内容正文:
Unit 6 The Media Lesson 3 The Advertising Game分层练习
基础达标 01
能力提升 02
拓展培优 03
一、将下列短语翻译为英文。
1.提高对……的意识
2.促进……的使用
3.敦促某人参加运动
4.志愿导游
5.紫禁城
6.(在某处)徘徊
7.女子寄宿学校
8.由……组成
二、根据句意及汉语提示写出单词。
1.Their (利润) have fallen by 30 percent.
2.They took up arms and fought for justice and (自由).
3.The government announced a significant increase in the education (预算) this year, aiming to improve school facilities in rural areas.
4.Travelers with a tight (预算) might prefer to backpack.
5.Every year, the lantern fair (吸引) a lot of people.
6.Understanding the (根本的) principles of physics is crucial for advancing our knowledge in this field.
7.Winning the competition, especially after months of hard preparation, really (增强) his confidence and made him believe in his abilities for the first time.
8.You have to be highly (竞争的) to do well in whatever you are doing these days.
三、单句语法填空。
1.When I did rehearsals(排练) with the local musicians, I (attract) by their cooperation in spite of the long flight.
2.I saw an (advertise) that offered a wonderful summer course in German.
3.The tradition of celebrating Halloween (origin) from ancient Celtic festivals and later evolved into a popular modern holiday. 4.Festivals are becoming more and more (commerce) with businesses taking advantage of the celebration.
5.If we grow up eating certain foods in our family, then those foods tend (link) with positive emotions.
6.He was (genuine) concerned for the children.
7. (locate) in China, the Yangtze River is 3,917 miles long and flows into the East China Sea. 8.The meal, (consist) of fresh seafood, local vegetables, and homemade desserts, was a delightful surprise for the guests.
四、根据汉语意思完成句子
1.It is usual for teenagers of your generation to computer games.
你们这一代的年轻人被电脑游戏吸引是很平常的事。
2.这份职业最吸引我的是有机会出国深造。
to this profession is the opportunity to study abroad for further education.
3.参加开幕式的观众主要由青少年组成。
The audience of the opening ceremony mainly teenagers.
4.在现代信息时代,人们无法避免被各种各样的广告包围。
In modern information age, one can’t avoid various kinds of .
5.节日正变得越来越商业化,商家会利用这些庆祝活动(进行促销)。
Festivals are becoming more and more , business taking advantage of the celebrations.
6.毫无疑问这个人与这起盗窃案有密切的联系。
There is no doubt that this man the theft. (link v.)
7.当她沿着河边走的时候,她不知不觉被美丽的景色吸引了。(find+宾语+宾补)
When she was walking along the river, she .
8.你要对这个女孩的幸福负责。
You are responsible the girl.
五、语法填空
Black Myth: Wukong has impressed games worldwide 1 its breathtaking visuals and compelling narrative. Drawing inspiration from the classic Chinese novel Journey to the West, the game, 2 tells the tale of a young monkey, immerses players in a rich cultural experience, 3 (mean) to uncover the truth about the legendary Sun Wukong. This ambitious title is an evidence to China’s expanding gaming industry, showcasing its potential to create 4 (global)competitive games.
The game’s success is remarkable, 5 (top) sales charts and gathering millions of views across platforms. Players from different cultures are interested, despite the story’s deep roots in Chinese myths. Up till now, some 6 (inspire) to read the original novel 7 (understand) the game’s narrative better.
However, the game’s cultural depth poses 8 challenge for non-Chinese-speaking players, as the plot is complexly woven with the classic tale. Some players find 9 hard to follow the story, but that doesn’t stop them from enjoying the game.
The game’s impact is evident as it bridges the gap between Chinese culture and the international community, inspiring 10 (creative) and fostering a dialogue about Chinese mythology and literature.
六、阅读理解
In September 2024, the National Museum of Classic Books in Beijing launched an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology. Players use a WeChat mini-program to scan QR codes on guidebooks and receive missions. The goal is to solve puzzles by finding clues hidden in exhibits like oracle bones, bamboo slips, and rare ancient books.
One of the key exhibits is the earliest edition of Shan Hai Jing (Classic of Mountains and Seas), published in 1180 during the Song Dynasty. To solve the first puzzle, players must understand the text and use a specially designed paper “ruler” that, when folded correctly, reveals the answer. Feng Wanwen, a player, enjoyed this process, saying it required both knowledge and creativity.
