专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测

2026-05-08
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专题9 数字动画技术 浙江省单独招生 计算机类 《数字媒体技术》 考纲讲练测 编写说明:本专辑为浙江省(单独招生)计算机类《数字媒体技术考纲讲练测》,严格依据浙江省普通高校单独招生考试大纲(专业课)计算机类考试范围及要求编写,精准对标考纲,兼顾考点覆盖与实战应用。每套讲练测提供讲义、课件、练习三大配套教学文件,贯穿九大核心环节:考点解读、思维导图、知识梳理、背诵环节、常考题、高考真题、课堂练习、课堂小结及课后测验,形成“讲-练-测-评”闭环式教学与复习逻辑,助力考生夯实基础、突破重难点。 311066 考点解读 1.掌握数字动画技术及应用。 思维导图 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知识梳理 动画的概念 动画是一种通过连续播放静态图像或模型,利用人眼的视觉暂留现象产生动态效果的艺术形式与技术。其核心在于通过逐帧的变化来模拟运动或变化的过程,从而让观众感知连贯的动作或叙事。 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知识梳理 动画的原理 (1)视觉暂留 视觉暂留是指人眼在观察景物时,光信号传入大脑神经需要经过一段短暂的时间。当光的作用结束后,视觉形象并不立即消失,而是会在视网膜上停留0.1~0.4s的时间,这种现象被称为“视觉暂留”。 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知识梳理 动画的原理 (2)似动现象 似动现象是一种通过视觉幻觉产生的运动假象,观察者在静止的物体间看到运动,或在没有连续位移的地方看到连续运动。 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知识梳理 动画的分类 (1)二维动画 也称为2D动画,它通过在二维平面上绘制和操纵图像来创造运动幻觉。可以通过手工绘制或使用计算机软件制作。 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知识梳理 动画的分类 (2)三维动画 也称为3D动画,是通过计算机图形技术创建的动态影像。在三维软件中,设计师通过角色建模、模型绑定、动画设计、灯光渲染等多个环节,将三维模型转换为逼真的动态图像。这些图像通过快速显示,从而呈现出流畅的动态效果。 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知识梳理 动画的分类 (3)定格动画 通过逐格地拍摄对象并连续放映,使人物或任何想象中的角色仿佛栩栩如生。通常,定格动画的角色是黏土偶、木偶或混合材料制成的。这种动画形式的历史和传统的手绘动画同样悠久,甚至可能更为古老。 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知识梳理 数字动画的关键技术 (1)关键帧 关键帧是动画制作中定义动作起始点、转折点或结束点的帧,通过设置关键帧之间的过渡,计算机能够自动生成中间帧,形成连续流畅的动画效果。这一概念源于传统手绘动画的“原画-中间画”分工模式,在数字时代演变为非线性编辑的核心技术之一。 U2FsdGVkX18IAWfMu0/nZWT3l4DDp0K+b4JIS8JwmPyq8zmxwqujUGtyrGhOAuV5JLIkHHO+Rzp6oi4w/oMsXdDTapzZfctBxOkxjZCNbaOG8yK067TUneE2/UFXY0CQEplCN7kev41NT93XE+RqVHE0ytWLxeYDWsrTCPb6dU2FsdGVkX1+YIaehDVxHX0ZxU8u1mzac6ivJgZtk+zD+e3dxKgNVlY7rA9pzvswcQiqdTPtwazyq5rg9hPpS0Wy8erht4z5jh+pX3JMKhQdFn+dOFaPEsLo6fESs8kL5477G5beDPnZtzRaIKGfTWUka58Ye7DmCXtR1zwgViLqZBNapN5v31SJybxVjydrvq6bAB8YKuKqux02egHkspjVIjjjwZkyn8mISBoVFCJWVyXNPpQ/S6o1cJY3kM8lT25p3G/7POKaC9y3l4rkG8QNlDGPM4AWQzwlK/bzOmYOu18vYVOFlhV6kW72ASGvl1c1qZHt/4pu5M6bHsu+BQgyVDHP0iZwX3VGwE+szrCWZjAdvOgq0o9XVkfohKafthjXO6mYaqA6bV1NP8zqb+etmJwG2oQnf3sHC+VdZ6DHLW1DPYTpRZgNexnosUJGf5hWZoxFu4aH/SXEqLnjsOoLcidrIv7AHJWIMwE6g60m44fPqXGoJWxbvT1NC1Ve4wAKGGuaS8GdsKX2hkGuc+2ewlIxVOBpsbfhRTMfnFSwlhi/ZRV3EqBkGBdU5OkO3YPBIHGU2Nk9wrf65yxboaoSF5PLe073CYEnW/FphUoMdDhD+/fsfPkMPZXcCd0mDfqCKy+s0Cw4UlYSbm2jf7b8D1idA8vQSrpWDWC3gVerIkHfLg08XndzQLbDPCFoDw+AglgF1DDCk5f+Ho7devg==qoS1uebNIqVmOajHuVNpL48+uatta5vy422uumDhJq8KBq+WcO19fVvq1DH1jUSWTlVlT2rFGnLCT3yB5wEbiayXTHB791OmDOWDIi2YaChEwAy9RMGmpOnlR/v5+pi2PrbfzjwZd5JcTBTbzVFZjezpVELfLltRlKtBTWXIUJbrO+MF2zTcOMgLc6lUinTMcTyLxnjGZR+DPW+ECFmUXVMZC9Kb6SDzwwb045A+oArqeo+YbVNLQqqtyrhSUWoAUhXfp3NMxQSyjMvihqX47P26JZimeJdDTlmpE9VoCkSZTccuvfaP8UuLt4jh7G540Wggj4vadlzdQYIAG392YqDUVI+K6ico2ftPqe/FUYOc7FcyffXo4az0PQuLQ4m/TIwKKjVtnz7m97KY4P5PQySGxGcB53E7W2+gIRoRB6SfwWpvWUf5ZYpLcDpR/6lG1bby2XEiRC9kNz/ZftkwCokMb2fvkzy8H4IomHDFfaUFg== 知识梳理 数字动画的关键技术 (2)动作捕捉技术 动作捕捉技术是通过在生物体关键解剖位点部署传感器,实时记录运动轨迹并映射至数字模型的核心技术。 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知识梳理 数字动画的关键技术 (3)物理模拟 物理模拟技术通过计算机程序模仿真实世界的物理规律,让虚拟物体像现实中一样运动变化。它能精确计算物体移动、变形和碰撞的过程,比如模拟布料自然下垂的褶皱、水流遇到障碍物的波动、爆炸时碎片飞溅的轨迹等。 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知识梳理 动画制作软件 (1)二维动画制作软件 二维动画制作软件主要有Animate和TVPaint Animation等。 (2)三维动画制作软件 三维动画制作软件主要有3ds Max、Maya和Blender等。 (3)人工智能辅助动画制作工具 例如Character Animator,DeepMotion等AI软件。 背诵环节 1.简述动画的概念? 【答案】动画是一种通过连续播放静态图像或模型,利用人眼的视觉暂留现象产生动态效果的艺术形式与技术。其核心在于通过逐帧的变化来模拟运动或变化的过程,从而让观众感知连贯的动作或叙事。 2.简述动画的原理? 【答案】(1)视觉暂留是指人眼在观察景物时,光信号传入大脑神经需要经过一段短暂的时间。当光的作用结束后,视觉形象并不立即消失,而是会在视网膜上停留0.1~0.4s的时间,这种现象被称为“视觉暂留”。(2)似动现象是一种通过视觉幻觉产生的运动假象,观察者在静止的物体间看到运动,或在没有连续位移的地方看到连续运动。 背诵环节 3.简述数字动画的关键技术主要包括? 【答案】数字动画的关键技术主要有关键帧技术、动作捕捉技术和物理模拟技术等。 4.举例常见的动画制作软件? 