内容正文:
Unit4 Living with technology
Extended reading: Virtual reality
I. Teaching Objectives
By the end of this section,students will be able to
1.understand the key concepts related to virtual reality (VR), including its definition, applications, and potential future developments.
2.learn new vocabulary and expressions related to technology and VR, such as "immersive experience," "headset," "simulation," and "augmented reality."
3.enhance their critical thinking skills by evaluating the advantages and disadvantages of VR technology.
II. Teaching Key Points
Understanding the main ideas and supporting details of the reading passage.
Grasping the new vocabulary and expressions related to VR.
Analyzing the applications and barriers of VR technology.
III. Teaching Difficult Points
Evaluating the potential impact of VR on society and individual lives.
Encouraging students to imagine the development of VR in the future.
IV. Teaching Methods
Task-based method
Discussion-based method
Cooperative learning
V. Teaching Aids
Textbook
PowerPoint presentation with images and videos of VR applications
VI. Teaching Procedures
step1. Lead-in (5 minutes)
T begins with a brief discussion about technology and its impact on daily life and shows a short video clip of a VR experience and ask students to answer the following question:
What do you think this technology is called? Have you ever experienced anything like this?
step2. Pre-reading (10 minutes)
Vocabulary Introduction: Introduce key terms such as "virtual reality," "presence," "immersive environment," "robotic technology," and "5G technology."
Text Reading: Project the text onto the board or distribute handouts.
Read Aloud: Read the dialogue aloud to the class, pausing to explain any difficult sentences or concepts.
Text Analysis: Discuss the dialogue between Susan and Frank. Highlight the main points about what virtual reality is, its applications, and potential future developments.
step3. While-reading (15 minutes)
Students work in pairs to answer the following questions. T encourages them to refer back to the text for answers.
1.What is the basic definition of VR according to Frank?
2.How does VR works?
3.What applications and barriers are mentioned in the interview?
4.What is the future development of VR discussed by Frank?
step4. Post-reading (10 minutes)
Role Play: In pairs, students will role-play a conversation similar to the one in the text. One student will play Susan, and the other will play Frank, discussing VR.
Creative Task: Ask students to imagine a new application for VR and present it to the class. They should explain how it works and why it would be beneficial.
Step5. Conclusion (5 minutes)
T summarizes the lesson and encourage students to think about the future exploration by writing a short essay on how VR might impact a filed of the students’ choice (e.g., education,entertainment,medicine)
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