The game features (以……为特色) 83 exhibits, with over 20 providing clues. Players act as protectors of ancient books, reading and analyzing texts to solve puzzles. Dai Ying, founder of Puzzle Master, the game’s design team, explains that the game encourages players to engage deeply with the exhibits, becoming “cocreators” of the museum’s educational experience.
Players can choose between two versions: single-role or three-role. In the single-role version, players investigate why Shan Hai Jing turns its own pages at midnight. The threerole version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the “consequences” of failing to protect the ancient books.
Since its launch, the game has become extremely popular. By late January 2025, about l,000 players had participated, and reservation positions often sold out within minutes. Feng and her friend spent over an hour completing the game, finding the final puzzle’s answer to be a touching motto about preserving ancient classics.
The game is part of the Shanhaishe IP, a virtual community for ancient book protection launched by the museum in 2019. Gu Heng, director of the museum’s exhibition department, hopes to expand similar activities alongside future exhibitions.
1.What can be inferred about the role of the paper “ruler” in the game?
A.It presents Song Dynasty history.
B.It is only for ancient book experts.
C.It needs creative folding to find answers.
D.It measures distances between mountains.
2.Why was the game designed to include interactive exhibits??
A.To test players’ memory of ancient texts.
B.To promote ancient book preservation.
C.To emphasize competition over cooperation.
D.To help players understand the exhibits better.
3.What does the underlined word “saboteur” in paragraph 4 mean?
A.A player who helps others win.
B.A player who designs the puzzles.
C.A player who disturbs the game in secret.
D.A player who protects ancient books.
4.Which of the following would be the best title for the passage?
A.A Puzzle Game Inspired by Ancient Classics.
B.How to Protect Rare Ancient Books Today.
C.The History of Ancient Chinese Classic Books.
D.Modern Technology in Museum Exhibitions.
七、七选五
Children’s Day is coming! Many readers did not have smart devices or mobile Internet when they were young, and indoor and outdoor games were a source of joy for their childhood. 1 Which of the following games have you played?
String figure
The game is a design formed by manipulating string on, around, and using one’s fingers or sometimes between the fingers of multiple people. 2 The game ends when one of the two players cannot think of any next solution to the current figure or when one player fails to hold the figure with hands.
Marble
A marble is a small spherical (球形的) object often made from glass. These balls vary in size. Marbles can be used for a variety of games called marbles. 3 Players often use their fingers to “shoot” one marble to hit the opponent’s marble and can acquire it if it was hit.
Hide-and-seek
It is a popular children’s game in which at least two players hide themselves in a set environment, to be found by one or more seekers.
Beanbags
Throwing beanbags is a popular traditional Chinese game for kids in the 80s. 4 The pitcher will try to hit the opponent with a beanbag; the one that was hit will be eliminated from the game. The opponent who catches the beanbag will choose to either “add a life” or “save a teammate’s life” from eliminations.
Chinese jump rope
It is a thin piece of elastic (有弹性的) rope that is looped around two pairs of legs. The objective of this game is to hook your legs into the rope to form loops and patterns in a certain sequence. 5 As each level is completed, the rope is moved higher, making the patterns more difficult to complete.
A.These traditional Chinese toys are usually handmade from parents or grandparents.
B.We’ve collected some of the games you played as a kid.
C.Players can move their marbles by “hopping” over a single neighbor marble.
D.It may also involve the use of the mouth, wrist, and feet.
E.The string is pulled sharply as the top is thrown forward.
F.This is often accompanied by a rhyme or song.
G.They are often collected, both for nostalgia (怀旧) and for their pretty colors.
八、完形填空
He is better at words. She is better at sentences. Games they like to play involve the former, and he wins the vast majority of them the vast majority of the time. Debates they find themselves in involve the latter, and there hasn’t been an occasion (on record) of him winning one for many, many years.
Crosswords, Scrabble, that new game with green and yellow squares, he excels at. Given six tries to guess a five-letter word, he is quicker to recall words without real vowels (she doesn’t support the idea that “Y” is a vowel), and he has the nerve to guess words with triple letters, like “fluff,” on the second try. Of course, she knows what fluff is. It’s either 1 or the stuffing that comes out of cheap toys. But it’s not a word she would have guessed.
In defense of “Y” ‘s vowelness, he asks, What about “lynx”?
Lynx? she replies, incredulous. When have you ever used that aloud? Oh, look, over there, that lynx is about to pounce and 2 out my heart! She is certain that any per-son in such a scenario would use the word “bobcat.”