【答案】(1)二维动画制作软件主要有Animate和TVPaint Animation等。(2)三维动画制作软件主要有3ds Max、Maya和Blender等。(3)人工智能辅助动画制作工具例如Character Animator,DeepMotion等AI软件。 U2FsdGVkX18nW9FGSj7OCgRdj+mqFJSpNYcs+cIxU+5vj9S/VlldliL8ypIE4YbxWTqf5U9dpAN5bKoDpptO/JyZO5/wz8pniArRjroHSGlL0vnhD1g1134KzJCBpw+MTR0VIU9fqz7AUH7WGhr1ThPqRc88TJEUQ6h0upDkjhjcxMeCyXDTEBtd1bHJ6mpfnDXLZmIUPsK6uZtO5RUOimIkrSJtDB8nSv88CBuEAZpz4sFmJ+8Zy86B2V5IKUTvJ8IKe+O4JKDGWJDbRs6ye2WbPaUNTin/kfF06AX6MgVLMUTf/pI1pFVSXedEcklmlAOQTMcrpcjET4G8QuZkVxuu7bnlUot1c13T2TWAB73GEDov5iq9/PRMWWSNWY/n1hW6hjx2uX818buykvhWERNSt动力 传动 执行KYaMDEwkv+47aL52rDTkKQXQ05gPwK3xo5pysBsWR42xnMT1TQr4cHOYd6DTpKUfbsG3ggROJtvFPKb4DpobgNeLSwn5UwmK/sRS2pYs02jB2Ow9tN62A8RaG+QkTEy8NiFcuGxe9xLHSGByIysdIrrMN+G5f5jlFeH61vI/xT8s1URsdd+sCrZPIl5F9ntdIjiBt8kaMBPHJQgyu2Y+x2llrXgricQwlNErlvxJYP0IRxGJkABVox939xc8THnmsFChUzCN/YkjwDx0drGiJoNgyIl8WR1BQc+P3IFnOlMPwc4vibN+AUV4P/Urw== 常考题 1、动画能够产生连续运动效果,主要依靠人眼的( ) A.视觉暂留 B.色彩还原 C.对比度感知 D.明暗适应 【答案】A 【答案】D 2、下列选项中,不属于动画分类的是( ) A.二维动画 B.三维动画 C.定格动画 D.实录动画 单选题 U2FsdGVkX18nW9FGSj7OCgRdj+mqFJSpNYcs+cIxU+5vj9S/VlldliL8ypIE4YbxWTqf5U9dpAN5bKoDpptO/JyZO5/wz8pniArRjroHSGlL0vnhD1g1134KzJCBpw+MTR0VIU9fqz7AUH7WGhr1ThPqRc88TJEUQ6h0upDkjhjcxMeCyXDTEBtd1bHJ6mpfnDXLZmIUPsK6uZtO5RUOimIkrSJtDB8nSv88CBuEAZpz4sFmJ+8Zy86B2V5IKUTvJ8IKe+O4JKDGWJDbRs6ye2WbPaUNTin/kfF06AX6MgVLMUTf/pI1pFVSXedEcklmlAOQTMcrpcjET4G8QuZkVxuu7bnlUot1c13T2TWAB73GEDov5iq9/PRMWWSNWY/n1hW6hjx2uX818buykvhWERNSt动力 传动 执行KYaMDEwkv+47aL52rDTkKQXQ05gPwK3xo5pysBsWR42xnMT1TQr4cHOYd6DTpKUfbsG3ggROJtvFPKb4DpobgNeLSwn5UwmK/sRS2pYs02jB2Ow9tN62A8RaG+QkTEy8NiFcuGxe9xLHSGByIysdIrrMN+G5f5jlFeH61vI/xT8s1URsdd+sCrZPIl5F9ntdIjiBt8kaMBPHJQgyu2Y+x2llrXgricQwlNErlvxJYP0IRxGJkABVox939xc8THnmsFChUzCN/YkjwDx0drGiJoNgyIl8WR1BQc+P3IFnOlMPwc4vibN+AUV4P/Urw== 【答案】B 3、动画中定义动作起点、转折点、终点的帧称为( ) A.过渡帧 B.关键帧 C.普通帧 D.连续帧 单选题 4、通过传感器记录人体动作并驱动虚拟角色运动的技术是( ) A.物理模拟 B.动作捕捉 C.图像增强 D.