内容正文:
Unit 4 Eat Well
Section B: How do we make healthy eating choices?
Period 5: Project – Design Your Restaurant Menu (3a–3d) & Reflecting
Class Type: Project-Based Learning (PBL)
Duration: 45 minutes
Grade: Grade 7
I. Teaching Objectives
1. Language Objectives
• To use descriptive adjectives (e.g., spicy, sweet, crispy, fresh) and functional language to present and describe dishes on a menu.
• To apply knowledge of countable/uncountable nouns and quantifiers (e.g., a bowl of, some, a portion of) in the context of menu writing and ordering.
• To use polite request and suggestion language in a restaurant role-play (e.g., “Could I have…?”, “Would you like… or…?”).
2. Skill & Competency Objectives
• Collaborative Creation: To negotiate, design, and produce a themed restaurant menu as a team.
• Authentic Communication: To simulate a restaurant ordering interaction using the created menus.
• Critical Evaluation: To give and receive simple, constructive peer feedback on the clarity and appeal of the menu design.
3. Emotional & Social Objectives
• To experience the creative process of linking language learning with a real-world product (a menu).
• To reflect on how menu design can encourage healthier choices (e.g., by including balanced options, fruit-based desserts).
II. Key & Difficult Points
• Key Points:
1. Collaborating to create a coherent, visually clear menu with basic English descriptions.
2. Conducting a simple role-play ordering conversation using language from the menu and polite forms.
• Difficult Points:
1. Balancing Creativity and Language: Creating appealing dish names and descriptions within the students’ English proficiency level.
2. Sustained Role-play: Maintaining a fluid conversation in the role-play without overly relying on a script.
III. Teaching Preparation
1. Teacher:
• PPT with: project mission, countdown timer, examples of simple menus, a “Language Bank” of descriptive words and sentence starters, and role-play prompts.
• Space on walls/boards to display final menus.
2. Students (per group of 4):
• Project Kit: A3 paper, markers, one Menu Template handout (with sections: Restaurant Name, Appetizers, Main Courses, Sides/Staples, Drinks, Desserts).
• Role-play Prompt Cards (Customer/Waiter).
• Peer Feedback Sticky Notes (2 per student).
IV. Teaching Procedures
Step 1: Project Launch – The Restaurant Challenge (5 minutes)
1. Hook – Menu Guess:
• Show close-up pictures of 2-3 dishes (e.g., a crispy spring roll, a bowl of noodles). Ask: “If you saw this on a menu, what words would describe it? What restaurant might it be from?”
2. Introduce the Mission:
T: Your mission today: Open a restaurant! In your team, you’ll create a menu. Then, you’ll ‘visit’ other restaurants to order food. Let’s see which menu is the clearest and most appealing.
Step 2: Phase 1 – Plan Your Menu (3a – 10 minutes)
1. Form Teams & Choose a Theme:
• Organize groups. Each group picks a simple theme/cuisine: Chinese, Fast & Healthy, Italian, My Dream Cafe.
2. Brainstorm & Draft:
• Groups use the Menu Template. Their task: Decide on 2 Main Courses, 1 Side, and 1 Drink for their menu.
• Language Support on PPT:
Name your dish: Gongbao Chicken, Vegetable Pasta
Describe it: It’s spicy/sweet/fresh. It has chicken and peanuts. It’s made with tomato and cheese.
Price it: ¥25 / $5
• Teacher circulates, helping with vocabulary and encouraging the inclusion of at least one “healthy choice” (mark it with a ♥).
Step 3: Phase 2 – Create Your Menu (3b – 10 minutes)
1. Design Time:
• Groups transfer their draft onto the A3 paper to create their final menu. They should write clearly, add prices, and simple descriptions. Decoration is encouraged.
• Key Reminder: T: Remember, customers need to understand what the food is! Use your English words.
Step 4: Phase 3 – Menu Fair & Role-play (3c & 3d – 15 minutes)
1. Menu Fair & Feedback (3c – 7 mins):
• Groups display their menus on the walls.
• T: Now, walk around and look at the other restaurants’ menus. On your sticky note, write one thing you LIKE about a menu and one QUESTION you have (e.g., “I like the picture.” / “What is in ‘Happy Soup’?”). Stick it near the menu.
2. Role-play Practice (3d – 8 mins):
• Pair Up: Pair students from different groups.
• Role-play: One student is the Waiter from their own restaurant, the other is the Customer visiting. The Customer orders from the Waiter’s menu. Then switch roles.
• Prompt on PPT: Waiter: “Hello! Welcome to [Restaurant Name]. Our special is…” Customer: “I’d like the…, please.”
Step 5: Project Reflection & Conclusion (5 minutes)
1. Group Reflection:
T: Back with your team. Look at the feedback on your menu. Was it clear? Could customers order from it?
2. Whole-class Recap & Healthy Eating Link:
• Ask a few groups: “What was the ‘healthy choice’ on your menu?”
• T: Great work, restaurant owners! Designing a menu makes us think about what we offer. Just like in life, having good, clear choices helps us eat well.
V. Assessment
• Process-Oriented: Teacher observes teamwork, use of target language during design phase, and engagement during the role-play.
• Product-Oriented: The completed menu is the key product, assessed for clarity, use of language, and visual appeal.
• Peer Feedback: The sticky note activity promotes active viewing and simple evaluation.
VI. Blackboard Design
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Unit 4 Project: Design a Restaurant Menu
Our Mission: Create a CLEAR and APPEALING menu.
Menu Sections:
- Appetizers / Main Courses / Sides / Drinks
Language Bank:
- Names: Beef Noodles, Fruit Salad...
- Describe: It's spicy/sweet/crispy/fresh. It has...
- Price: ¥20 / $4
Ordering Practice:
Waiter: "Hello! What would you like?"
Customer: "Could I have the ______, please?"
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VII. Teaching Reflection (Post-Lesson)
• Project Flow: Was the time allocated for brainstorming, creating, and role-playing balanced and realistic?
• Language Use vs. Creative Focus: Did students focus enough on accurate language in their descriptions, or did the artistic aspect dominate? How can I better guide this balance next time?
• Role-play Success: Did the role-play between members of different groups work well? Was the language used more authentic and spontaneous compared to scripted practice?
• Learning Transfer: Did the project help solidify the unit's vocabulary and grammar (countable/uncountable nouns) in a meaningful way? What evidence showed this?
• Inclusivity & Differentiation: Did all group members participate meaningfully? How did I support groups that struggled with generating ideas or writing descriptions?
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