What most infuriates her is the presumption that she must be a whiz at words given her 3 as a writer of books. She is gifted calendar crossword puzzles (yes, three hundred and sixty-five tiny crosswords, one sheet for each day) every December, and is often dragged into long bouts of Words with Friends. In one game, he scores more than seventy points with a well-placed “Q.” She loses that game soon enough and texts him, You’re always doing stuff like that, 4 the value of each word. But that’s how you play—those are the rules, he replies. She calls into question these rules: is the point system for letters really based on frequency, or is it some larger institutional 5 of mind control? He repeats, but those are the rules. On her darkest of writing days, she takes the last sentence she wrote and 6 it up for points. She is immensely disappointed. Then she stares at those cross-word calendars, and they stare back. The five she was gifted this holiday season, plus several from last year. They sit all over her desk like blind cats. Hundreds if not thousands of empty 7 .
She often finds herself 8 whether her writing skills actually translate to success in games that demand lexical agility. Despite her 9 , she finds these games frustrating and 10 . It’s not just about knowing words, she thinks, but about using them 11 . Her brother, on the other hand, seems to 12 these nuances naturally, picking the perfect moments to drop his triple-letter bombs.
One evening, she decides to challenge him to a game of 13 , determined to prove that her skills can extend beyond the page. The game starts off well for her, with each player trading clever, high-scoring words. But soon, he begins to pull ahead, 14 advantage of every double word score space, while she struggles to make the most of her 15 .
1.A.nonsense B.rubbish C.fluff D.trash
2.A.pull B.rip C.tear D.drag
3.A.hobby B.profession C.occupation D.job
4.A.guessing B.calculating C.estimating D.evaluating
5.A.measure B.metric C.method D.calculation
6.A.counts B.scores C.sums D.adds
7.A.blocks B.grids C.squares D.letters
8.A.wondering B.doubting C.guessing D.knowing
9.A.expertise B.confusion C.frustration D.anger
10.A.demoralizing B.exciting C.boring D.enlightening
11.A.strategically B.forcefully C.literally D.randomly
12.A.ignore B.miss C.grasp D.avoid
13.A.Boggle B.Scrabble C.Chess D.Checkers
14.A.taking B.finding C.losing D.giving
15.A.letters B.skills C.resources D.options
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Unit 6 The Media Lesson 3 The Advertising Game分层练习
基础达标 01
能力提升 02
拓展培优 03
一、将下列短语翻译为英文。
1.提高对……的意识
2.促进……的使用
3.敦促某人参加运动
4.志愿导游
5.紫禁城
6.(在某处)徘徊
7.女子寄宿学校
8.由……组成
答案
1.raise awareness of 2.promote the usage of 3.urge sb. to join a movement 4.a volunteer tour guide 5.the Forbidden City 6.hang around 7.an all-girls boarding school 8.consist of
二、根据句意及汉语提示写出单词。
1.Their (利润) have fallen by 30 percent.
2.They took up arms and fought for justice and (自由).
3.The government announced a significant increase in the education (预算) this year, aiming to improve school facilities in rural areas.
4.Travelers with a tight (预算) might prefer to backpack.
5.Every year, the lantern fair (吸引) a lot of people.
6.Understanding the (根本的) principles of physics is crucial for advancing our knowledge in this field.
7.Winning the competition, especially after months of hard preparation, really (增强) his confidence and made him believe in his abilities for the first time.
8.You have to be highly (竞争的) to do well in whatever you are doing these days.答案
1.profits
2.freedom
3.budget
4.budget
5.attracts
6.fundamental
7.boosted
8.competitive
三、单句语法填空。
1.When I did rehearsals(排练) with the local musicians, I (attract) by their cooperation in spite of the long flight.
2.I saw an (advertise) that offered a wonderful summer course in German.
3.The tradition of celebrating Halloween (origin) from ancient Celtic festivals and later evolved into a popular modern holiday. 4.Festivals are becoming more and more (commerce) with businesses taking advantage of the celebration.
5.If we grow up eating certain foods in our family, then those foods tend (link) with positive emotions.
6.He was (genuine) concerned for the children.
7. (locate) in China, the Yangtze River is 3,917 miles long and flows into the East China Sea. 8.The meal, (consist) of fresh seafood, local vegetables, and homemade desserts, was a delightful surprise for the guests.