图像分割 【答案】B 常考题 U2FsdGVkX18nW9FGSj7OCgRdj+mqFJSpNYcs+cIxU+5vj9S/VlldliL8ypIE4YbxWTqf5U9dpAN5bKoDpptO/JyZO5/wz8pniArRjroHSGlL0vnhD1g1134KzJCBpw+MTR0VIU9fqz7AUH7WGhr1ThPqRc88TJEUQ6h0upDkjhjcxMeCyXDTEBtd1bHJ6mpfnDXLZmIUPsK6uZtO5RUOimIkrSJtDB8nSv88CBuEAZpz4sFmJ+8Zy86B2V5IKUTvJ8IKe+O4JKDGWJDbRs6ye2WbPaUNTin/kfF06AX6MgVLMUTf/pI1pFVSXedEcklmlAOQTMcrpcjET4G8QuZkVxuu7bnlUot1c13T2TWAB73GEDov5iq9/PRMWWSNWY/n1hW6hjx2uX818buykvhWERNStKYaMDEwkv+47aL52rDTkKQXQ05gPwK3xo5pysBsWR42xnMT1TQr4cHOYd6DTpKUfbsG3ggROJtvFPKb4DpobgNeLSwn5UwmK/sRS2pYs02jB2Ow9tN62A8RaG+QkTEy8NiFcuGxe9xLHSGByIysdIrrMN+G5f5jlFeH61vI/xT8s1URsdd+sCrZPIl5F9ntdIjiBt8kaMBPHJQgyu2Y+x2llrXgricQwlNErlvxJYP0IRxGJkABVox939xc8THnmsFChUzCN/YkjwDx0drGiJoNgyIl8WR1BQc+P3IFnOlMPwc4vibN+AUV4P/Urw== 常考题 5、下列软件中,主要用于二维动画制作的是( ) A.Animate B.3ds Max C.Maya D.Premiere 【答案】A 单选题 U2FsdGVkX18nW9FGSj7OCgRdj+mqFJSpNYcs+cIxU+5vj9S/VlldliL8ypIE4YbxWTqf5U9dpAN5bKoDpptO/JyZO5/wz8pniArRjroHSGlL0vnhD1g1134KzJCBpw+MTR0VIU9fqz7AUH7WGhr1ThPqRc88TJEUQ6h0upDkjhjcxMeCyXDTEBtd1bHJ6mpfnDXLZmIUPsK6uZtO5RUOimIkrSJtDB8nSv88CBuEAZpz4sFmJ+8Zy86B2V5IKUTvJ8IKe+O4JKDGWJDbRs6ye2WbPaUNTin/kfF06AX6MgVLMUTf/pI1pFVSXedEcklmlAOQTMcrpcjET4G8QuZkVxuu7bnlUot1c13T2TWAB73GEDov5iq9/PRMWWSNWY/n1hW6hjx2uX818buykvhWERNStKYaMDEwkv+47aL52rDTkKQXQ05gPwK3xo5pysBsWR42xnMT1TQr4cHOYd6DTpKUfbsG3ggROJtvFPKb4DpobgNeLSwn5UwmK/sRS2pYs02jB2Ow9tN62A8RaG+QkTEy8NiFcuGxe9xLHSGByIysdIrrMN+G5f5jlFeH61vI/xT8s1URsdd+sCrZPIl5F9ntdIjiBt8kaMBPHJQgyu2Y+x2llrXgricQwlNErlvxJYP0IRxGJkABVox939xc8THnmsFChUzCN/YkjwDx0drGiJoNgyIl8WR1BQc+P3IFnOlMPwc4vibN+AUV4P/Urw== 常考题 6、视觉暂留时间约为0.1~0.4秒。( ) 【答案】√ 7、似动现象是指人在静止物体间看到运动的视觉假象。( ) 【答案】√ 8、三维动画是在二维平面上绘制图像产生的运动效果。