内容正文:
10
学习
目标
掌握重点
词汇
eGsportsn.电子竞技
popularityn.流行,受欢迎
disadvantagen.劣势,不利因素
traditionaladj.传统的
itemn.项目;条
hostessn.女主持人;女主人
careern.职业,事业
funn.乐趣,快乐
formv.组成,产生;n.类型,形式,表格
coachn.教练
staffn.全体员工
skilfuladj.熟练的
attituden.态度,看法
nationwideadj.全国性的
includev.包含,包括
professionaladj.职业的
strategyn.策略,行动计划
teamworkn.团队合作
cooperationn.合作,协作
competitionn.竞争,比赛
audiencen.观众,听众
designn.设计;v.设计
realisticadj.逼真,栩栩如生的
suitv.适合
recognisev.承认,接受
viewern.观众;观察者
worldwideadj.世界范围内,全世界的
programmen.(电视)节目;程序;项目,
计划
outstandingadj.杰出的,优秀的
wisdomn.智慧,才智
competev.竞争,参加比赛
awardn.奖励,奖品
professionn.职业
掌握重点
短语
videogame电子游戏
takeup开始(工作或活动),从事;占
用;花费
doharmto对有害
takepartin参加
byfar到目前为止
sideeffect副作用
attimes有时
topprize最高奖
playonesbestto尽自己最大的努力
competeagainst与竞争
续 表
11
学习
目标
掌握重点
句型
EGsportshasbecomeawayofearning
oneslife.电子竞技已经成为一种赚钱
的方式.
EGsportsplayerisanew professionin
China.
电子竞技选手在中国是一个新兴的职业.
EGsportsisonetypeofsport.
电子竞技是一种体育运动.
EGsportsisnotcomputergamingaswe
knowit.
电子竞技不是我们所认为的电脑游戏.
素养
目标
了解电子竞技的基本概念以及和传统竞技类项目的区别;
了解电子竞技受欢迎的原因,能够采取正确的态度对待电子竞技.
听力原文
Part1 Listentothedialoguesandchoosetherightanswertoeachquestion.
( )1.Whatwilthespeakerdothisafternoon?
A. B. C.
( )2.Wheredidthedialogueprobablytakeplace?
A. B. C.
( )3.Whatdidthespeakerwatchlastnight?
A. B. C.
( )4.WhatstheattitudeofthespeakersparentstowardseGsports?
A. B. C.
12
听力原文
Part2 Listentothesentencesandfilinthemissingwordsaccordingto
whatyouhear.
1.Youarea eGsportsplayer.Canyoutelussomethingaboutit?
2.Thefirstreasonforits isthatitisjustlikeanyothersportingevent.
3.Acomputervideoplayerplaysgamesfor .
4.Theplayers ateamanddoalotoftraining.
5.AprofessionaleGsportsgamertakesupeGsportsasa .
Part1 Choosethebestanswerstocompletethefolowingsentences.
( )1.EGsportsisthefourthbiggestinternationalsportingevent, theOlymG
pics,Footbal WorldCup,andFormula.
A.folowed B.folowing
C.folow D.folows
( )2.EGsportsplayershavebeen asprofessionalathletes.
A.recognising B.recognise
C.recognised D.recognises
( )3.EGsportsplayerscanearnmoneyby competitions.
A.attend B.attending
C.attends D.attended
( )4.Morethan443milionviewers variouseGsportscompetitionsworldG
widein2020.
A.enjoyed B.enjoy
C.enjoying D.beenjoyed
( )5.EGsportsisnotjust men.Inarecentstudy,while62% ofeGsports
viewersaremen,38%arewomen.
A.with B.a C.for D.about
( )6.Presently,eGsportsplayersintheUSA,China,andSouthKorea the
topprizewinners.
A.be B.is C.are D.being
( )7.Youngpeoplearelikelytobe toit.
A.addict B.addicted C.addictive D.addiction
( )8.Itwilcreatemorejob .
A.opportunist B.opportunistic
C.opportunity D.opportunities
13
( )9.Thisjobmaydoharmtopeoples .
A.wealthy B.health C.healthy D.wealth
( )10.Inrecentyears,witheGsportsgradualy popularityinChina,the
sectorhasgivenrisetoseveralrelatedindustries.