答案
1.was attracted
2.advertisement
3.originated
4.commercial/commercialized
5.to be linked
6.genuinely
7.Located
8.consisting
四、根据汉语意思完成句子
1.It is usual for teenagers of your generation to computer games.
你们这一代的年轻人被电脑游戏吸引是很平常的事。
2.这份职业最吸引我的是有机会出国深造。
to this profession is the opportunity to study abroad for further education.
3.参加开幕式的观众主要由青少年组成。
The audience of the opening ceremony mainly teenagers.
4.在现代信息时代,人们无法避免被各种各样的广告包围。
In modern information age, one can’t avoid various kinds of .
5.节日正变得越来越商业化,商家会利用这些庆祝活动(进行促销)。
Festivals are becoming more and more , business taking advantage of the celebrations.
6.毫无疑问这个人与这起盗窃案有密切的联系。
There is no doubt that this man the theft. (link v.)
7.当她沿着河边走的时候,她不知不觉被美丽的景色吸引了。(find+宾语+宾补)
When she was walking along the river, she .
8.你要对这个女孩的幸福负责。
You are responsible the girl.
答案
1.be attracted by
2.What attracts me most
3.consisted of
4.being surrounded by advertisements
5.commercial with
6.is closely linked to
7.found herself attracted to the beautiful sights
8.for the welfare of
五、语法填空
Black Myth: Wukong has impressed games worldwide 1 its breathtaking visuals and compelling narrative. Drawing inspiration from the classic Chinese novel Journey to the West, the game, 2 tells the tale of a young monkey, immerses players in a rich cultural experience, 3 (mean) to uncover the truth about the legendary Sun Wukong. This ambitious title is an evidence to China’s expanding gaming industry, showcasing its potential to create 4 (global)competitive games.
The game’s success is remarkable, 5 (top) sales charts and gathering millions of views across platforms. Players from different cultures are interested, despite the story’s deep roots in Chinese myths. Up till now, some 6 (inspire) to read the original novel 7 (understand) the game’s narrative better.
However, the game’s cultural depth poses 8 challenge for non-Chinese-speaking players, as the plot is complexly woven with the classic tale. Some players find 9 hard to follow the story, but that doesn’t stop them from enjoying the game.
The game’s impact is evident as it bridges the gap between Chinese culture and the international community, inspiring 10 (creative) and fostering a dialogue about Chinese mythology and literature.
答案
1.with 2.which 3.meant 4.globally 5.topping 6.have been inspired 7.to understand 8.a 9.it 10.creativity
六、阅读理解
In September 2024, the National Museum of Classic Books in Beijing launched an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology. Players use a WeChat mini-program to scan QR codes on guidebooks and receive missions. The goal is to solve puzzles by finding clues hidden in exhibits like oracle bones, bamboo slips, and rare ancient books.
One of the key exhibits is the earliest edition of Shan Hai Jing (Classic of Mountains and Seas), published in 1180 during the Song Dynasty. To solve the first puzzle, players must understand the text and use a specially designed paper “ruler” that, when folded correctly, reveals the answer. Feng Wanwen, a player, enjoyed this process, saying it required both knowledge and creativity.
The game features (以……为特色) 83 exhibits, with over 20 providing clues. Players act as protectors of ancient books, reading and analyzing texts to solve puzzles. Dai Ying, founder of Puzzle Master, the game’s design team, explains that the game encourages players to engage deeply with the exhibits, becoming “cocreators” of the museum’s educational experience.
Players can choose between two versions: single-role or three-role. In the single-role version, players investigate why Shan Hai Jing turns its own pages at midnight. The threerole version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the “consequences” of failing to protect the ancient books.
Since its launch, the game has become extremely popular. By late January 2025, about l,000 players had participated, and reservation positions often sold out within minutes. Feng and her friend spent over an hour completing the game, finding the final puzzle’s answer to be a touching motto about preserving ancient classics.
The game is part of the Shanhaishe IP, a virtual community for ancient book protection launched by the museum in 2019. Gu Heng, director of the museum’s exhibition department, hopes to expand similar activities alongside future exhibitions.
1.What can be inferred about the role of the paper “ruler” in the game?
A.It presents Song Dynasty history.
B.It is only for ancient book experts.
C.It needs creative folding to find answers.
D.It measures distances between mountains.
2.Why was the game designed to include interactive exhibits??
A.To test players’ memory of ancient texts.
B.To promote ancient book preservation.
C.To emphasize competition over cooperation.
D.To help players understand the exhibits better.
