Unit 2 Popularity of E-sports(无听力音频)-【通关练测】中等职业技术学校英语拓展模块·Y同步辅导与测评

2025-02-10
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北京众创汇嘉文化传播有限公司
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学段 中职
学科 英语
教材版本 -
年级 高二
章节 -
类型 作业-同步练
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使用场景 同步教学-新授课
学年 2025-2026
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发布时间 2025-02-10
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作者 北京众创汇嘉文化传播有限公司
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10  学习 目标 掌握重点 词汇 eGsportsn.电子竞技 popularityn.流行,受欢迎 disadvantagen.劣势,不利因素 traditionaladj.传统的 itemn.项目;条 hostessn.女主持人;女主人 careern.职业,事业 funn.乐趣,快乐 formv.组成,产生;n.类型,形式,表格 coachn.教练 staffn.全体员工 skilfuladj.熟练的 attituden.态度,看法 nationwideadj.全国性的 includev.包含,包括 professionaladj.职业的 strategyn.策略,行动计划 teamworkn.团队合作 cooperationn.合作,协作 competitionn.竞争,比赛 audiencen.观众,听众 designn.设计;v.设计 realisticadj.逼真,栩栩如生的 suitv.适合 recognisev.承认,接受 viewern.观众;观察者 worldwideadj.世界范围内,全世界的 programmen.(电视)节目;程序;项目, 计划 outstandingadj.杰出的,优秀的 wisdomn.智慧,才智 competev.竞争,参加比赛 awardn.奖励,奖品 professionn.职业 掌握重点 短语 videogame电子游戏 takeup开始(工作或活动),从事;占 用;花费 doharmto对􀆺􀆺有害 takepartin参加 byfar到目前为止 sideeffect副作用 attimes有时 topprize最高奖 playone􀆳sbestto尽自己最大的努力 competeagainst与􀆺􀆺竞争 续 表 11  学习 目标 掌握重点 句型 EGsportshasbecomeawayofearning one􀆳slife.电子竞技已经成为一种赚钱 的方式. EGsportsplayerisanew professionin China. 电子竞技选手在中国是一个新兴的职业. EGsportsisonetypeofsport. 电子竞技是一种体育运动. EGsportsisnotcomputergamingaswe knowit. 电子竞技不是我们所认为的电脑游戏. 素养 目标 了解电子竞技的基本概念以及和传统竞技类项目的区别; 了解电子竞技受欢迎的原因,能够采取正确的态度对待电子竞技. 听力原文   Part1 Listentothedialoguesandchoosetherightanswertoeachquestion. (  )1.Whatwilthespeakerdothisafternoon? A.   B.   C. (  )2.Wheredidthedialogueprobablytakeplace? A. B. C. (  )3.Whatdidthespeakerwatchlastnight? A. B. C. (  )4.What􀆳stheattitudeofthespeaker􀆳sparentstowardseGsports? A. B. C. 12  听力原文 Part2 Listentothesentencesandfilinthemissingwordsaccordingto whatyouhear. 1.Youarea eGsportsplayer.Canyoutelussomethingaboutit? 2.Thefirstreasonforits isthatitisjustlikeanyothersportingevent. 3.Acomputervideoplayerplaysgamesfor . 4.Theplayers ateamanddoalotoftraining. 5.AprofessionaleGsportsgamertakesupeGsportsasa .   Part1 Choosethebestanswerstocompletethefolowingsentences. (  )1.EGsportsisthefourthbiggestinternationalsportingevent, theOlymG pics,Footbal WorldCup,andFormula. A.folowed B.folowing C.folow D.folows (  )2.EGsportsplayershavebeen asprofessionalathletes. A.recognising B.recognise C.recognised D.recognises (  )3.EGsportsplayerscanearnmoneyby competitions. A.attend B.attending C.attends D.attended (  )4.Morethan443milionviewers variouseGsportscompetitionsworldG widein2020. A.enjoyed B.enjoy C.enjoying D.beenjoyed (  )5.EGsportsisnotjust men.Inarecentstudy,while62% ofeGsports viewersaremen,38%arewomen. A.with B.a C.for D.about (  )6.Presently,eGsportsplayersintheUSA,China,andSouthKorea the topprizewinners. A.be B.is C.are D.being (  )7.Youngpeoplearelikelytobe toit. A.addict B.addicted C.addictive D.addiction (  )8.Itwilcreatemorejob . A.opportunist B.opportunistic C.opportunity D.opportunities 13  (  )9.Thisjobmaydoharmtopeople􀆳s . A.wealthy B.health C.healthy D.wealth (  )10.Inrecentyears,witheGsportsgradualy popularityinChina,the sectorhasgivenrisetoseveralrelatedindustries. A.gained B.gain C.gaining D.gains 试题精讲   Part2 MatchcolumnAwithB,andpractice. A (  )1.HowdoyouthinkabouteGsports? (  )2.DoyoulikeeGsports? (  )3.Whatsportsdoyouliketotakepartin? (  )4.WhatisthesideefectofeGsportsinyour opinion? (  )5.Now,eGsportsisbecomingmoreandmore populararoundtheworld. B A.Footbalandtennis. B.It􀆳sinteresting. C.Itcoststoomuchtime. D.Yes,unbelievable! E.Yes,Ofcourse.Idolikeit.   