A.gained B.gain
C.gaining D.gains
试题精讲
Part2 MatchcolumnAwithB,andpractice.
A
( )1.HowdoyouthinkabouteGsports?
( )2.DoyoulikeeGsports?
( )3.Whatsportsdoyouliketotakepartin?
( )4.WhatisthesideefectofeGsportsinyour
opinion?
( )5.Now,eGsportsisbecomingmoreandmore
populararoundtheworld.
B
A.Footbalandtennis.
B.Itsinteresting.
C.Itcoststoomuchtime.
D.Yes,unbelievable!
E.Yes,Ofcourse.Idolikeit.
Part3 Completethedialogue.
A:HowwouldyoudefineeGsports?
B:EGsports? 1 Individualsandteamstakepartincompetitionswheretheyplayvideo
games.
A: 2
B:Wel,no! EGsportsisenormous.Tensofthousandsofpeopleturnuptowatchthese
events.
A:Whoaretheplayersinthecompetition?
B: 3 Thebestonesaremilionaires.
A: 4
B:Yes,metoo.Butbewarned,playingvideogamesisverytimeGconsuming.
A:Youreright. 5
A.Theplayersareprofessionalandgetpaidhugesalaries.
B.So,ifyoudowanttointroduceanybody,especialychildren,
intovideogames,disciplineisthewaytogo.
C.Whatdoyouthinkthen?
D.Sojustlikemeandmykidsattheweekend?
E.Whatdoyoumeanbythat?
F.Itisessentialycompetitivevideogaming.
G.Wel,maybeImnotquiteinthatleagueyet!
14
Part4 Filintheblankswiththewordsorphrasesgivenbelow.Changethe
formwhennecessary.
attitude nationwide realistic byfar audience professional
1.Nowadays,thereisa movementaboutgreentransportation.
2.The burstintolaughterwhenthecomicactorappearedonthestage.
3.MyfriendZhangPengisa eGsportsgamer.
4.His towardsthematterwasstilunclear.Wehadtowait.
5.TheserviceoftherestaurantisthebestthatIhaveexperienced .
6.Itisclearthatweneedmore solutionstotacklethetrafficjams.
Part5 TranslatethefolowingsentencesintoEnglishorChinese.
1.不久以前,靠玩电脑游戏谋生似乎是不可能的.(impossible)
2.许多城市,像北京和上海,都给电竞公司提供财政支持.(provide..with)
3.However,timeshavechangedastechnologyhasimproved.
4.Hemakesthepointthatthisisimportantifyouareintroducingchildrentovideo
games.
5.HowmuchwasgeneratedbyeGsportsandvideogamesinthelastyear?
Part6 Putthewordsincorrectordertomakesentences.
1.involved,eGsports,a,not,wants,to,be,everyone,in,player(.)
2.need,al,to,the,their,players,wisdom,use(.)
3.and,players,professional,get,the,are,rewards(.)
4.to,are,addicted,people,be,it,to,likely,the(.)
5.job,do,this,may,health,harm,peoples,to(.)
15
Part1 Readthepassagebelowandthenchoosetherightwordtofilineach
blank.
Weliveonline.WeGoogleourquestions,Twitter(推特,博客网站)ourthoughts,FlickG
erour 1 andeven 2 televisiononHulu(视频网站).TheWebhas 3 morethana
fewwordsinourvocabulary:ithasbecomepartofour 4 routine.Thischangewil 5
toanopportunitythatthemusicbusinesshasntseensincetheriseoftheCD.
Now,asourlivesmoveonline,ourlistening 6 arefolowing.The 7 ofonline
musicwebsitessuchasiMeem,Pandora,andLast.fmisjustthestart.Welistentomusicin
abrowserbecauseits 8 —itswherewedoeverythingelse.Andwelisten 9 because
theWeb 10 somethingtheiPodcant:newmusic.
( )1.A.picture B.pictures C.work D.task
( )2.A.view B.see C.watch D.look
( )3.A.invented B.invent C.inventing D.invents
( )4.A.day B.daily C.monthly D.seasonal
( )5.A.leads B.leading C.led D.lead
( )6.A.practices B.practice C.habit D.habits
( )7.A.growth B.grow C.growing D.grown
( )8.A.conveniently B.convenient C.convenience D.quick
( )9.A.line B.online C.outline D.offline
( )10.A.provide B.provided C.provides D.providing
Part2 Choosethebestanswersaccordingtothetexts.