3.What does the underlined word “saboteur” in paragraph 4 mean?
A.A player who helps others win.
B.A player who designs the puzzles.
C.A player who disturbs the game in secret.
D.A player who protects ancient books.
4.Which of the following would be the best title for the passage?
A.A Puzzle Game Inspired by Ancient Classics.
B.How to Protect Rare Ancient Books Today.
C.The History of Ancient Chinese Classic Books.
D.Modern Technology in Museum Exhibitions.
1.C 2.D 3.C 4.A
【导语】这是一篇新闻报道。本文介绍了2024年9月北京国家典籍博物馆为庆祝建馆 10周年推出的一款名为《古籍修复师 —— 百城赋书》的互动解谜游戏。
1.推理判断题。根据第二段第三句“To solve the first puzzle, players must understand the text and use a specially designed paper ‘ruler’ that, when folded correctly, reveals the answer.(为了解决第一个谜题,玩家必须理解文本内容,并使用一种特别设计的纸质‘尺子’,当正确折叠时,就能得出答案)”可知,这个纸质“尺子”需要通过创造性的折叠才能找到答案。故选C。
2.推理判断题。根据第三段最后一句“Dai Ying, founder of Puzzle Master, the game’s design team, explains that the game encourages players to engage deeply with the exhibits, becoming ‘cocreators’ of the museum’s educational experience.(游戏设计团队‘谜题大师’的创始人戴莹解释说,这款游戏鼓励玩家深入接触展品,成为博物馆教育体验的‘共同创造者’) ”可推断,游戏设计包含互动展品是为了帮助玩家更好地理解展品。故选D。
3.词句猜测题。根据第四段第三句“The three-role version requires teamwork and competition, as one player is secretly a saboteur. If the saboteur wins, the group faces the ‘consequences’ of failing to protect the ancient books.(三人角色版本需要团队合作和竞争,因为其中一名玩家秘密地是一名saboteur。如果saboteur获胜,团队将面临未能保护古籍的‘后果’)” 以及语境可知,saboteur是指秘密干扰游戏、破坏团队保护古籍任务的玩家,如果他获胜,那么团队的保护任务就失败了。故选C。
4.主旨大意题。通读全文可知,并结合第一段“In September 2024, the National Museum of Classic Books in Beijing launched an interactive puzzle game called Ancient Book Restorer—Hundred Cities Book to celebrate its 10th anniversary. The game, which is free to play, combines ancient Chinese classics with modern technology. (2024年9月,北京国家古籍博物馆推出了一款名为“古籍修复-百城书”的互动益智游戏,以庆祝其成立十周年。这款免费游戏将中国古代经典与现代科技相结合)”可知,文章主要讲述了北京国家典籍博物馆为庆祝建馆10周年推出了一款名为《古籍修复师 —— 百城赋书》的互动解谜游戏,该游戏将中国古代经典与现代技术相结合,玩家通过解谜来深入了解展品。所以A选项“A Puzzle Game Inspired by Ancient Classics.(一款受古代经典启发的解谜游戏)”符合文章主旨,可以作为最佳标题。故选A。
七、七选五
Children’s Day is coming! Many readers did not have smart devices or mobile Internet when they were young, and indoor and outdoor games were a source of joy for their childhood. 1 Which of the following games have you played?
String figure
The game is a design formed by manipulating string on, around, and using one’s fingers or sometimes between the fingers of multiple people. 2 The game ends when one of the two players cannot think of any next solution to the current figure or when one player fails to hold the figure with hands.
Marble
A marble is a small spherical (球形的) object often made from glass. These balls vary in size. Marbles can be used for a variety of games called marbles. 3 Players often use their fingers to “shoot” one marble to hit the opponent’s marble and can acquire it if it was hit.
Hide-and-seek
It is a popular children’s game in which at least two players hide themselves in a set environment, to be found by one or more seekers.
Beanbags
Throwing beanbags is a popular traditional Chinese game for kids in the 80s. 4 The pitcher will try to hit the opponent with a beanbag; the one that was hit will be eliminated from the game. The opponent who catches the beanbag will choose to either “add a life” or “save a teammate’s life” from eliminations.
Chinese jump rope
It is a thin piece of elastic (有弹性的) rope that is looped around two pairs of legs. The objective of this game is to hook your legs into the rope to form loops and patterns in a certain sequence. 5 As each level is completed, the rope is moved higher, making the patterns more difficult to complete.
