内容正文:
外研版七年级上册英语
Unit2 More than fun阅读理解专项训练
一、阅读判断,判断对错(Reading Judgment)
(一)The Digital Library Revolution
In recent years, public libraries around the world have been transforming into "digital libraries". Unlike traditional libraries, these modern spaces offer e-books, online courses, and virtual reality experiences. A survey conducted last year found that 78% of library visitors now use digital services at least once a month.
The London Digital Library, which opened in 2023, has 500,000 e-books and 10,000 online courses. Visitors can use VR headsets to explore ancient civilizations or practice speaking foreign languages with AI tutors. "We’re not just a place to read books anymore," says library director Sarah Jones. "We’re a community hub for lifelong learning."
However, this transformation has not been without challenges. Many elderly residents struggle with digital devices, and some argue that the traditional library atmosphere is being lost. To address these concerns, most digital libraries now offer free technology classes and maintain quiet reading areas with physical books.
( ) 1. Digital libraries only provide e-books and online courses.
( ) 2. More than three-quarters of library visitors use digital services monthly.
( ) 3. The London Digital Library opened before 2020.
( ) 4. VR technology in libraries can help people learn foreign languages.
( ) 5. All library visitors are satisfied with the digital transformation.
(二)The Science Museum Interactive Exhibition
The City Science Museum recently launched an interactive exhibition called "Science Alive". Unlike traditional museum displays, which are often behind glass, this exhibition allows visitors to touch, experiment, and participate in scientific demonstrations.
One popular exhibit is the "Force and Motion Lab", where visitors can build their own roller coasters and test how different angles affect speed. Another crowd favorite is the "Chemistry Corner", where professional scientists perform live experiments with colorful reactions. The museum reports that attendance has increased by 45% since the exhibition opened.
"Our goal is to make science fun and accessible for everyone," says exhibition curator Dr. Michael Chen. "We want children to leave here excited about learning and maybe even inspired to become scientists." The exhibition runs until the end of the year, with special workshops planned for school holidays.
( ) 1. The "Science Alive" exhibition allows visitors to interact with exhibits.
( ) 2. The "Force and Motion Lab" demonstrates how colors affect chemistry.
( ) 3. Attendance at the museum has decreased since the exhibition opened.
( ) 4. Dr. Michael Chen is the museum’s director.
( ) 5. The exhibition will close at the end of the year.
二、阅读选择(Reading Multiple Choice)
(一)The Benefits of After-School Clubs
A recent study published in the Journal of Educational Psychology has found that students who participate in after-school clubs have better academic performance and social skills than those who do not. The study followed 2,000 middle school students over three years.
Students in clubs like robotics, debate, and art showed a 15% improvement in their grades compared to non-participants. They also reported higher self-esteem and better relationships with classmates. "After-school clubs provide a safe environment for students to explore interests and develop skills outside of regular classes," says lead researcher Dr. Emily Rodriguez.
However, the study also found that not all clubs have the same benefits. Sports clubs, while promoting physical health, did not show the same academic improvements as academic or creative clubs. The researchers suggest that schools should offer a variety of clubs to cater to different student interests.
( ) 1. What did the study find about students in after-school clubs?
A. They have worse grades than non-participants.
B. They have better academic performance and social skills.
C. They have higher rates of absenteeism.
D. They spend less time on homework.
( ) 2. How many students were followed in the study?
A. 15% of middle school students B. 200 students
C. 2,000 middle school students D. All high school students
( ) 3. Which type of club showed the most academic improvement?
A. Sports clubs B. Robotics clubs
C. Music clubs D. Drama clubs
( ) 4. What is one benefit of after-school clubs mentioned in the passage?
A. They help students get part-time jobs.
B. They provide a safe environment for skill development.
C. They reduce the need for homework.
D. They allow students to skip regular classes.
( ) 5. What do the researchers suggest schools do?
