内容正文:
Unit 4 Life on Mars Task 教学设计
I. Teaching Objectives
1. Knowledge Objectives
Students will organize ideas about “Life on Mars” using a spidergram, mastering vocabulary like Mars Dollars, online theatres, low - gravity games.
Students will write a guide to living on Mars, incorporating details from the spidergram (money, entertainment, shopping, transport).
2. Ability Objectives
Improve organizational skills by categorizing Mars - living ideas into a spidergram.
Enhance writing skills by creating a structured guide with clear sections (money, entertainment, etc.).
3. Affective Objectives
Spark creativity in imagining future Mars life through spidergram brainstorming.
Build confidence in writing descriptive guides by following a visual - organizer model.
II. Language Knowledge
1. Key Vocabulary & Phrases
Mars - living categories: Money (Mars Dollars), Entertainment (online games, theatres), Shopping (malls, Earth goods), Transport (public transport, floating cars).
Descriptive language: “electronic and stored in...,” “low - gravity games,” “cheap goods”.
2. Key and Challenging Points
Key Points: Organizing ideas into a spidergram and expanding them into a written guide.
Challenging Points: Using descriptive details to make the guide vivid and coherent.
III. Teaching Procedures (Total Duration: 45 Minutes)
Step 1 Lead - in & Warm - up (8 Minutes)
Activity: Imagine Mars living.
Show a Mars colony image and ask: “What would daily life on Mars be like? Money? Entertainment? Shopping?”
Introduce the task: “Today, we’ll organize ideas for a ‘Mars Living Guide’ using a spidergram, then write the guide with fun details!”
Step 2 Complete the Spidergram (A) (12 Minutes)
Activity 1: Categorize Ideas:
Students match items (a - h) to spidergram categories (Money, Entertainment, Shopping, Transport). Walk around to help (e.g., “‘Goods from Earth are hard to find’ → Shopping”).
Activity 2: Discuss Choices:
Pairs share spidergram answers, explaining why items fit categories (e.g., “‘Cars float in the air’ → Transport—unique Mars transport!”).
Step 3 Write the Mars Living Guide (B) (15 Minutes)
Activity 1: Draft with Details:
Using the spidergram, students complete Daniel’s guide (B). Encourage adding descriptive language (e.g., “Mars Dollars are electronic—no paper money!”).
Activity 2: Peer Feedback:
Students exchange drafts, checking for:
Clear category coverage (money, entertainment, etc.).
Descriptive details (e.g., “low - gravity basketball games”).
Step 4 Create Your Own Guide (C) (8 Minutes)
Activity: Design a personalized guide.
Students make their own spidergram (C), then write a guide with drawings. Encourage creativity (e.g., “Mars cinemas show 4D space movies!”).
Step 5 Self - assessment & Wrap - up (2 Minutes)
Activity: Reflect on learning.
Students use the self - assessment table to check progress (e.g., “Did I use new words to talk about Mars?”).
Step 6 Summary & Homework (2 Minutes)
Summary (1 Minute):
Recap: Spidergram → organize ideas → write a descriptive Mars guide.
Homework (1 Minute):
Finalize the personalized guide and add one creative Mars - living idea (e.g., “Mars - only holidays!”).
IV. Assessment of Teaching Effectiveness
Check spidergram (A) for accurate category matching.
Evaluate guide (B/C) for clear structure and descriptive details.
V. Design Purpose
Organization Skills: Teach idea - categorization with a spidergram, a tool for structured writing.
Creativity: Encourage imaginative Mars - living details to make writing engaging.
Self - Reflection: Use self - assessment to reinforce learning goals.
VI. Blackboard Design
Unit 4 Task—Mars Living Guide: Spidergram & Writing
Spidergram Categories:
Money: ¥1 = M$10, electronic
Entertainment: online games, theatres, low - gravity sports
Shopping: malls, Earth goods (rare)
Transport: floating cars, clean traffic
Guide Sentence Starters:
“On Mars, money is electronic—M$10 for ¥1!”
“Entertainment? Try low - gravity basketball!”
Homework: Finalize your creative Mars guide!
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