( ) 【答案】× 判断题 U2FsdGVkX18nW9FGSj7OCgRdj+mqFJSpNYcs+cIxU+5vj9S/VlldliL8ypIE4YbxWTqf5U9dpAN5bKoDpptO/JyZO5/wz8pniArRjroHSGlL0vnhD1g1134KzJCBpw+MTR0VIU9fqz7AUH7WGhr1ThPqRc88TJEUQ6h0upDkjhjcxMeCyXDTEBtd1bHJ6mpfnDXLZmIUPsK6uZtO5RUOimIkrSJtDB8nSv88CBuEAZpz4sFmJ+8Zy86B2V5IKUTvJ8IKe+O4JKDGWJDbRs6ye2WbPaUNTin/kfF06AX6MgVLMUTf/pI1pFVSXedEcklmlAOQTMcrpcjET4G8QuZkVxuu7bnlUot1c13T2TWAB73GEDov5iq9/PRMWWSNWY/n1hW6hjx2uX818buykvhWERNStKYaMDEwkv+47aL52rDTkKQXQ05gPwK3xo5pysBsWR42xnMT1TQr4cHOYd6DTpKUfbsG3ggROJtvFPKb4DpobgNeLSwn5UwmK/sRS2pYs02jB2Ow9tN62A8RaG+QkTEy8NiFcuGxe9xLHSGByIysdIrrMN+G5f5jlFeH61vI/xT8s1URsdd+sCrZPIl5F9ntdIjiBt8kaMBPHJQgyu2Y+x2llrXgricQwlNErlvxJYP0IRxGJkABVox939xc8THnmsFChUzCN/YkjwDx0drGiJoNgyIl8WR1BQc+P3IFnOlMPwc4vibN+AUV4P/Urw== 常考题 9、物理模拟技术可以模仿真实世界的重力、碰撞、水流等规律。( ) 【答案】√ 10、Blender、Maya、3ds Max都属于三维动画制作软件。( ) 【答案】√ 判断题 高考真题 单项选择题 1.动画播放利用人眼的视觉暂留现象,其停留时间大约为( ) A.0.1~0.4秒 B.1~2秒 C.3~5秒 D.5~10秒 【答案】A 高考真题 单项选择题 2.通过逐格拍摄对象再连续播放形成的动画是( ) A.二维动画 B.三维动画 C.定格动画 D.数字动画 【答案】C 高考真题 单项选择题 3.下列软件中,属于三维动画制作软件的是( ) A.Animate B.Photoshop C.3ds Max D.Audition 【答案】C 高考真题 多项选择题 4.下列属于数字动画关键技术的有( ) A.关键帧技术 B.动作捕捉技术 C.物理模拟技术 D.图像压缩技术 【答案】ABC 高考真题 判断题 5、二维动画是在二维平面上绘制图像来产生运动效果。( ) 【答案】√ 6、关键帧技术需要手动绘制所有中间帧才能形成动画。( ) 【答案】× 7、动作捕捉技术可以将真实人体动作映射到虚拟角色上。( ) 【答案】√ 8、TVPaint Animation主要用于二维手绘动画制作。( ) 【答案】√ 课堂练习 单项选择题 1.动画最核心的原理是利用人眼的( ) A.视觉暂留 B.明暗适应 C.色彩感知 D.立体视觉 【答案】A 2.下列属于三维动画制作软件的是( ) A.Animate B.TVPaint C.Maya D.Audition 【答案】C 课堂练习 单项选择题 3.在动画中,计算机自动生成关键帧之间的画面称为( ) A.原画 B.中间帧 C.背景帧 D.特效帧 【答案】B 4.模拟布料、水流、火焰等真实物理运动效果的技术是( ) A.动作捕捉 B.物理模拟 C.图像增强 D.图像分割 【答案】B 课堂练习 单项选择题 【答案】C 5.用黏土偶、木偶逐格拍摄而成的动画属于( ) A.二维动画 B.三维动画 C.定格动画 D.矢量动画 课堂练习 判断题 【答案】√ 6.似动现象是指在静止物体间看到运动的视觉假象。( ) 7.Animate主要用于制作三维动画。( ) 【答案】× 8.动作捕捉技术可以把真实人物动作转为虚拟角色动画。( ) 【答案】√ 课堂练习 判断题 【答案】√ 9.关键帧技术可以大幅提高动画制作效率。( ) 10.三维动画需要经过建模、绑定、动画、渲染等步骤。( ) 【答案】√ 课堂小结 一、数字动画技术 1、动画的原理和分类 2、动画的关键技术 3、动画制作软件 感谢观看 $

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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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专题9 数字动画技术(课件)-浙江省(单独招生)计算机类《数字媒体技术》考纲讲练测
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