Part3 Completethedialogue. A:HowwouldyoudefineeGsports? B:EGsports?  1 Individualsandteamstakepartincompetitionswheretheyplayvideo games. A: 2  B:Wel,no! EGsportsisenormous.Tensofthousandsofpeopleturnuptowatchthese events. A:Whoaretheplayersinthecompetition? B: 3  Thebestonesaremilionaires. A: 4  B:Yes,metoo.Butbewarned,playingvideogamesisverytimeGconsuming. A:You􀆳reright. 5  A.Theplayersareprofessionalandgetpaidhugesalaries. B.So,ifyoudowanttointroduceanybody,especialychildren, intovideogames,disciplineisthewaytogo. C.Whatdoyouthinkthen? D.Sojustlikemeandmykidsattheweekend? E.Whatdoyoumeanbythat? F.Itisessentialycompetitivevideogaming. G.Wel,maybeI􀆳mnotquiteinthatleagueyet! 14  Part4 Filintheblankswiththewordsorphrasesgivenbelow.Changethe formwhennecessary. attitude  nationwide  realistic  byfar  audience  professional 1.Nowadays,thereisa movementaboutgreentransportation. 2.The burstintolaughterwhenthecomicactorappearedonthestage. 3.MyfriendZhangPengisa eGsportsgamer. 4.His towardsthematterwasstilunclear.Wehadtowait. 5.TheserviceoftherestaurantisthebestthatIhaveexperienced . 6.Itisclearthatweneedmore solutionstotacklethetrafficjams.   Part5 TranslatethefolowingsentencesintoEnglishorChinese. 1.不久以前,靠玩电脑游戏谋生似乎是不可能的.(impossible)   2.许多城市,像北京和上海,都给电竞公司提供财政支持.(provide..with)   3.However,timeshavechangedastechnologyhasimproved.   4.Hemakesthepointthatthisisimportantifyouareintroducingchildrentovideo games.   5.HowmuchwasgeneratedbyeGsportsandvideogamesinthelastyear?     Part6 Putthewordsincorrectordertomakesentences. 1.involved,eGsports,a,not,wants,to,be,everyone,in,player(.)   2.need,al,to,the,their,players,wisdom,use(.)   3.and,players,professional,get,the,are,rewards(.)   4.to,are,addicted,people,be,it,to,likely,the(.)   5.job,do,this,may,health,harm,people􀆳s,to(.)   15  Part1 Readthepassagebelowandthenchoosetherightwordtofilineach blank. Weliveonline.WeGoogleourquestions,Twitter(推特,博客网站)ourthoughts,FlickG erour 1 andeven 2 televisiononHulu(视频网站).TheWebhas 3  morethana fewwordsinourvocabulary:ithasbecomepartofour 4 routine.Thischangewil  5  toanopportunitythatthemusicbusinesshasn􀆳tseensincetheriseoftheCD. Now,asourlivesmoveonline,ourlistening 6 arefolowing.The 7  ofonline musicwebsitessuchasiMeem,Pandora,andLast.fmisjustthestart.Welistentomusicin abrowserbecauseit􀆳s 8 —it􀆳swherewedoeverythingelse.Andwelisten 9 because theWeb 10 somethingtheiPodcan􀆳t:newmusic. (  )1.A.picture B.pictures C.work D.task (  )2.A.view B.see C.watch D.look (  )3.A.invented B.invent C.inventing D.invents (  )4.A.day B.daily C.monthly D.seasonal (  )5.A.leads B.leading C.led D.lead (  )6.A.practices B.practice C.habit D.habits (  )7.A.growth B.grow C.growing D.grown (  )8.A.conveniently B.convenient C.convenience D.quick (  )9.A.line B.online C.outline D.offline (  )10.A.provide B.provided C.provides D.providing   Part2 Choosethebestanswersaccordingtothetexts. A EGsportswasacceptedasthe99thofficialsportscompetitioninChinainNovember2003. ThefirstChineseMobileEGsportsGameswasheldin2016.ItwasheldnationwideandincludG edtendifferentgames.ChinaisbyfarthelargesteGsportscountryintheworld,withagreaG ternumberofplayersandfansthananyothercountry. Now,manycitieslikeBeijingandShanghaihavemadegreatcontributionsinencouraging eGsportscompaniestoorganiseonlinecompetitionsandprovidethem withfinancialsupport. Withparents􀆳openattitudetowardsvideogamesandpolicysupportoneGsports,Chinese youngpeopleachieveoutstandingperformancesinworldcompetitions.Manypeoplebelieve thateGsportshasabrightfuture. (  )1.WhenwaseGsportsacceptedasthe99thofficialsportscompetitioninChina? A.InDecember2016. B.InNovember2013. C.InDecember2003. D.InNovember2003. 