A.These traditional Chinese toys are usually handmade from parents or grandparents.
B.We’ve collected some of the games you played as a kid.
C.Players can move their marbles by “hopping” over a single neighbor marble.
D.It may also involve the use of the mouth, wrist, and feet.
E.The string is pulled sharply as the top is thrown forward.
F.This is often accompanied by a rhyme or song.
G.They are often collected, both for nostalgia (怀旧) and for their pretty colors.
1.B 2.D 3.G 4.A 5.F
【导语】本文是一篇说明文,介绍了80后在儿时常玩的五种游戏。
1.上文提到“Children’s Day is coming! Many readers did not have smart devices or mobile Internet when they were young, and indoor and outdoor games were a source of joy for their childhood.(儿童节快到了!许多读者年轻时没有智能设备或移动互联网,室内和室外游戏是他们童年的快乐源泉)”,下文问“Which of the following games have you played?(你玩过下面哪些游戏?)”,说明此处要引出下文要介绍的游戏,B选项“We’ve collected some of the games you played as a kid.(我们收集了一些你小时候玩过的游戏)”起到了承上启下的作用,符合语境。故选B。
2.上文介绍“String figure(翻花绳)”游戏时说“The game is a design formed by manipulating string on, around, and using one’s fingers or sometimes between the fingers of multiple people.(这个游戏是通过在手指上或周围摆弄绳子,有时是在多人的手指之间摆弄绳子而形成的一种设计)”,D选项“It may also involve the use of the mouth, wrist, and feet.(它还可能涉及使用嘴、手腕和脚)”进一步说明了玩这个游戏可能用到的身体部位,是对上文的补充。故选D。
3.上文提到“Marbles can be used for a variety of games called marbles.(玻璃弹珠可以用于各种被称为弹珠的游戏)”,G选项“They are often collected, both for nostalgia (怀旧) and for their pretty colors.(它们经常被收集,既是为了怀旧,也是因为它们漂亮的颜色)”中的“They”指代上文的“Marbles”,说明了玻璃弹珠除了用于游戏外,还常被收集的原因。故选G。
4.上文说“Throwing beanbags is a popular traditional Chinese game for kids in the 80s.(扔沙包是80年代中国孩子流行的传统游戏)”,A选项“These traditional Chinese toys are usually handmade from parents or grandparents.(这些中国传统玩具通常是由父母或祖父母手工制作的)”中的“These traditional Chinese toys”可以理解为上文提到的“beanbags(沙包)”,说明了沙包这类传统玩具的来源。故选A。
5.上文介绍“Chinese jump rope(跳皮筋)”游戏时说“The objective of this game is to hook your legs into the rope to form loops and patterns in a certain sequence.(这个游戏的目的是把腿钩进绳子,按照一定的顺序形成环和图案)”,F选项“This is often accompanied by a rhyme or song.(这通常伴随着一首童谣或歌曲)”说明了玩跳皮筋游戏时通常会伴随着童谣或歌曲,是对上文的补充。故选F。
八、完形填空
He is better at words. She is better at sentences. Games they like to play involve the former, and he wins the vast majority of them the vast majority of the time. Debates they find themselves in involve the latter, and there hasn’t been an occasion (on record) of him winning one for many, many years.
Crosswords, Scrabble, that new game with green and yellow squares, he excels at. Given six tries to guess a five-letter word, he is quicker to recall words without real vowels (she doesn’t support the idea that “Y” is a vowel), and he has the nerve to guess words with triple letters, like “fluff,” on the second try. Of course, she knows what fluff is. It’s either 1 or the stuffing that comes out of cheap toys. But it’s not a word she would have guessed.
In defense of “Y” ‘s vowelness, he asks, What about “lynx”?
Lynx? she replies, incredulous. When have you ever used that aloud? Oh, look, over there, that lynx is about to pounce and 2 out my heart! She is certain that any per-son in such a scenario would use the word “bobcat.”
What most infuriates her is the presumption that she must be a whiz at words given her 3 as a writer of books. She is gifted calendar crossword puzzles (yes, three hundred and sixty-five tiny crosswords, one sheet for each day) every December, and is often dragged into long bouts of Words with Friends. In one game, he scores more than seventy points with a well-placed “Q.” She loses that game soon enough and texts him, You’re always doing stuff like that, 4 the value of each word. But that’s how you play—those are the rules, he replies. She calls into question these rules: is the point system for letters really based on frequency, or is it some larger institutional 5 of mind control? He repeats, but those are the rules. On her darkest of writing days, she takes the last sentence she wrote and 6 it up for points. She is immensely disappointed. Then she stares at those cross-word calendars, and they stare back. The five she was gifted this holiday season, plus several from last year. They sit all over her desk like blind cats. Hundreds if not thousands of empty 7 .