A
EGsportswasacceptedasthe99thofficialsportscompetitioninChinainNovember2003.
ThefirstChineseMobileEGsportsGameswasheldin2016.ItwasheldnationwideandincludG
edtendifferentgames.ChinaisbyfarthelargesteGsportscountryintheworld,withagreaG
ternumberofplayersandfansthananyothercountry.
Now,manycitieslikeBeijingandShanghaihavemadegreatcontributionsinencouraging
eGsportscompaniestoorganiseonlinecompetitionsandprovidethem withfinancialsupport.
WithparentsopenattitudetowardsvideogamesandpolicysupportoneGsports,Chinese
youngpeopleachieveoutstandingperformancesinworldcompetitions.Manypeoplebelieve
thateGsportshasabrightfuture.
( )1.WhenwaseGsportsacceptedasthe99thofficialsportscompetitioninChina?
A.InDecember2016. B.InNovember2013.
C.InDecember2003. D.InNovember2003.
16
( )2.HowmanygameswereincludedinthefirstChineseMobileEGsportsGames?
A.Seven. B.Six. C.Ten. D.Nine.
( )3.Accordingtothearticle,whatistheparentsattitudetowardseGsportsnow?
A.Ambiguous. B.Opposed. C.Open. D.Critical.
( )4.Accordingtothearticle,currently isthelargesteGsportscountryin
theworld.
A.China B.SouthKorea
C.theUnitedStates D.Japan
( )5.Whatisthebesttitleofthepassage?
A.EGsports B.MobileEGsportsinChina
C.ThePopularityofEGsports D.WhatisEGsports?
B
ThelastfewyearshaveseenanexplosionintheeGsportsindustry.Forthosewhodont
know,eGsportsreferstothesportofcompetitivegamingandChinahasbecomeoneofthe
worldleadersinthisfield.
Thisyear,theChinesegovernment,forthefirsttimeever,hasrecognized“eGsportsproG
fessional”asalegitcareer.LeadingthechargetobringeGsportsintomainstreamviewingare
gamessuchasDota2,PUBGandLeagueofLegends.Atthebeginningof2019,PUBGCorp
announceditsChinaeGsportsplantooperatethreeproleaguesinthemainland.BackinJanuG
ary,StarLadderalsohostedaDota2 MajorTournamentintheChinesecityofChongqing
whichbroughtinmassiveviewershipforthegameontwitch.tv.
WithtournamentsaplentyandeverGincreasingviewership,theworldofeGsportscanonly
keepgettingbigger.InareportpublishedbyeMarketer,researchwascitedthatpredicted
global.EGsportsearningstoincreaseby18% annualy,reaching1.6biliondolarsby2022.
CurrentlythehighestGearningeGsportscountryistheUnitedStates.However,duetorising
popularity,Chinaisnowsettoovertakeitwithinthenextfewyears.
( )6.Thistextismainlyabout .
A.theleadershipoftheUnitedStatesintheeGsportsindustry
B.therapidgrowthoftheeGsportsindustryinChina
C.thepredictionaboutglobaleGsportsearnings
D.themassiveaudienceforeGsportstournaments
( )7.“EGsports”refersto .
A.sportsgames B.recreationalgaming
C.consolegames D.competitivegaming
( )8.Accordingtothearticle, isoneoftheleadinggamesthatbring
eGsportsintomainstreamviewing.
A.Dotal B.LeagueofLegends
C.Fortnite D.Minecraft
17
( )9.Accordingtothearticle,currently winsthehighestprizemoneyfrom
eGsportscompetitions.
A.China B.SouthKorea
C.theUnitedStates D.Japan
( )10.Theunderlined word “overtake”inthelastparagraphprobably means
“ ”inChinese.
A.超过 B.误解,误会 C.欺骗 D.组织
C
EGsports,shortforelectronicsports,isoneofthegrowingindustriesintheworld,with
prizestotalingaround$25milionupforgrabsinsometournaments.
EGsportsareprofessionalmultiplayervideogamecompetitions.Anyvideogamewitha
strongcompetitive(竞争的)elementisconsideredeGsports.ThecompetitionmodelsitselfafG
tertraditionalprofessionalsportsinseveralways:itusescorrespondingtournamentformats,
involvesplayercontracts,andisgovernedbyregulations.Theathletes whocompetein
eGsportscompetitionsaregamers.