16  (  )2.HowmanygameswereincludedinthefirstChineseMobileEGsportsGames? A.Seven. B.Six. C.Ten. D.Nine. (  )3.Accordingtothearticle,whatistheparents􀆳attitudetowardseGsportsnow? A.Ambiguous. B.Opposed. C.Open. D.Critical. (  )4.Accordingtothearticle,currently isthelargesteGsportscountryin theworld. A.China B.SouthKorea C.theUnitedStates D.Japan (  )5.Whatisthebesttitleofthepassage? A.EGsports B.MobileEGsportsinChina C.ThePopularityofEGsports D.WhatisEGsports? B ThelastfewyearshaveseenanexplosionintheeGsportsindustry.Forthosewhodon􀆳t know,eGsportsreferstothesportofcompetitivegamingandChinahasbecomeoneofthe worldleadersinthisfield. Thisyear,theChinesegovernment,forthefirsttimeever,hasrecognized“eGsportsproG fessional”asalegitcareer.LeadingthechargetobringeGsportsintomainstreamviewingare gamessuchasDota2,PUBGandLeagueofLegends.Atthebeginningof2019,PUBGCorp announceditsChinaeGsportsplantooperatethreeproleaguesinthemainland.BackinJanuG ary,StarLadderalsohostedaDota2 MajorTournamentintheChinesecityofChongqing whichbroughtinmassiveviewershipforthegameontwitch.tv. WithtournamentsaplentyandeverGincreasingviewership,theworldofeGsportscanonly keepgettingbigger.InareportpublishedbyeMarketer,researchwascitedthatpredicted global.EGsportsearningstoincreaseby18% annualy,reaching1.6biliondolarsby2022. CurrentlythehighestGearningeGsportscountryistheUnitedStates.However,duetorising popularity,Chinaisnowsettoovertakeitwithinthenextfewyears. (  )6.Thistextismainlyabout . A.theleadershipoftheUnitedStatesintheeGsportsindustry B.therapidgrowthoftheeGsportsindustryinChina C.thepredictionaboutglobaleGsportsearnings D.themassiveaudienceforeGsportstournaments (  )7.“EGsports”refersto . A.sportsgames B.recreationalgaming C.consolegames D.competitivegaming (  )8.Accordingtothearticle, isoneoftheleadinggamesthatbring eGsportsintomainstreamviewing. A.Dotal B.LeagueofLegends C.Fortnite D.Minecraft 17  (  )9.Accordingtothearticle,currently winsthehighestprizemoneyfrom eGsportscompetitions. A.China B.SouthKorea C.theUnitedStates D.Japan (   )10.Theunderlined word “overtake”inthelastparagraphprobably means “ ”inChinese. A.超过 B.误解,误会 C.欺骗 D.组织 C EGsports,shortforelectronicsports,isoneofthegrowingindustriesintheworld,with prizestotalingaround$25milionupforgrabsinsometournaments. EGsportsareprofessionalmultiplayervideogamecompetitions.Anyvideogamewitha strongcompetitive(竞争的)elementisconsideredeGsports.ThecompetitionmodelsitselfafG tertraditionalprofessionalsportsinseveralways:itusescorrespondingtournamentformats, involvesplayercontracts,andisgovernedbyregulations.Theathletes whocompetein eGsportscompetitionsaregamers. ThehistoryofeGsportsdatesbackto1972whensomeStanfordUniversitystudentscomG petedintheIntergalacticSpaceWarOlympicsfortheopportunitytowinaoneGyearsubscripG tiontoRollingStoneMagazine.EGsportsprettymuchcontinuedontheratherquietpathunG tilthe80swhencompetitionsliketheSpaceInvadersChampionshipshotthemtothespotG light.2002markedthebeginningofaneweraforthesportandlaidthefoundation(基础)for whateGsportswouldbecomethankstothereleaseoftheXboxlive,whichbroughtonlineplay toconsoles.Halo Ⅱ becamethefirstgametobeshownonnationaltelevisionfor Major LeagueGamingin2004,pavingthewayforeGsportstobecomeaglobalphenomenon.Today, eGsportsisgrowingatarapidpacethankstoadvanceintechnologyandthearrivalofstreamG ingserviceslikeTwitchwhichhaveexposedvideogamecompetitionstoanewaudiencedueto theirextensivereach. Tounderstandhowmuchimpact(影响)Twitchhasmade,data(数据)fromgaminganaG lystgroupNewzooshowthateGsportsglobalaudienceincreased43percentfrom204milion to292milionbetween2014and2016.Interestingly,thiscoincides(一致)withAmazon􀆳sacG quisition(收购)ofTwitchin2014anditsefforttomakethecompetitionaspectatorsport. (  )11.WhatdoweknowabouteGsports? A.Itisstronglycompetitive. B.Itspreadsworldwideovernight. C.Ittotalydiffersfromtraditionalones. D.Theathletesinthesportsareprogrammers. (  )12.Theunderlinedword“phenomenon”inthethirdparagraphprobablymeans “ ”inChinese. A.组织 B.现象 C.比赛 D.观众 18  (  )13.HowdoestheauthorfeelabouteGsports􀆳future? A.Doubtful. B.Uncertain. C.Hopeful. D.Worried. (  )14.Whatisthepurposeofquoting(引用)datainthelastparagraph? A.TointroduceNewzoo. B.Toconductaresearch. C.ToshowtheinfluenceofTwitch.D.Toarousetheaudience􀆳sinterest. (  )15.WhendidAmazonbuyTwitchandtrytomakethecompetitionaspectatorsport? A.In2013. B.In2014. C.In2015. D.In2016.   Part3 Writeashortpassageaccordingtotheinformationgivenbelow. 什么是电子竞技? 谈谈你对电子竞技的理解,内容包括: 1.电子竞技的概念; 2.电子竞技现如今的发展趋势; 3.专业的电子竞技选手和团队是什么样的. 写作要求:逻辑清晰,行文连贯,100词左右.           自我测评参考答案 195  Unit 1  Travel and Accommodation 听力原文 Part 1 1. —Good morningꎬ Pearl Hotel. How can I help you? —Helloꎬ I􀆳d like to book a single room for two days. 2. —How would you go for the travel? By train? —I wantedꎬ but I couldn􀆳t get the ticket. So I will drive there. 3. —Helloꎬ I􀆳d like to check in. —OK. May I know your name and telephone num ̄ berꎬ please? 4. —Breakfast is from 7:00 to 8:00. And we will get to ̄ gether at 8 o􀆳clock at the gate of the hotel. —No problem. See you then. Part 2 1. I have a reservation from June 6th to 8th. 2. Let me check your reservation. 3. What can you benefit from the travelling? 4. What should you prepare for your trips? 5. Here are your credit card and your receipt. 听力与会话 Part 1 1—4  BAAC Part 2 1. reservation  2. check  3. benefit  4. prepare 5. receipt 语言知识与运用 Part 1 1—5  CABAD    6—10  ABBAC Part 2 1—5  DBACE Part 3 1—5  DBEAG Part 4 1. check in  2. scenery  3. transportation  4. receipt 5. According to  6. reserved Part 5 1. I will take advantage of this opportunity to learn about the city better. 2. Shall we book a hotel in advance? 3. 有回程票吗? 4. 你对旅游目的地了解多少? 5. 开车外出被选为他们最喜爱的出行方式ꎮ Part 6 1. Do you have any flights to London next Friday? 2. We have a two ̄day tour for you. 3. How about visiting some small towns in the south? 4. We would like to pay by credit card. 5. You may pay by check or in cash. 阅读与写作 Part 1 1—5  BACDB    6—10  ACBDC Part 2 1—5  ADACC    6—10  CCDDC 11—15  CCDBA Part 3 参考范文 My Favourite Way to Travel There are many ways of travellingꎬ such as by planeꎬ by trainꎬ by bus and so on. Among themꎬ I like travelling by bike mostꎬ especially when the trip is short. In my opinionꎬ travelling by bike has many advan ̄ tages. I can start whenever I want and go wherever I like. When I feel tiredꎬ I can sit down to have a rest. Besidesꎬ I can save much money for tickets and much time in waiting for the train or bus. What􀆳s moreꎬ it is really a sort of good way to exercise my muscles. And it is very green and causes no pollution to the environment! In a wordꎬ travelling by bike is the best way to have a short trip. Do you think so? Unit 2  Popularity of E ̄sports 听力原文 Part 1 1. —Why are you in such a hurry? —Momꎬ I have an interview as a professional e ̄sports player this afternoon. 