A. Eliminate sports clubs
B. Require all students to join academic clubs
C. Offer a variety of clubs
D. Reduce the number of after-school activities
(二)The History of Board Games
Board games have been a source of entertainment for thousands of years. The oldest known board game, called "Senet", was played in ancient Egypt around 3100 BCE. This game, which involved moving pieces along a board with 30 squares, was not just for fun—it was also believed to have religious significance.
Over time, board games evolved and spread to different cultures. In ancient China, "Go" became popular around 500 BCE. This strategic game, played on a grid of 19x19 lines, is still widely played today. During the Middle Ages in Europe, games like chess and backgammon gained popularity among nobility and commoners alike.
Today, board games continue to evolve with the times. Modern games like "Settlers of Catan" and "Ticket to Ride" combine strategy, luck, and social interaction. Many board game cafes have opened in cities around the world, where people can gather to play and socialize.
( ) 1. What is the oldest known board game?
A. Chess B. Senet C. Go D. Backgammon
( ) 2. When was "Senet" first played?
A. Around 3100 BCE B. Around 500 BCE
C. During the Middle Ages D. In the 20th century
( ) 3. What was the religious significance of "Senet"?
A. It was used to predict the future.
B. It was played only by priests.
C. It represented the journey of the soul.
D. It was a way to worship the gods.
( ) 4. Which game is played on a 19x19 grid?
A. Chess B. Senet C. Go D. Backgammon
( ) 5. What do modern board games like "Settlers of Catan" emphasize?
A. Only strategy B. Only luck
C. Strategy, luck, and social interaction
D. Historical accuracy
三、阅读填空,根据内容及首字母提示填空(Reading Cloze)
(一)The Rise of Educational Apps
Educational apps have become increasingly popular among students of all ages. These apps offer a fun and interactive way to learn subjects like math, language arts, and science. A recent survey found that 92% of teachers use educational apps in their classrooms at least once a week.
One popular app is "Math Master", which uses games and challenges to teach algebra and geometry. Students earn points for solving problems correctly, and they can compete with friends in online tournaments. "My students used to hate math, but now they beg to play 'Math Master' during class," says middle school teacher Mr. Thompson.
Another popular app is "Language Explorer", which helps students learn foreign languages through interactive lessons and conversation practice with native speakers. The app uses speech recognition technology to provide instant feedback on pronunciation.
While educational apps can be very effective, experts warn that they should not replace traditional teaching methods. "Apps are a great tool, but they work best when combined with teacher instruction and classroom activities," says education specialist Dr. Lisa Wong.
1. Educational apps provide a f______ and interactive way to learn.
1. "Math Master" teaches algebra and g______ through games.
1. Students can c______ with friends in online tournaments on "Math Master".
1. "Language Explorer" uses speech r______ technology to check pronunciation.
1. Experts say apps should be combined with traditional teaching m______.
(二)The Importance of Play in Learning
Play is not just for fun—it’s also a crucial part of how children learn and develop. Research has shown that play helps children develop cognitive, social, and emotional skills that are essential for success in school and life.
During play, children learn to solve problems, make decisions, and think creatively. For example, building with blocks helps develop spatial awareness and engineering skills, while playing pretend helps children understand different perspectives and develop empathy.
Play also helps children develop social skills like sharing, taking turns, and resolving conflicts. When children play together, they learn to communicate effectively and work as a team.
Unfortunately, many children today have less time for unstructured play due to busy schedules and increased screen time. Child development experts recommend that parents and schools make play a priority. "Children need time to play freely, without adult direction, to fully benefit from its learning potential," says Dr. David White, a child psychologist.
1. Play is c______ for children’s learning and development.
2. Building with blocks helps develop spatial a______.
3. Playing pretend helps children develop e______.
4. Play helps children learn to communicate and work as a t______.
5. Many children have less time for unstructured play due to s______ time.
四、回答问题(Reading Comprehension Questions)
(一)The International Space Station’s Educational Programs
The International Space Station (ISS) is not just a scientific laboratory—it’s also a unique classroom. Astronauts on the ISS regularly participate in educational programs that allow students around the world to learn about science, technology, engineering, and math (STEM) through live video calls and experiments.
