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本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Culture Circle)的课前预习与课堂检测。
《英语 拓展模块》(语文版2022版)
Unit 2 Popularity of E-sports
一课一练(4) Culture Circle
【课前预习】
一、核心词汇检测
1. n. 观众;听众____
2. adj. 逼真的;现实的____
3. n. 参与者____
4. n. 质量;品质____
5. n. 健身房;体育馆____
【答案】1. audience 2. realistic 3. participant 4. quality 5. gym
二、课文重点短语
1. 以更快的速度____
2. 忍不住做某事____
3. 此外____
4. 在家中舒适地____
5. 在接下来的几年里____
【答案】1. at a greater speed;2. can't help but do sth.;3. in addition;4. in the comfort of one's home;5. over the next few years
三、词汇变形
1. ______ n. 现实 → ______ adj. 逼真的;现实的
2. ______ v. 使兴奋 → ______ adj. 令人兴奋的
3. ______ v. 改善;提高 → ______ n. 改善;提高
4. ______ v. 不同于 → ______ n. 差异;不同
【答案】1. reality n. 现实 → realistic adj. 逼真的;现实的 2. excite v. 使兴奋 → exciting adj. 令人兴奋的 3. improve v. 改善;提高 → improvement n. 改善;提高 4. differ v. 不同于 → difference n. 差异;不同
四、课文难句翻译
1. E-sports is growing and will grow at a greater speed over the next few years.
译文:电子竞技正在发展,并将在未来几年以更快的速度发展。
2. Audiences can't help but love to watch the exciting competitive sports like football and tennis.
译文:观众会忍不住喜欢观看像足球和网球这样令人兴奋的竞技体育。
3. Some games look so real that it's sometimes hard to tell the difference between these games and television shows or movies.
译文:一些游戏看起来如此真实,以至于有时很难分辨这些游戏与电视节目或电影之间的差别。
【课堂检测】
一、词汇单选(5 题)
1. The ______ in the hall cheered when the final match began.
A. audience
B. address
C. article
D. airport
【答案】A
【解析】考点:名词词义辨析。audience 意为“观众;听众”,与 cheered 和 match 语境一致。故选 A。
2. The new game looks so ______ that many viewers feel they are in a real stadium.
A. regular
B. realistic
C. rapid
D. recent
【答案】B
【解析】考点:形容词辨析。realistic 意为“逼真的”,与 feel they are in a real stadium 对应。故选 B。
3. Each ______ in the activity should follow the safety rules.
A. patient
B. partner
C. participant
D. passenger
【答案】C
【解析】考点:名词词义辨析。participant 表示“参与者”,符合 activity 语境。易错点:partner 是“伙伴”,不强调活动参与身份。故选 C。
4. The ______ of online games has improved greatly in recent years.
A. question
B. quarter
C. quantity
D. quality
【答案】D
【解析】考点:名词辨析。quality 意为“质量;品质”。quantity 表示“数量”,不符合 improved greatly 的评价语境。故选 D。
5. You can play some sports in the ______ instead of sitting before the screen all day.
A. garden
B. gym
C. gate
D. group
【答案】B
【解析】考点:地点名词辨析。gym 意为“健身房;体育馆”,与 play some sports 对应。故选 B。
二、用单词适当形式填空(5 题)
6. The ______ (real) of the game makes it popular with many young people.
【答案】reality
【详解】考查名词。空前有 The,空后 of the game 作定语,需填名词 reality。
7. The final was so ______ (excite) that nobody wanted to leave early.
【答案】exciting
【详解】考查形容词。修饰物 The final 应用 exciting,表示“令人兴奋的”。易错点:excited 通常修饰人。
8. There has been great ______ (improve) in the design of e-sports games.
【答案】improvement
【详解】考查名词。great 修饰名词,improve 的名词形式为 improvement。
9. It is not easy to tell the ______ (different) between the game scene and a movie.
【答案】difference
【详解】考查固定搭配。tell the difference between...and... 意为“分辨……和……的差别”。
10. The players practised in a ______ (comfort) room with good light.
【答案】comfortable
【详解】考查形容词。空处修饰名词 room,应用 comfortable,表示“舒适的”。
三、完形填空(10 空)
E-sports is becoming popular in many schools, but students need the right idea about it. Last Friday, our school invited Mr. Chen, a young coach, to give a talk. He told us that e-sports was not only about fast hands. A good player should have a clear 11____, a healthy body and strong teamwork.
Mr. Chen showed us a short video of a school match. In the video, five players sat together and talked before the game started. They shared information and 12____ each other when one player felt nervous. During the match, they did not shout at others. They followed the rules 13____ and solved problems step by step. Finally, they won because they trusted the whole team, not because one person played alone.
After the video, Mr. Chen asked us to think about our own habits. Some students said they often played games too late at night. He advised them to set a time limit and 14____ their eyes every forty minutes. He also said that students should spend more time on study, sports and real-life communication. If a hobby takes away our health, it will 15____ a problem.
The talk helped us understand e-sports better. It can train planning skills and cooperation, 16____ it should never replace schoolwork. We should enjoy technology in a smart way. When we keep a balance, e-sports can become a useful activity in our 17____. We should remember that the best players are not always the people who play longest. They are the people who learn 18____, practise regularly and respect others. This is also a lesson for our future jobs. In any workplace, people need rules, patience and 19____. Only in this way can a team move 20____ together.