2. —I think we should have a serious talk. You􀆳re late for school for the third time. 196  英语同步辅导与测评􀅰拓展模块·Y —Sorryꎬ Mr. Wu. I won􀆳t do it again. 3. —Have you watched the badminton game last night? My favourite team won! —Really? I didn􀆳t see it. 4. —What􀆳s your parents􀆳 attitude towards e ̄sports? —Wellꎬ they think it is a waste of time and does harm to my study. Part 2 1. You are a professional e ̄sports player. Can you tell us something about it? 2. The first reason for its popularity is that it is just like any other sporting event. 3. A computer video player plays games for fun. 4. The players form a team and do a lot of training. 5. A professional e ̄sports gamer takes up e ̄sports as a career. Part 1 1—4  ACBC Part 2 1. professional  2. popularity  3. fun  4. form 5. career 语言知识与运用 Part 1 1—5  BCBAC    6—10  CBDBC Part 2 1—5  BEACD Part 3 1—5  FDAGB Part 4 1. nationwide  2. audience  3. professional 4. attitude  5. by far  6. realistic Part 5 1. Not long agoꎬ it seemed impossible to make a living by playing computer games. 2. Many cities like Beijing and Shanghai have provided e ̄sports companies with financial support. 3. 然而ꎬ 随着技术的进步ꎬ 时代已经改变了ꎮ 4. 他指出ꎬ 如果你要让孩子们接触电子游戏ꎬ 这一 点很重要ꎮ 5. 去年电子竞技和电子游戏创造了多少价值? Part 6 1. Not everyone involved in e ̄sports wants to be a player. 2. All the players need to use their wisdom. 3. The players are professional and get rewards. 4. The people are likely to be addicted to it. 5. This job may do harm to people􀆳s health. 阅读与写作 Part 1 1—5  BCABD    6—10  DABBC Part 2 1—5  DCCAB    6—10  BDBCA 11—15  ABCCB Part 3 参考范文 What Is E ̄sports? E ̄sports is a form of sport competition using video games. After 2000ꎬ professional gamers began to take part in e ̄sportsꎬ and now it􀆳s becoming more and more popular around the world. An e ̄sports team has a coachꎬ a managerꎬ a doctor and other staff. The players are trained as a group and practice skills for competition. Professional e ̄sports players are very skillful and are at a very high level of computer gaming. Each gamer must play his or her best to win the game. E ̄sports is popular among many chil ̄ dren and adults who enjoy watching famous teams com ̄ peting against each other. Unit 3  College or Work 听力原文 Part 1 1. —You are so good at Microsoft office. —Of courseꎬ you know my major is computer appli ̄ cation. 2. —Have you made up your mind yet? College or work? —Wellꎬ I think I should support myself first. 3. —What do you plan to do after graduation? —I􀆳m going to operate an online store in TikTok. 4. —What are you busy with these days? —The final exam of the term is coming. I􀆳m preparing for it. Part 2 1. You are full of energy and always have unlimited crea ̄ tivity. 2. If you choose an occupation that needs working expe ̄

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Unit 2 Popularity of E-sports(无听力音频)-【通关练测】中等职业技术学校英语拓展模块·Y同步辅导与测评
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Unit 2 Popularity of E-sports(无听力音频)-【通关练测】中等职业技术学校英语拓展模块·Y同步辅导与测评
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Unit 2 Popularity of E-sports(无听力音频)-【通关练测】中等职业技术学校英语拓展模块·Y同步辅导与测评
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Unit 2 Popularity of E-sports(无听力音频)-【通关练测】中等职业技术学校英语拓展模块·Y同步辅导与测评
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