One popular program is "Space to Ground", where astronauts answer questions from students about life in space. During these sessions, students can ask about topics like how astronauts eat, sleep, and exercise in microgravity. Another program, called "Student Spaceflight Experiments Program", allows students to design and send their own experiments to the ISS.
In 2024, a group of middle school students from Canada sent an experiment to the ISS that tested how plants grow in microgravity. The students monitored the experiment through live video feeds and presented their findings to scientists at NASA. "This experience made me realize that I want to be an astronaut someday," said 13-year-old Emma Johnson, one of the students involved in the project.
The ISS educational programs have reached over 40 million students in more than 100 countries. NASA plans to expand these programs in the coming years to inspire more students to pursue careers in STEM fields.
1. What is the ISS’s role as a classroom?
2. What is "Space to Ground"?
3. What did the Canadian middle school students’ experiment test?
4. How many students have been reached by the ISS educational programs?
5. What is NASA’s plan for the future of these programs?
(二)The Benefits of Reading for Pleasure
Reading for pleasure is not just a hobby—it has numerous benefits for both children and adults. Research has shown that people who read for pleasure have better vocabulary, reading comprehension, and writing skills than those who do not.
For children, reading for pleasure helps develop language skills and imagination. A study of 10,000 children found that those who read for at least 15 minutes a day scored 20% higher on reading tests than non-readers. Reading also helps children develop empathy by exposing them to different cultures and perspectives.
For adults, reading for pleasure can reduce stress and improve mental health. A 2009 study found that reading a book for just 6 minutes can reduce stress levels by up to 68%, which is more effective than listening to music or taking a walk. Reading also helps keep the brain active and may reduce the risk of cognitive decline in old age.
Despite these benefits, many people today read less for pleasure due to the rise of digital media. However, organizations like the National Reading Foundation are working to promote reading through programs like "Read for 15", which encourages people to read for 15 minutes every day.
6. What skills are improved by reading for pleasure?
7. How much time did the children in the study read each day?
8. How does reading help children develop empathy?
9. What percentage can stress levels be reduced by reading for 6 minutes?
10. What is the "Read for 15" program?
参考答案
一、阅读判断
(一)The Digital Library Revolution
1. F 2. T 3. F 4. T 5. F
(二)The Science Museum Interactive Exhibition
1. T 2. F 3. F 4. F 5. T
二、阅读选择
(一)The Benefits of After-School Clubs
1. B 2. C 3. B 4. B 5. C
(二)The History of Board Games
1. B 2. A 3. C 4. C 5. C
三、阅读填空
(一)The Rise of Educational Apps
1. fun 2. geometry 3. compete 4. recognition 5. methods
(二)The Importance of Play in Learning
1. crucial 2. awareness 3. empathy 4. team 5. screen
四、回答问题
(一)The International Space Station’s Educational Programs
1. The ISS serves as a unique classroom where astronauts participate in educational programs, allowing students worldwide to learn STEM through live video calls and experiments.
2. "Space to Ground" is a program where astronauts answer students’ questions about life in space, such as how they eat, sleep, and exercise in microgravity.
3. The Canadian students’ experiment tested how plants grow in microgravity.
4. The ISS educational programs have reached over 40 million students in more than 100 countries.
5. NASA plans to expand these educational programs to inspire more students to pursue careers in STEM fields.
(二)The Benefits of Reading for Pleasure
6. Reading for pleasure improves vocabulary, reading comprehension, and writing skills.
7. The children in the study read for at least 15 minutes a day.
8. Reading helps children develop empathy by exposing them to different cultures and perspectives.
9. Reading for 6 minutes can reduce stress levels by up to 68%.
10. "Read for 15" is a program that encourages people to read for 15 minutes every day.
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