parents because it gives students clear limits.
At the end of each month, the club holds a friendly school match. The match is not only about winning. Teams get points for clear communication, fair play and good manners. Many students say the club helps them become more confident. Some parents also find that their children plan time better after joining the club.
16. Who can join the Sunshine Vocational School E-sports Club?
A. Students interested in teamwork and healthy competition.
B. Students who want to play games all night.
C. Parents who like watching matches.
D. Teachers who sell computers.
【答案】A
【解析】考点:细节理解题。定位原文第 1 段第 1 句,俱乐部面向 interested in teamwork, computer skills and healthy competition 的学生。易错点:B 项把合理参与歪曲为整夜玩游戏。故选 A。
17. What do members mainly do on Thursday afternoon?
A. Clean Room 306.
B. Buy new computers.
C. Practise communication skills.
D. Watch films about sports.
【答案】C
【解析】考点:细节理解题。定位原文第 2 段第 3 句 On Thursday, they practise communication skills in small groups. 答案可直接定位。故选 C。
18. Under the Health First rule, what must members do after forty minutes?
A. Start a harder match.
B. Take a break from the screen.
C. Go home at once.
D. Write a long report.
【答案】B
【解析】考点:细节理解题。定位原文第 3 段第 2、3 句,成员练习不超过四十分钟且必须离开屏幕休息五分钟。故选 B。
19. The word “balanced” in Paragraph 3 probably means ______.
A. very fast
B. very expensive
C. without rules
D. keeping different things in a proper way
【答案】D
【解析】考点:词义猜测题。根据本段眼保健操、喝水、控制时间和家校沟通可知 balanced 强调“合理平衡”。易错点:不要只按“平衡”字面联想到速度或价格。故选 D。
20. What is the best title for the passage?
A. A School Club That Teaches Healthy E-sports
B. The History of Computer Games
C. How to Become a Famous Player Quickly
D. Why Parents Should Buy New Computers
【答案】A
【解析】考点:主旨标题题。全文围绕阳光职校电竞社如何通过规则、活动、健康要求和友谊赛引导学生健康参与电子竞技展开。A 项概括最全面。故选 A。
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$原创精品资源学科网独家享有版权,侵权必究!
编写说明:基于中职学生英语基础薄弱、学习内驱力不足的学情特点,为提升学习效率,落实课前、课中、课后教学闭环,本专辑依据最新《中等职业学校英语课程标准》,打造江苏专用《英语 拓展模块》(语文版2022版)《一课一练》,专辑共 50 练,完全对接江苏对口升学考法。
本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Reading Comprehension(1))的课前预习与课堂检测。
《英语 拓展模块》(语文版2022版)
Unit 2 Popularity of E-sports
一课一练(2) Reading Comprehension(1)
【课前预习】
一、核心词汇检测
1. n. 比赛;竞争____
2. n. 游戏玩家____
3. n. 教练____
4. n. 经理;管理者____
5. n. 全体工作人员____
6. adj. 熟练的;技术高的____
7. n. 生活方式____
8. n. 上瘾;沉迷____
二、课文重点短语
1. 参加____
2. 越来越……____
3. 处于高水平____
4. 互相对抗____
5. 被接受为____
6. 线上比赛____
7. 财政支持____
8. 光明的未来____
三、课文难句翻译
1. Professional e-sports players are very skillful and are at a very high level of computer gaming.
2. China is by far the largest e-sports country in the world, with a greater number of players and fans than any other country.
3. With parents' open attitude towards video games and policy support of e-sports, Chinese young people have achieved outstanding performances in world competitions.
【课堂检测】
一、词汇单选(10 题)
1. The school will hold an e-sports knowledge ______ next Friday.
A. competition
B. condition
C. conversation
D. connection
2. A good ______ can help players make a clear training plan.
A. customer
B. coach
C. cousin
D. corner
3. The team ______ checks the computers before each match.
A. story
B. stage
C. staff
D. street
4. Many fans watched the two teams play ______ in the final.
A. around themselves
B. beside each one
C. through another
D. against each other
5. The player is so ______ that he can finish difficult operations quickly.
A. skillful
B. silent
C. similar
D. simple
6. Too much gaming may become a bad ______ if students lose control of time.
A. address
B. advice
C. addiction
D. attention
7. E-sports has been ______ as an official sports competition in China.
A. achieved
B. allowed
C. answered
D. accepted
8. A healthy ______ means students study, rest and exercise in a balanced way.
A. lesson
B. lifestyle
C. library
D. language
9. The club needs a careful ______ to arrange matches and training.
A. manager
B. manner
C. matter
D. memory
10. More cities provide ______ support for e-sports companies.
A. final
B. foreign
C. financial
D. familiar
二、根据汉语提示完成句子(5 题)
11. ________________________(电子竞技为什么越来越受欢迎)is a question many students want to discuss.
12. This is the only team ________________________(在训练中互相帮助的).
13. It is necessary ________________________(学生保持健康的生活方式)when they enjoy e-sports.
14. The old computers ________________________(需要维修)before the online competition starts.
15. So far, our school ________________________(已经组织了三次线上比赛)to teach students teamwork.
三、阅读理解(5 题)
The Sunshine Vocational School E-sports Club is open to students who are interested in teamwork, computer skills and healthy competition. The club does not ask students to play games all day. Instead, it teaches students how to understand rules, make plans and work with others. Every member must sign a time-control card before joining the club. The card reminds students that a hobby should support study, not take the place of study.
Club activities are held in Room 306 every Tuesday and Thursday afternoon. On Tuesday, members learn basic knowledge, such as game rules, team roles and safe use of computers. On Thursday, they practise communication skills in small groups. A teacher and two student leaders stay in the room during each activity, so members can ask for help at any time. Before leaving, each group writes down one problem and one useful lesson from the practice.
The club also has a Health First rule. Members cannot practise for more than forty minutes without a break. They must do eye exercises, drink water and leave the screen for five minutes. If a student spends too much time on games at home, the club will talk with the student and his or her parents. The purpose is to help students enjoy e-sports in a balanced way. This rule is welcomed by many parents because it gives students clear limits.
At the end of each month, the club holds a friendly school match. The match is not only about winning. Teams get points for clear communication, fair play and good manners. Many students say the club helps them become more confident. Some parents also find that their children plan time better after joining the club.
16. Who can join the Sunshine Vocational School E-sports Club?
A. Students interested in teamwork and healthy competition.
B. Students who want to play games all night.
C. Parents who like watching matches.
D. Teachers who sell computers.
17. What do members mainly do on Thursday afternoon?
A. Clean Room 306.
B. Buy new computers.
C. Practise communication skills.
D. Watch films about sports.
18. Under the Health First rule, what must members do after forty minutes?
A. Start a harder match.
B. Take a break from the screen.
C. Go home at once.
D. Write a long report.
19. The word “balanced” in Paragraph 3 probably means ______.
A. very fast
B. very expensive
C. without rules
D. keeping different things in a proper way
20. What is the best title for the passage?
A. A School Club That Teaches Healthy E-sports
B. The History of Computer Games
C. How to Become a Famous Player Quickly
D. Why Parents Should Buy New Computers
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