11. A. plan B. plate C. plant D. place
12. A. refused B. encouraged C. missed D. protected
13. A. noisily B. suddenly C. carefully D. cheaply
14. A. rest B. break C. hurt D. close
15. A. turn into B. look for C. give up D. take off
16. A. so B. but C. or D. because
17. A. pockets B. dreams C. lives D. mistakes
18. A. sadly B. wisely C. loudly D. slowly
19. A. cooperation B. pollution C. invitation D. information
20. A. earlier B. farther C. harder D. forward
【答案】11. A 12. B 13. C 14. A 15. A 16. B 17. C 18. B 19. A 20. D
【解析】11. 考点:名词辨析。clear plan 表示“清晰的计划”,符合优秀选手要求。
12. 考点:动词辨析。队友紧张时应互相鼓励,encouraged 符合语境。
13. 考点:副词辨析。followed the rules carefully 表示“认真遵守规则”。
14. 考点:动词搭配。rest one's eyes 表示“让眼睛休息”。
15. 考点:动词短语辨析。turn into a problem 意为“变成问题”。
16. 考点:连词。前后为转折:有益但不能取代学业。
17. 考点:名词辨析。in our lives 表示“在我们的生活中”。
18. 考点:副词辨析。learn wisely 表示“明智地学习”。
19. 考点:名词辨析。工作场景需要规则、耐心和合作,cooperation 符合主题。
20. 考点:副词搭配。move forward together 表示“共同前进”。
学科网(北京)股份有限公司
$原创精品资源学科网独家享有版权,侵权必究!
编写说明:基于中职学生英语基础薄弱、学习内驱力不足的学情特点,为提升学习效率,落实课前、课中、课后教学闭环,本专辑依据最新《中等职业学校英语课程标准》,打造江苏专用《英语 拓展模块》(语文版2022版)《一课一练》,专辑共 50 练,完全对接江苏对口升学考法。
本卷为《英语 拓展模块》(语文版2022版)Unit 2 Popularity of E-sports(Culture Circle)的课前预习与课堂检测。
《英语 拓展模块》(语文版2022版)
Unit 2 Popularity of E-sports
一课一练(4) Culture Circle
【课前预习】
一、核心词汇检测
1. n. 观众;听众____
2. adj. 逼真的;现实的____
3. n. 参与者____
4. n. 质量;品质____
5. n. 健身房;体育馆____
二、课文重点短语
1. 以更快的速度____
2. 忍不住做某事____
3. 此外____
4. 在家中舒适地____
5. 在接下来的几年里____
三、词汇变形
1. ______ n. 现实 → ______ adj. 逼真的;现实的
2. ______ v. 使兴奋 → ______ adj. 令人兴奋的
3. ______ v. 改善;提高 → ______ n. 改善;提高
4. ______ v. 不同于 → ______ n. 差异;不同
四、课文难句翻译
1. E-sports is growing and will grow at a greater speed over the next few years.
2. Audiences can't help but love to watch the exciting competitive sports like football and tennis.
3. Some games look so real that it's sometimes hard to tell the difference between these games and television shows or movies.
【课堂检测】
一、词汇单选(5 题)
1. The ______ in the hall cheered when the final match began.
A. audience
B. address
C. article
D. airport
2. The new game looks so ______ that many viewers feel they are in a real stadium.
A. regular
B. realistic
C. rapid
D. recent
3. Each ______ in the activity should follow the safety rules.
A. patient
B. partner
C. participant
D. passenger
4. The ______ of online games has improved greatly in recent years.
A. question
B. quarter
C. quantity
D. quality
5. You can play some sports in the ______ instead of sitting before the screen all day.
A. garden
B. gym
C. gate
D. group
二、用单词适当形式填空(5 题)
6. The ______ (real) of the game makes it popular with many young people.
7. The final was so ______ (excite) that nobody wanted to leave early.
8. There has been great ______ (improve) in the design of e-sports games.
9. It is not easy to tell the ______ (different) between the game scene and a movie.
10. The players practised in a ______ (comfort) room with good light.
三、完形填空(10 空)
E-sports is becoming popular in many schools, but students need the right idea about it. Last Friday, our school invited Mr. Chen, a young coach, to give a talk. He told us that e-sports was not only about fast hands. A good player should have a clear 11____, a healthy body and strong teamwork.
Mr. Chen showed us a short video of a school match. In the video, five players sat together and talked before the game started. They shared information and 12____ each other when one player felt nervous. During the match, they did not shout at others. They followed the rules 13____ and solved problems step by step. Finally, they won because they trusted the whole team, not because one person played alone.
After the video, Mr. Chen asked us to think about our own habits. Some students said they often played games too late at night. He advised them to set a time limit and 14____ their eyes every forty minutes. He also said that students should spend more time on study, sports and real-life communication. If a hobby takes away our health, it will 15____ a problem.
The talk helped us understand e-sports better. It can train planning skills and cooperation, 16____ it should never replace schoolwork. We should enjoy technology in a smart way. When we keep a balance, e-sports can become a useful activity in our 17____. We should remember that the best players are not always the people who play longest. They are the people who learn 18____, practise regularly and respect others. This is also a lesson for our future jobs. In any workplace, people need rules, patience and 19____. Only in this way can a team move 20____ together.
11. A. plan B. plate C. plant D. place
12. A. refused B. encouraged C. missed D. protected
13. A. noisily B. suddenly C. carefully D. cheaply
14. A. rest B. break C. hurt D. close
15. A. turn into B. look for C. give up D. take off
16. A. so B. but C. or D. because
17. A. pockets B. dreams C. lives D. mistakes
18. A. sadly B. wisely C. loudly D. slowly
19. A. cooperation B. pollution C. invitation D. information
20. A. earlier B. farther C. harder D. forward
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