She often finds herself 8 whether her writing skills actually translate to success in games that demand lexical agility. Despite her 9 , she finds these games frustrating and 10 . It’s not just about knowing words, she thinks, but about using them 11 . Her brother, on the other hand, seems to 12 these nuances naturally, picking the perfect moments to drop his triple-letter bombs.
One evening, she decides to challenge him to a game of 13 , determined to prove that her skills can extend beyond the page. The game starts off well for her, with each player trading clever, high-scoring words. But soon, he begins to pull ahead, 14 advantage of every double word score space, while she struggles to make the most of her 15 .
1.A.nonsense B.rubbish C.fluff D.trash
2.A.pull B.rip C.tear D.drag
3.A.hobby B.profession C.occupation D.job
4.A.guessing B.calculating C.estimating D.evaluating
5.A.measure B.metric C.method D.calculation
6.A.counts B.scores C.sums D.adds
7.A.blocks B.grids C.squares D.letters
8.A.wondering B.doubting C.guessing D.knowing
9.A.expertise B.confusion C.frustration D.anger
10.A.demoralizing B.exciting C.boring D.enlightening
11.A.strategically B.forcefully C.literally D.randomly
12.A.ignore B.miss C.grasp D.avoid
13.A.Boggle B.Scrabble C.Chess D.Checkers
14.A.taking B.finding C.losing D.giving
15.A.letters B.skills C.resources D.options
1.C 2.B 3.B 4.B 5.B 6.C 7.C 8.A 9.C 10.A 11.A 12.C 13.B 14.A 15.D
【导语】这是一篇记叙文。文章主要讲述了他擅长词汇游戏屡获胜,她身为作家却对此类游戏不擅长,质疑游戏规则,觉得自己文字运用能力未能在游戏中体现,决定通过比赛证明自己。比赛中,他策略性得分领先,她努力追赶,体验了文字游戏的挑战与自我质疑。
1.考查名词词义辨析。句意:它要么是无意义的东西,要么是便宜玩具里掉出来的填充物。A. nonsense废话;B. rubbish垃圾;C. fluff没有实质内容或价值的东西,毛绒填充物;D. trash废物。根据后文的“or the stuffing that comes out of cheap toys”可知,这里需要填入一个与“the stuffing that comes out of cheap toys”并列的概念,且带有一定的贬义或轻视的意味。“fluff”是哥哥在一次游戏中猜测的一个词,妹妹认为这个词要么是“无意义的话”,要么是“便宜玩具里的填充物”。因此,fluff,在这里指没有实质内容的东西,最为合适。故选C项。
2.考查动词词义辨析。句意:哦,看那边,那只猞猁要扑过来撕碎我的心!A. pull拉;B. rip撕裂,撕碎;C. tear扯破;D. drag拖拽。根据前文的“Oh, look, over there, that lynx is about to pounce and”和后文“out my heart!”可知,在描述猞猁攻击的场景中,rip“撕碎”是最具视觉冲击力和符合语境的动作描述。rip在这里表示“撕裂”,就像一只猞猁即将扑向她并撕裂她的心脏一样。故选B项。
3.考查名词词义辨析。句意:最让她恼火的是,鉴于她的职业是作家,有人认为她一定是个文字能手。A. hobby爱好;B. profession职业;C. occupation职业;D. job工作。根据后文的“as a writer of books”可知,哥哥认为作为一个作家,她应该在词汇游戏中表现出色。这里需要一个词来描述她的身份或职业,而profession“职业”最能准确反映她作为作家的身份。故选B项。
4.考查动词词义辨析。句意:你总是这样做,计算每个单词的价值。A. guessing猜测;B. calculating计算;C. estimating估算;D. evaluating评估。根据后文的“the value of each word”可知,她指的是他在游戏中精于计算每个单词得分的行为,因此calculating“计算”最为贴切。故选B项。