ThehistoryofeGsportsdatesbackto1972whensomeStanfordUniversitystudentscomG
petedintheIntergalacticSpaceWarOlympicsfortheopportunitytowinaoneGyearsubscripG
tiontoRollingStoneMagazine.EGsportsprettymuchcontinuedontheratherquietpathunG
tilthe80swhencompetitionsliketheSpaceInvadersChampionshipshotthemtothespotG
light.2002markedthebeginningofaneweraforthesportandlaidthefoundation(基础)for
whateGsportswouldbecomethankstothereleaseoftheXboxlive,whichbroughtonlineplay
toconsoles.Halo Ⅱ becamethefirstgametobeshownonnationaltelevisionfor Major
LeagueGamingin2004,pavingthewayforeGsportstobecomeaglobalphenomenon.Today,
eGsportsisgrowingatarapidpacethankstoadvanceintechnologyandthearrivalofstreamG
ingserviceslikeTwitchwhichhaveexposedvideogamecompetitionstoanewaudiencedueto
theirextensivereach.
Tounderstandhowmuchimpact(影响)Twitchhasmade,data(数据)fromgaminganaG
lystgroupNewzooshowthateGsportsglobalaudienceincreased43percentfrom204milion
to292milionbetween2014and2016.Interestingly,thiscoincides(一致)withAmazonsacG
quisition(收购)ofTwitchin2014anditsefforttomakethecompetitionaspectatorsport.
( )11.WhatdoweknowabouteGsports?
A.Itisstronglycompetitive.
B.Itspreadsworldwideovernight.
C.Ittotalydiffersfromtraditionalones.
D.Theathletesinthesportsareprogrammers.
( )12.Theunderlinedword“phenomenon”inthethirdparagraphprobablymeans
“ ”inChinese.
A.组织 B.现象 C.比赛 D.观众
18
( )13.HowdoestheauthorfeelabouteGsportsfuture?
A.Doubtful. B.Uncertain. C.Hopeful. D.Worried.
( )14.Whatisthepurposeofquoting(引用)datainthelastparagraph?
A.TointroduceNewzoo. B.Toconductaresearch.
C.ToshowtheinfluenceofTwitch.D.Toarousetheaudiencesinterest.
( )15.WhendidAmazonbuyTwitchandtrytomakethecompetitionaspectatorsport?
A.In2013. B.In2014. C.In2015. D.In2016.
Part3 Writeashortpassageaccordingtotheinformationgivenbelow.
什么是电子竞技? 谈谈你对电子竞技的理解,内容包括:
1.电子竞技的概念;
2.电子竞技现如今的发展趋势;
3.专业的电子竞技选手和团队是什么样的.
写作要求:逻辑清晰,行文连贯,100词左右.
自我测评参考答案 195
Unit 1 Travel and Accommodation
听力原文
Part 1
1. —Good morningꎬ Pearl Hotel. How can I help you?
—Helloꎬ Id like to book a single room for two days.
2. —How would you go for the travel? By train?
—I wantedꎬ but I couldnt get the ticket. So I will
drive there.
3. —Helloꎬ Id like to check in.
—OK. May I know your name and telephone num ̄
berꎬ please?
4. —Breakfast is from 7:00 to 8:00. And we will get to ̄
gether at 8 oclock at the gate of the hotel.
—No problem. See you then.
Part 2
1. I have a reservation from June 6th to 8th.
2. Let me check your reservation.
3. What can you benefit from the travelling?
4. What should you prepare for your trips?
5. Here are your credit card and your receipt.
听力与会话
Part 1
1—4 BAAC
Part 2
1. reservation 2. check 3. benefit 4. prepare
5. receipt
语言知识与运用
Part 1
1—5 CABAD 6—10 ABBAC
Part 2
1—5 DBACE
Part 3
1—5 DBEAG
Part 4
1. check in 2. scenery 3. transportation 4. receipt
5. According to 6. reserved
Part 5
1. I will take advantage of this opportunity to learn about
the city better.
2. Shall we book a hotel in advance?
3. 有回程票吗?
4. 你对旅游目的地了解多少?
5. 开车外出被选为他们最喜爱的出行方式ꎮ
Part 6
1. Do you have any flights to London next Friday?
2. We have a two ̄day tour for you.
3. How about visiting some small towns in the south?
4. We would like to pay by credit card.
5. You may pay by check or in cash.
阅读与写作
Part 1
1—5 BACDB 6—10 ACBDC
Part 2
1—5 ADACC 6—10 CCDDC
11—15 CCDBA
Part 3
参考范文
My Favourite Way to Travel
There are many ways of travellingꎬ such as by
planeꎬ by trainꎬ by bus and so on. Among themꎬ I like
travelling by bike mostꎬ especially when the trip is short.
In my opinionꎬ travelling by bike has many advan ̄
tages. I can start whenever I want and go wherever I
like. When I feel tiredꎬ I can sit down to have a rest.
Besidesꎬ I can save much money for tickets and much
time in waiting for the train or bus. Whats moreꎬ it is
really a sort of good way to exercise my muscles. And it
is very green and causes no pollution to the environment!
In a wordꎬ travelling by bike is the best way to
have a short trip. Do you think so?
Unit 2 Popularity of E ̄sports
听力原文
Part 1
1. —Why are you in such a hurry?
—Momꎬ I have an interview as a professional e ̄sports
player this afternoon.
2. —I think we should have a serious talk. Youre late
for school for the third time.
196 英语同步辅导与测评拓展模块·Y
—Sorryꎬ Mr. Wu. I wont do it again.
3. —Have you watched the badminton game last night?
My favourite team won!
—Really? I didnt see it.
4. —Whats your parents attitude towards e ̄sports?
—Wellꎬ they think it is a waste of time and does
harm to my study.
Part 2
1. You are a professional e ̄sports player. Can you tell
us something about it?
2. The first reason for its popularity is that it is just like
any other sporting event.
3. A computer video player plays games for fun.
4. The players form a team and do a lot of training.
5. A professional e ̄sports gamer takes up e ̄sports as a
career.
Part 1
1—4 ACBC
Part 2
1. professional 2. popularity 3. fun 4. form
5. career
语言知识与运用
Part 1
1—5 BCBAC 6—10 CBDBC
Part 2
1—5 BEACD
Part 3
1—5 FDAGB
Part 4
1. nationwide 2. audience 3. professional
4. attitude 5. by far 6. realistic
Part 5
1. Not long agoꎬ it seemed impossible to make a living
by playing computer games.
2. Many cities like Beijing and Shanghai have provided
e ̄sports companies with financial support.
3. 然而ꎬ 随着技术的进步ꎬ 时代已经改变了ꎮ
4. 他指出ꎬ 如果你要让孩子们接触电子游戏ꎬ 这一
点很重要ꎮ
5. 去年电子竞技和电子游戏创造了多少价值?
Part 6
1. Not everyone involved in e ̄sports wants to be a player.
2. All the players need to use their wisdom.
3. The players are professional and get rewards.
4. The people are likely to be addicted to it.
5. This job may do harm to peoples health.
阅读与写作
Part 1
1—5 BCABD 6—10 DABBC
Part 2
1—5 DCCAB 6—10 BDBCA
11—15 ABCCB
Part 3
参考范文
What Is E ̄sports?
E ̄sports is a form of sport competition using video
games. After 2000ꎬ professional gamers began to take
part in e ̄sportsꎬ and now its becoming more and more
popular around the world.
An e ̄sports team has a coachꎬ a managerꎬ a doctor
and other staff. The players are trained as a group and
practice skills for competition. Professional e ̄sports
players are very skillful and are at a very high level of
computer gaming. Each gamer must play his or her best
to win the game. E ̄sports is popular among many chil ̄
dren and adults who enjoy watching famous teams com ̄
peting against each other.
Unit 3 College or Work
听力原文
Part 1
1. —You are so good at Microsoft office.
—Of courseꎬ you know my major is computer appli ̄
cation.
2. —Have you made up your mind yet? College or work?
—Wellꎬ I think I should support myself first.
3. —What do you plan to do after graduation?
—Im going to operate an online store in TikTok.
4. —What are you busy with these days?
—The final exam of the term is coming. Im preparing
for it.
Part 2
1. You are full of energy and always have unlimited crea ̄
tivity.
2. If you choose an occupation that needs working expe ̄