5.考查名词词义辨析。句意:她对这些规则提出了质疑:字母的积分系统真的是基于频率的,还是某种更大的心理控制制度标准?A. measure测量;B. metric度量标准;C. method方法;D. calculation计算。根据前文的“is it some larger institutional”及后文的“of mind control?”可知,此处表示她对游戏规则背后意图的怀疑,质疑字母的价值体系是否真的是基于频率的度量标准,这里需要填入一个名词表示“标准”,metric符合语境。故选B项。
6.考查动词词义辨析。句意:在她写作最黑暗的日子里,她把她写的最后一个句子的单词加起来计算分数。A. counts计数;B. scores得分;C. sums计算……的总数,总计;D. adds增加。根据前文的“she takes the last sentence she wrote and”和后文“it up for points.”可知,此处动作是把她写的最后一个句子的单词加起来计算分数。故选C项。
7.考查名词词义辨析。句意:数百甚至数千个空方块。A. blocks街区;B. grids网格;C. squares正方形;D. letters字母。根据前文的“Then she stares at those cross-word calendars”和“Hundreds if not thousands of empty”可知,这里描述的是日历填字游戏的特征,即许多未填写的“小方格,正方形”。故选C项。
8.考查动词词义辨析。句意:她经常想知道自己的写作技巧是否真的能在要求词汇灵活度的游戏中获得成功。A. wondering想知道;B. doubting怀疑;C. guessing猜测;D. knowing知道。根据后文的“whether her writing skills actually translate to success in games that demand lexical agility”可知,后文是她思考的内容,她想知道“自己的写作技巧是否真的能在要求词汇灵活度的游戏中获得成功”。故选A项。
9.考查名词词义辨析。句意:尽管她很沮丧,她还是觉得这些游戏令人有挫败感和士气低落。A. expertise专业知识;B. confusion困惑;C. frustration挫败感,沮丧;D. anger愤怒。根据前文的“ whether her writing skills actually translate to success in games that demand lexical agility.”可知,她开始对自己的能力产生怀疑,这让人沮丧。故选C项。
10.考查形容词词义辨析。句意:尽管她很沮丧,她还是觉得这些游戏令人有挫败感和使人泄气。A. demoralizing令人沮丧的,使人泄气的;B. exciting令人兴奋的;C. boring无聊的;D. enlightening启发性的。根据前文的“she finds these games frustrating”可知,这里需要一个与之并列,表示负面情绪的形容词,demoralizing“士气低落的”适合。故选A项。
11.考查副词词义辨析。句意:她认为,这不仅仅是知道单词,而是要策略性地使用它们。A. strategically战略上;B. forcefully强力地;C. literally字面上;D. randomly随机地。根据前文的“in games that demand lexical agility”和“It’s not just about knowing words, she thinks, but about using them”可知,此处强调使用单词的方式,与前文提到的“lexical agility”相呼应,妹妹认为,成功不仅仅在于知道单词,还在于策略地使用它们。故选A项。
12.考查动词词义辨析。句意:另一方面,她的哥哥似乎天生就能理解这些细微差别,总能在恰当的时刻投放他的三字母炸弹。A. ignore忽视;B. miss错过;C. grasp抓住;D. avoid避免。根据后文的“these nuances naturally”可知,对于这些细微差别,她的哥哥似乎天生就能理解,所以才擅长这种游戏,这里需要一个动词表达“理解”或“掌握”的意思,grasp“理解”符合上下文。故选C项。
13.考查名词词义辨析。句意:一天晚上,她决定挑战他玩拼字游戏游戏,决心证明她的技能不仅仅局限于纸上。A. Boggle字谜游戏;B. Scrabble拼字游戏;C. Chess国际象棋;D. Checkers跳棋。根据前文的“Crosswords, Scrabble, that new game with green and yellow squares, he excels at.”和“One evening, she decides to challenge him to a game of”可知,哥哥擅长拼字游戏,妹妹决定挑战哥哥玩这款游戏,以证明她在游戏中的技能同样出色。故选B项。
14.考查动词词义辨析。句意:但很快,他开始领先,利用每一个双字得分空间,而她挣扎着充分利用她的选择。A. taking拿取;B. finding发现;C. losing失去;D. giving给予。根据后文的“advantage of every double word score space”可知,此处用动词短语take advantage of“利用”,表示他在游戏中利用有利条件。故选A项。
15.考查名词词义辨析。句意:但很快,他开始领先,利用每一个双字得分空间,而她挣扎着充分利用她的选择。A. letters字母;B. skills技能;C. resources资源;D. options选项。根据前文的“while she struggles to make the most of her”可知,妹妹在游戏中挣扎,试图充分利用她的选择。故选D项。
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